3.27.0b Hotfix 2

Rebalance your gold already, are you kidding me? I spent 2/3 D on respec after the acts, because you cut the resp orb drop to 0!!! Now your 1C split beasts cost 4k gold, is everything okay with you? You need hundreds of them to play, didn't you know? Need some help mb?
Last edited by Kobrall#7532 on Nov 6, 2025, 10:05:26 AM
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sirgog#5608 wrote:
Loot is the same as Settlers except for the top couple thousand players . If it was as bad as the Reddit people claim, day 1 everyone would have been saying "I'm out of alchs halp". That didn't happen. At all.

Loot is bad because async is making monster drops worthless, so that Void Battery that made a divine 'tink' noise this time last league was just a few chaos and your filter didn't scream about it. That 4th Vow that 'tinked' in Settlers isn't on your filter at all now. The Veritania map that might have tinked or at least been a Fortunate tier drop is now... a few chaos.

Even if we had the 50% more multiplier to loot of a merc still, people would be complaining because their loot would be worthless even though it's dropping.


Asynchronous trade isn't affecting the value of items. Supply and demand are the only factors that affect item values, and notably if supply (drop rates) hasn't changed, and demand (people buying items) hasn't changed, which it hasn't because people would still be buying their items regardless of whether asynchronous trading was implemented; then there's absolutely no reason for asynchronous trade to have affected anything and it's a completely baseless claim.

It's also needlessly arrogant and condescending to imply that people are too stupid to understand market differences between leagues, not to mention your "loot isn't bad because people have alchs" argument suggests that maybe you're the one with such issues.

Consider that the majority of players don't complain about the state of the game for no reason, and if a large amount of people are claiming that something feels off; it might actually be off.


Yeah, the poeple complain cuz they dont loot miror every 10 and lock every 3rd map ;)


Yeah, sure.
Who speaks mirrors?

Even mappers in kingsmarth dropped divine yesterday in low tier maps I fed'em.

Me? Main char? Not a single one so far. Running reds, delve even in lvl82 depth.

And 2morrow it will be whole week of a league.
Sure, loot is fine, sure.
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Kobrall#7532 wrote:
Rebalance your gold already, are you kidding me? I spent 2/3 D on respec after the acts, because you cut the resp orb drop to 0!!! Now your 1C split beasts cost 4k gold, is everything okay with you? You need hundreds of them to play, didn't you know? Need some help mb?




LMAO 55k gold for single shield to buy.
We have a new winner here! xD
Last edited by DarkJen#6961 on Nov 6, 2025, 10:22:26 AM
Still nothing regarding graftblood sometimes dropping for party members and sometimes now and nothing regarding the random freezes that last about 10 seconds before it goes to black screen with the cogwheels and after another 5 seconds the game is back to normal.

Looks like the tree also got stealth nerfed heavily which is a shame because my gear is still in shambles and currency don't drop.
NPC still takes too much damage too quickly.

Loading times are still crazy long.

Gifts still don't drop often like they used to
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JoeShmo#1872 wrote:
NPC still takes too much damage too quickly.

Loading times are still crazy long.

Gifts still don't drop often like they used to



No, she's ridiculously easy now, even for melee, RF, etc.
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No, she's ridiculously easy now, even for melee, RF, etc.


If that was the case, there would have literally been no reason for me to even mention it. Just like I haven't mentioned anything else out of millions of things I could have made up to complain about that are not actually issues of reality.
Done with league. No loot. Less fun.
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Asynchronous trade isn't affecting the value of items. Supply and demand are the only factors that affect item values, and notably if supply (drop rates) hasn't changed, and demand (people buying items) hasn't changed, which it hasn't because people would still be buying their items regardless of whether asynchronous trading was implemented; then there's absolutely no reason for asynchronous trade to have affected anything and it's a completely baseless claim.

It's also needlessly arrogant and condescending to imply that people are too stupid to understand market differences between leagues, not to mention your "loot isn't bad because people have alchs" argument suggests that maybe you're the one with such issues.

Consider that the majority of players don't complain about the state of the game for no reason, and if a large amount of people are claiming that something feels off; it might actually be off.


Agreed. The argument that "async trading is devalueing loot" has always struck me as a prototypical "look at who's complaining the loudest about democratization of something to know who profited the most before".
Like others are saying, loot is a real issue. Rares aren't dropping anything apart from garbage rares and lots of them. Barely any basic currency drops. Hives and fortress are giving nothing apart from useless stuff. Despite having to do 24 rounds, it's all for nothing. Occasionally, a tiny bit of currency drops but again, more garbage rares. Loads of them. The cap on blood needs to be raised as its way to low. If its this disappointing, what's the point of engaging in the league mechanic?

I look at my currency tab now and compare it to last league and its so obvious there is an issue. I'm just glad it's not just me that's having issues.

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