Path of Exile: Keepers of The Flame - Bloodline Ascendancy Classes

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Pirifani#0694 wrote:
That catarina just insane anybody but minioners m8. Just look umbral army..

If u caster u can have +%240 spell damage if u melee u can have +%105 attack damage just 2 assendary point + 1 gem slot thats crazy m8s.

Casters can use just Vaal summon skeletons..

Min 20 lvl gem + 20 quality means 40+ summoned skeleton and per of them gives u %6 spell damage.

Melees can use just raised zombies..

U can have 7 of them just 20 20 gem and it gives u %105 attack damage.

I knew it everybody will play minion one day :D :D


Vaal Summon Skeletons 20/20 = 37 Skeletons

But its a Vaal Skill so you have to get souls first. For Boss Damage nice but not up all the time.

Without much investment you can have 10 Skeletons all the time.

10 Skeletons = +60 Spell Damage

And Zombies are Dying all the time without investment.

A Melee Char would have spend gems and skill points to give them HP.
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ebrl#7983 wrote:
A few absolute duds (Volatile Runes, Precursor's Release, maybe all of the delirium tree since only Schizophrenic Dissociation looks good but the downside is so severe and the delayed life loss might be wacky), but there's quite a bunch of interesting stuff here, especially considering how weak your fourth regular ascendancy notable often is. Of course the average PoE1 player thinks everything is crap since there are no build guides yet to explain to them how these nodes are useful and what they enable - a bunch of them even exposed themselves by making it loud and clear that they don't even understand the Farric Will accuracy bonus!


Yeah because giving up a whole ascendancy point into something easily solvable by a couple nodes is such a great example, to not mention the waste of resources you have to commit in order to keep the spectre alive, the so called "build Enabling" is so niche that some random uniques still do better. Simple nodes like The +seal one are actually something useful but also not enough.

That's not what I meant. What I was referring to were the people talking about how accuracy is pointless for minions now, without realizing that it is an aura that affects the player. I didn't make a value judgment on the node itself. Learn to read.
2 Ascendancies for Minions, OP nodes for already too strong ES.
But NOTHING usefull for Totems across all 10 Ascendancies...

If there's nothing on Breach Ascendancy class too, oh boy. Looks like totem is new most hated child by GGG
Who gonna stack zombies to deal increased attack damage?
Who gonna stack skeleton to deal spell damage?
This simply don't make sense, even with the options to make this somehow viable it's still too low and weak.
You can just remove the bad mods in this Umbral army, because NOBODY will build different from spectre focused.

I see a big oversight, we got 3 farruls but no spider avian or crab... ain't even out is obvious it needs an overhaul
I had no idea we had so many people across the world that had early access to 3.27, thats the only explanation for people being so sure of themselves that this is bad and that is bad and balance is bad and ya mums bad and everything else.
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Yukiomi#1723 wrote:
2 Ascendancies for Minions, OP nodes for already too strong ES.
But NOTHING usefull for Totems across all 10 Ascendancies...

If there's nothing on Breach Ascendancy class too, oh boy. Looks like totem is new most hated child by GGG


Farrul is a trap. It's actually an ANTI minion ascendancy once you read the fine print (limited to one spectre), more for non-minion builds to buff themselves via minion supports.

(In practice this will probably work out terribly as non minion builds will likely have trouble keeping them alive)

That just leaves Catarina, who is fir minion builds but only eccentric niche ones (minions that die if you allow your offering to run out, hybrid damage dealers minion builds, and minion lingering death shenanigans)

The other bloodlines somehow managed to be even more niche and eccentric than that.
Last edited by TiamatRoar#4443 on Oct 27, 2025, 10:11:26 AM
Delusional, nobody will spend resources to stack skeletons to deal increased damage when you can simple focus on this in many other efficient ways
Minions / Caster league ok ..

for Melee / Totem / Scion rework ??

No extra ascendancy point ??

And patch notes nerfs ..

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JetBent#3289 wrote:
Minions / Caster league ok ..

for Melee / Totem / Scion rework ??

No extra ascendancy point ??

And patch notes nerfs ..



Yep.
It is.

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