What We're Working On

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Toforto#2372 wrote:
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Fix the stupid shader issue you created with 3.27.....
Shaders keep loading and from 1-2s in 3.26, you have to wait 1-2 min in 3.27 to load in towns and HO....


Yep +1

No clue why they keep ignoring it and pretending it doesn't exist, shaders are totally bugged this patch and can't load properly at all. The game keeps re-loading them every zone as if you're seeing everything for the first time. Its unplayable.


Yep +2

Ping 20k+ 03.11.
"Ranged monsters now have to be closer to Ailith in order to attack her"
Why not like this: "Ranged breach monsters now have to be closer in order to attack"?
Last edited by Vaqic#7503 on Nov 4, 2025, 1:44:00 AM
OK, "smoothest" or not.. why aren't the latency issues on the list?
Guys... it feels like the company fired somebody very important from the team and somebody with a big ego is trying to replace him.. Loading crashes of the cities/Acts is terrible... I tried to play the game from different servers and everywhere is one and the same .... If I try to load the game with my main charactor the loading screen just freez or the client crash... I am using a second character level 2 with whom I enter first in Act 1 and after that I am switching character with the main one so I can play 5-10 min before another crash appear... My laptop is old but last league I had crashes only when I had a lot of projectiles and mobs in high tear maps../15-16/.. The game is unplayable... I am grateful that the game is free to play but how I said... feels like you guys fired somebody very important from the team....
very nice ty
Please consider reworking all the breach endgame content.

Protect Ailith and the Fortress encounters are essentially deleting the mobs that are juicing for and replacing them with their own mobs. This is disastrous for a lot of strats that rely on killing packs for loot farming (allflame, essence, ritual, ...).

Fortress always spawn in the dead centre of the map and delete more than half of the mobs/loot, this is what is happening right now. Endgame mapping is not fun.
The unstable encounter is more fun already IMO.

Please remove the guard ailith encounter and lock it to the citadel.
It shouldn’t be covering half the map in purple crap and removing mobs.
Just make it exclusive to the 24 wave citadel thing.

A nice compromise.
fix constant shader loading/compilation each time char enters a zone
Please consider a new server in South America, latency issues have been increasing, i guess due to the load added to the distance.

Letme explain, our distance to Sao Paulo Br (the only server available in SA) from the principal cities is enourmous, you can check yourself, for example. Someone living in Colombia Bogota is closer to US texas (3780 km straight line) 80- 90msping than to the server in Sao Paulo brazil ((4300km straight line) 270 -290ms ping,.

While geographically we are at the same physical distance, the wire distance is not, Technically we are "closer" because most of the connection goes tru a marine wire to the US, while the connection to Br has to round around the Amazonia jungle (which we all meed and we must take care), we literal connect faster to europe than to anything in br, SA is way bigger than what people actually care to check.

In my case I always connect to texas so I do think everyone else on this side of the map will also do, this increases the loads for everyone,.we have to do this because the only server in SA is unplayable,.located at the far far far far away kingdom.

A server somewhere in the middle of the western part of SA would be great, id say somewhere in peru will make most of us happier.

On behalf of us, the humble Poe 80ms+ players in SA
Raw currency drop rates for divs and rare div cards are way, way, way, too low. I've played a lot of leagues, tried many different juicing strats, and this is by far the WORST loot ive ever seen mapping. Its bad enough for me to want to drop an otherwise great league.
Can you fix breach eating core mechanics and therefor giving less loot, for example stacked decks farming and etc...

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