3.27.0b Hotfix 2

Seriously guys, what's the deal? I'm getting absolutely no drops, it's actually zero. I've been farming beasts and rituals, killing bosses, and I've got nothing to show for it. Can you tell me where to get the currency?
Really enjoyed the levelling experience and early mapping. The league mechanic seems designed to enhance these while actively detracting from the endgame. Ive so many builds that I want to try but what's the point when currency is so scarce and breach is not enough to sustain my interest in the long term. On the contrary, I'm starting to get sick of doing the same thing in every map for next to no reward.
Weird, I just had to make my filter stricter cuz I felt slowed down because too much stuff dropping. Like seriously, what is "loot" to you? And more importantly, what isn't loot?
can I have some loot please? i think ill quit this league because i dont feel this vision at all...
How about fixing the I'll b stuck on a loading screen fo about 15min then get in to crash every time i touch the dam tree!!!
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Fixed an issue where the player was unable to create Solo-Self-Found characters if they didn't have Scion unlocked when using a controller.


Now that's actually kinda funny. Always love a weird bug.
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sirgog#5608 wrote:
Loot is the same as Settlers except for the top couple thousand players . If it was as bad as the Reddit people claim, day 1 everyone would have been saying "I'm out of alchs halp". That didn't happen. At all.

Loot is bad because async is making monster drops worthless, so that Void Battery that made a divine 'tink' noise this time last league was just a few chaos and your filter didn't scream about it. That 4th Vow that 'tinked' in Settlers isn't on your filter at all now. The Veritania map that might have tinked or at least been a Fortunate tier drop is now... a few chaos.

Even if we had the 50% more multiplier to loot of a merc still, people would be complaining because their loot would be worthless even though it's dropping.


Asynchronous trade isn't affecting the value of items. Supply and demand are the only factors that affect item values, and notably if supply (drop rates) hasn't changed, and demand (people buying items) hasn't changed, which it hasn't because people would still be buying their items regardless of whether asynchronous trading was implemented; then there's absolutely no reason for asynchronous trade to have affected anything and it's a completely baseless claim.

It's also needlessly arrogant and condescending to imply that people are too stupid to understand market differences between leagues, not to mention your "loot isn't bad because people have alchs" argument suggests that maybe you're the one with such issues.

Consider that the majority of players don't complain about the state of the game for no reason, and if a large amount of people are claiming that something feels off; it might actually be off.


If you actually think that Supply hasn't changed due to async increasing willingness of people selling and uptime of sale items, you are mad.

Otherwise, great ragebait.
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sirgog#5608 wrote:
Loot is the same as Settlers except for the top couple thousand players . If it was as bad as the Reddit people claim, day 1 everyone would have been saying "I'm out of alchs halp". That didn't happen. At all.

Loot is bad because async is making monster drops worthless, so that Void Battery that made a divine 'tink' noise this time last league was just a few chaos and your filter didn't scream about it. That 4th Vow that 'tinked' in Settlers isn't on your filter at all now. The Veritania map that might have tinked or at least been a Fortunate tier drop is now... a few chaos.

Even if we had the 50% more multiplier to loot of a merc still, people would be complaining because their loot would be worthless even though it's dropping.


Asynchronous trade isn't affecting the value of items. Supply and demand are the only factors that affect item values, and notably if supply (drop rates) hasn't changed, and demand (people buying items) hasn't changed, which it hasn't because people would still be buying their items regardless of whether asynchronous trading was implemented; then there's absolutely no reason for asynchronous trade to have affected anything and it's a completely baseless claim.

It's also needlessly arrogant and condescending to imply that people are too stupid to understand market differences between leagues, not to mention your "loot isn't bad because people have alchs" argument suggests that maybe you're the one with such issues.

Consider that the majority of players don't complain about the state of the game for no reason, and if a large amount of people are claiming that something feels off; it might actually be off.


If you actually think that Supply hasn't changed due to async increasing willingness of people selling and uptime of sale items, you are mad.

Otherwise, great ragebait.


It's not our fault you're not smart enough to understand supply and demand and trickle down economics, but keep coping here dog lmao. Go be wrong somewhere else.
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It's not our fault you're not smart enough to understand supply and demand and trickle down economics, but keep coping here dog lmao. Go be wrong somewhere else.


I am genuinely and morbidly curious as to what you think "trickle down economics" is. How exactly are "wealthy" PoE players who keep and amass additional wealth going to use that wealth to create jobs and opportunities for other players?
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sirgog#5608 wrote:
Loot is the same as Settlers except for the top couple thousand players . If it was as bad as the Reddit people claim, day 1 everyone would have been saying "I'm out of alchs halp". That didn't happen. At all.

Loot is bad because async is making monster drops worthless, so that Void Battery that made a divine 'tink' noise this time last league was just a few chaos and your filter didn't scream about it. That 4th Vow that 'tinked' in Settlers isn't on your filter at all now. The Veritania map that might have tinked or at least been a Fortunate tier drop is now... a few chaos.

Even if we had the 50% more multiplier to loot of a merc still, people would be complaining because their loot would be worthless even though it's dropping.


Asynchronous trade isn't affecting the value of items. Supply and demand are the only factors that affect item values, and notably if supply (drop rates) hasn't changed, and demand (people buying items) hasn't changed, which it hasn't because people would still be buying their items regardless of whether asynchronous trading was implemented; then there's absolutely no reason for asynchronous trade to have affected anything and it's a completely baseless claim.

It's also needlessly arrogant and condescending to imply that people are too stupid to understand market differences between leagues, not to mention your "loot isn't bad because people have alchs" argument suggests that maybe you're the one with such issues.

Consider that the majority of players don't complain about the state of the game for no reason, and if a large amount of people are claiming that something feels off; it might actually be off.


While drop rates assumedly haven't changed, the availability of items to other players *has* changed as a result of async trade as more people are willing to sell stuff. How many items people list for sale is the true "supply" portion of the equation, not total drops.

I have no idea if it's enough to significantly impact prices, but there's certainly more supply this league than in the past because of async trade.

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