Kingsmarch shipments getting lost is toxic.
| Fighting a boss or having to pay ransom or losing crew members is totally fine but losing 100% of a massive shipment just "because" is toxic, it takes a long time, a lot of ore and unique farming to disenchant to build up a big shipment and all that work can be nullified just because of making the game more realistic or some unknown reason? Who thought this would be a good idea?  Imagine if you farmed a ton of harvest lifeforce for a couple of days and then you login only to find out that "A harvest goblin has stolen all your lifeforce" or some other nonsense lol. Why must we get punished for farming kalguur content? Last bumped on Oct 28, 2025, 1:13:39 PM |   | 
| If your shipment goes out with higher than 0% risk, you can suffer those consequences. ='[.]'= =^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/ whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |   | 
| Risk is a choice that no one forced on you. Feelsbad.....but its ultimately based on your decision to send that shipment KNOWING FULL WELL the risk could involve losing it entirely. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Oct 25, 2025, 7:25:29 PM |   | 
| " If you want to send big shipments yes it is forced indeed lol, It was a decision taken by the devs so unless you hacked the game it is indeed... I'm not saying they should entirely remove the risk mechanic as I mentionned previously having to fight a boss to reclaim it, losing a crew member at sea or having to pay ransom are totally acceptable. Also its funny you simply assumed I KNEW FULL WELL because no losing an entire shipment had never happened to me before and it does feel really shitty in the moment, of course I'm over it now but this is about game design for long term that's why I'm posting on feedback forum. Please remove stuff like 3/4 of shipment gets taxed/lost or whatever else as well as shipments being entirely gone... I would be curious to know the philosophy behind why running that particular content has to be punished though? We don't randomly lose blueprints/lifeforce/exchange coins or currency/azurite and whatever other currency players like to collect. |   | 
| " And who forces you to send big shipments? Oh that's right.....no one. And in ALL OTHER CONTENT you absolutely run risk of heavy loss. Juice a map too hard and you lose all your portals and all loot. Same with if you screw up and run an insta-brick mod. Run a breachstone when you aren't capable of going fast enough and you lose the entire breachstone. Die or get caught in a blueprint....bam its gone. There's nothing "random" about CHOOSING to run high risk by sending large shipments. Starting anew....with PoE 2 |   | 
| " Heavy loss = all your portals to ONE map? Bro don't even talk to me about this kind of "risk" lmao, I'm a HC SSF player, we lose our characters, you know nothing about risk son xD Lose a breachstone is in no way comparable to losing a 20-25m shipment, dying in blueprint(LOL) again im SSFHC. Stop fanboying GGG thinking everything they do is perfect. Also, sending a bunch of smol shipments adding up to 20mil doesnt even give you close to the same rewards as the 20m big one. Small shipments give jack sh!t I don't know why you'd be advocating for players losing 100% of their shipments, what do you gain out of it? The risk mechanic should remain but losing all shipment makes no sense when there is nothing similarly punishing and outside player control happening in any other content. Like I said farmed goods (long term gold investment), disenchanted dust and ores all take a lot of time to pile up and can easily be compared to any other content specific currency like harvest lifeforce/azurite/oils/rog coins/essences you name it... Imagine people randomly lost their entire stockpile of the aforementioned goods just because the devs thought it would make the game more realistic or some other obscure reason, people would go mad. Last edited by MrEpic#2507 on Oct 26, 2025, 1:22:07 AM |   | 
| FOMO doesn't equal bad or toxic design. FOMO doesn't equal being forced to run content in the most risky way possible.  The risks are explained: the player directly accepts them by sending such a shipment. Rewards are larger BECAUSE there is risk involved. Meanwhile smaller, safer shipments might ultimately add up to LESS value....but there's also far more reliability. it is practically guaranteed. That's basically the entire point. FOMO requires self management for all of us, not game management. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Oct 26, 2025, 1:02:15 PM |   | 
| sometimes FOMO makes us just choose to make more rash decisions. all in or non at all. undecember has a daily login bonus. you get a LOT of rewards for logging in daily as well as running daily quests. its a huge fomo mechanic. i engaged with it daily. did all dailies got damn a lot of rewards. but life caught up to me and made me do other things. missing a few days i came back to the game and i just felt like i missed out so much potential rewards. it felt bad. so i quit the game entirely. this also happened to me in settlers. settlers has insane fomo. if you dont make sure to keep the lights on and to send out shipments, you re just LOSING potential rewards for no real good reason. so when poe2 came out i quit settlers and went hard in poe2. after i had my fill i could have returned to settlers but i didnt. i didnt want to restart my fomo. i was tired of it. if i m being honest, i dont know if i can play poe when settler shipments still exist. its all or nothing. and even in settlers. i didnt like the fact my maprunners had a high chance of dying. even 1-2% is high as we run a lot of maps and have 6 runners at once. so what did i do? i skipped that entirely. its why i dont like ultimatum. i m always tempted to make it harder regardless of whether i can or not. even in settlers i have to purposely NOT make the blue ore encounter too hard. i have to actively tell myself. stop at 40-50%. fomo affects people differently. its easy to say that we should just learn to control ourselves. people are just built different. some people are more affected by gambling compulsions than others. but if you're not suffering from it. its too easy to just laugh it off. that said. i hate fomo mechanics [Removed by Support] |   | 
| " So what's your point..... because that's exactly right. And its also why its a PERSONAL problem and not a game issue. For exmaple, not a single thing you described in your post did I ever feel. If I couldn't log in, or forgot about Kingsmarch even for days at a time......i never once felt any FOMO. In fact....I ignored it far more than I ever actually used it. Still had mirrors. Still hit all my goals. Still got the new Kingsmarch implicits on my weapons. It's not a fomo mecanic.....fomo is entirely a PERSONAL issue. I don't use that to say I'm better than you or anything like that....just illustrating that personal issues with comparing yourself to others (thats really all FOMO is) is something you HAVE to control, easy to say or not. Ultimately it HAS to be you who controls it, no one else can do it for you. Especially in a game like PoE which ultimately pits you in NO competition with anyone else, ever. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Oct 26, 2025, 5:28:06 PM |   | 
| " i highlighted how it can affect different people and how its easy to dismiss it and you did exactly that. shrugs [Removed by Support] |   | 














































 
                        