Kingsmarch shipments getting lost is toxic.

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MrEpic#2507 wrote:
Why are you guys calling me a gambling addict just because I said there shouldn't be such risks associated with this content, I simply made a comparison to other core mechanics and said there is no reason why it should be like that

I know you guys like using the word FOMO to sound smart but this has nothing to do with it.


lmao

risk and reward does have fomo tied to it.

saying people use it to sound smart is an unsubtle jab at me but fine. i dont expect much from random people on the internet.

ever seen a youtube gambling youtuber? do you know how gambling sites love to sponsor big streamers? they want streamers to show others that they can win big.

risk/reward. you gamble and you could win. then due to fomo people will jump on board. good streamers usually reject gambling site sponsorships because its predatory.

fomo is real and closely tied to gambling. if you cant co relate then maybe its time to be smarter and broaden your views rather than implying people are trying to sound smart.

lmao
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Honestly this is why I never send shipments that have more than 0% risk. Even at 0 there's still a chance you randomly lose a worker cus they "started a new life" or something. And you can randomly get a pirate boss too and if you decline it you lose all the rewards, and if you die in the fight you still lose your whole team. Kingsmarch already has enough risks, so I ain't gonna add more on top.

I just wait till I get a full team of rank 5 shippers if I'm gonna be sending 50 mil shipments, and avoid Kalguur since that one has risk at 50 mil even with a maxed out team for some weird reason.
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Toforto#2372 wrote:
Honestly this is why I never send shipments that have more than 0% risk. Even at 0 there's still a chance you randomly lose a worker cus they "started a new life" or something. And you can randomly get a pirate boss too and if you decline it you lose all the rewards, and if you die in the fight you still lose your whole team. Kingsmarch already has enough risks, so I ain't gonna add more on top.

I just wait till I get a full team of rank 5 shippers if I'm gonna be sending 50 mil shipments, and avoid Kalguur since that one has risk at 50 mil even with a maxed out team for some weird reason.


this is emergent player behaviour.

i did exactly the same. i AVOIDED shipments until i leveled up my town enough and had very competent shippers before i actually engaged in shipping.

its as asmon/jsh says. if you punish the player enough, the will do their best to avoid punishment. and in this case players avoid engaging with the games mechanics.
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exsea#1724 wrote:

its as asmon/jsh says. if you punish the player enough, the will do their best to avoid punishment. and in this case players avoid engaging with the games mechanics.


oh please.....

You make a good point and then muddy it up with an extreme fomo point.

Punish the player enough, they will avoid punishment: YES that is true, for SOME players. That's why lesser shipments with ZERO risk of loss exists. If you still choose to completely avoid shipments because ALL YOU WANT is maximum rewards with MAXIMUM risk.....that is completely on you. Yet again. It's YOUR choice.


I don't think you understood the point those two streamers made: if it is ONLY punishment....that will be a problem. Take the one-portal situation in PoE 2: that has half the players up in arms because its an instant loss with no wiggle room. While I personally feel its still good design, I do understand that it is quite harsh.

But shipments that carry SOME risk when you send millions at a time shooting for a mirror shard or two? And complaining that the risk even exists? While at the same time completely writing off basically all other options available to you to gain rewards with NO risk at all? Pure, unadulterated, self-inflicted FOMO.

SMH. How does such a weak gamer culture exist....especially in a game like PoE that has ALWAYS been more punishing than other games of the same genre.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Oct 27, 2025, 9:41:34 PM
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exsea#1724 wrote:

its as asmon/jsh says. if you punish the player enough, the will do their best to avoid punishment. and in this case players avoid engaging with the games mechanics.


oh please.....

You make a good point and then muddy it up with an extreme fomo point.

Punish the player enough, they will avoid punishment: YES that is true, for SOME players. That's why lesser shipments with ZERO risk of loss exists. If you still choose to completely avoid shipments because ALL YOU WANT is maximum rewards with MAXIMUM risk.....that is completely on you. Yet again. It's YOUR choice.


I don't think you understood the point those two streamers made: if it is ONLY punishment....that will be a problem. Take the one-portal situation in PoE 2: that has half the players up in arms because its an instant loss with no wiggle room. While I personally feel its still good design, I do understand that it is quite harsh.

But shipments that carry SOME risk when you send millions at a time shooting for a mirror shard or two? And complaining that the risk even exists? While at the same time completely writing off basically all other options available to you to gain rewards with NO risk at all? Pure, unadulterated, self-inflicted FOMO.

SMH. How does such a weak gamer culture exist....especially in a game like PoE that has ALWAYS been more punishing than other games of the same genre.


oh puhleeezeeee

lmao. its fine. i dont engage in content that has a lot of fomo from risk reward. a lot of people dont. it also something i dont find appealing to begin with. its also a reason why i m undecided about coming back to poe as i really dont care too much. many players are lacking the care to do so too.
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max rank shippers can run a max value shipment at 0% risk to any port except Kalguur.

boss fight is annoying because you get 1 shot and I lost ships to disconnects in 3.26 because servers were in a terrible state.
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MrEpic#2507 wrote:
Yes you are describing the way it currently works good job, by posting in feedback section I am suggesting it shouldn't work like that in an ideal world because other core mechanics are not nearly as punishing and arguably more rewarding than settlers aside from tattoos and runegrafts do you understand my english now?


Right, so to your point of "other mechanics not as punishing" if every mechanic GGG added to the game was the same level of punishing, it wouldn't be fun. Considering you are getting mirror shards for literally doing nothing but waiting a week or two, and clicking a button, yes there is a 20% chance you will lose them. Again, risk/reward ratio.

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MrEpic#2507 wrote:
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MrEpic#2507 wrote:

If you want to send big shipments yes it is forced indeed lol,

I would be curious to know the philosophy behind why running that particular content has to be punished though? We don't randomly lose blueprints/lifeforce/exchange coins or currency/azurite and whatever other currency players like to collect.


And who forces you to send big shipments? Oh that's right.....no one.

And in ALL OTHER CONTENT you absolutely run risk of heavy loss.

Juice a map too hard and you lose all your portals and all loot. Same with if you screw up and run an insta-brick mod.

Run a breachstone when you aren't capable of going fast enough and you lose the entire breachstone.

Die or get caught in a blueprint....bam its gone.



There's nothing "random" about CHOOSING to run high risk by sending large shipments.


Heavy loss = all your portals to ONE map? Bro don't even talk to me about this kind of "risk" lmao, I'm a HC SSF player, we lose our characters, you know nothing about risk son xD
Lose a breachstone is in no way comparable to losing a 20-25m shipment, dying in blueprint(LOL) again im SSFHC. Stop fanboying GGG thinking everything they do is perfect.

Also, sending a bunch of smol shipments adding up to 20mil doesnt even give you close to the same rewards as the 20m big one. Small shipments give jack sh!t

I don't know why you'd be advocating for players losing 100% of their shipments, what do you gain out of it? The risk mechanic should remain but losing all shipment makes no sense when there is nothing similarly punishing and outside player control happening in any other content.

Like I said farmed goods (long term gold investment), disenchanted dust and ores all take a lot of time to pile up and can easily be compared to any other content specific currency like harvest lifeforce/azurite/oils/rog coins/essences you name it... Imagine people randomly lost their entire stockpile of the aforementioned goods just because the devs thought it would make the game more realistic or some other obscure reason, people would go mad.


Are you saying losing a HC character and all the gear which took months building up to is not as bad as losing a shipment? Seriously flawed priorities.

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