The Third Edict: What We're Working On
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Give me your heart, And i will give you beauty, Beyond your darkest dreams. -Atziri, Queen of the Vaal Last edited by ferhatsan#4927 on Sep 3, 2025, 2:19:30 AM
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Thanks! I'm a little concerned you aren't talking about what I would broadly call "collision issues"; monster AI is simply *broken* on some maps. The easiest way to fix it is to just increase map generation parameters so walkways can no longer be so narrow the largest single monster cannot walk through...
there are "large monsters" that simply cannot path through certain strips of turf, so they just stand there, or they clump up, and it causes so many issues I can't even begin to list them all here, it should be obvious? There are other ways to fix this bug, of course. I think collision in general is something you guys need to keep iterating on...and put it back to how it was in 0.2 please while you continue to hammer at it? :3 Also..."The Razed Fields Map" should just be disabled until you allow us to destroy the corn fields with our skills. It is not fun being completely unable to see anything that is happening. Do you just want to render black pixels instead for us at least? I would rather not have red and green in my face if I cannot see what is happening. My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
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How about making banners gain glory from crossbow skills? I can go whole map without gaining glory unless I hit a unique...
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Please fix "Map is not accessible" bug
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"Fixed an issue where some of the Mighty Silverfist's attacks were not correctly telegraphing that they were unavoidable"
It's not labeled as an actual 'bug', thus, Quinn's death was in fact, a skill issue :D. |
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Fix immortal monsters during ritual encounters and visuals flash in the atlas and maps pls
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"Activation failed. Map is not accessible.'
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Torvian getting immediately nerfed is a big win. That guy is such an a**hole! Took me 6 tries to finally beat him and his cheapness. (Yes, I knew about the boulder throw strat after the first attempt.) Did they also nerf that giant pillar of flame that obstructed half the screen and the boss? That was also annoying.
"...for reals this time." LOL Lots of great fixes! Hopefully the sound issues when an abyss gets really dense got fixed. The blown speaker effect and then it breaking entirely with a loud buzzing sound was really bad. A client restart fixed it temporarily but it's an issue. |
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Are we not going to adress the "Activation failed. Map is not accessible.'?
There is literally a post in the forum from 3 days ago with 33 pages of people complaining about it. I can't access a citadle cause of it... https://www.pathofexile.com/forum/view-thread/3831800 Last edited by zDarknessNexus#4580 on Sep 3, 2025, 12:00:47 AM
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Please fix the console audio bug. It's fatal.
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