The Third Edict: What We're Working On

W
Really need to fix performance. Ryzen 5900XT + 9070XT, in any town, cannot go over 40fps...
Opening passive tree in any town, 5 fps...
Also, wtf you did with chayula? Vaaled it before releasing 0.3? It is WORSE than before...
No mention about the immune mobs in Ritual (Feral Kin)

This must be hotfixed as soon as possible!
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Fixed a bug where some Map Device microtransactions would place you inside the Map Device when returning from a Map, and others were missing their interactable object.


Map devices I am still unable to interact with (after fully restarting the game)
1. Pulveriser
2. Sacred Archives
3. Bronze Timekeeper's
4. Cauldron (Can use but only if you're standing inside of the rock circle)



the patch is not released yet

We expect to release it by the end of the week.
Can you please have detailed release notes on what's ACTUALLY happening?

these are the official ones for 0.3 - https://www.pathofexile.com/forum/view-thread/3826682

There is no mention of the exact gems that are going to be removed (e.g. See Red can no longer be crafted, same goes for Arms Length)

Even if it's early access it's really outrageous to change the standard league in such a manner.

Would yo expect that people will start reworking their characters after spending such a long time building them?

It's really a shame, most likely I will play from time to time until Titan's quest is fully completed.
Magma barrier duration can't be modified bug fix pls
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It's an update patch and they detailed plenty. There is no reason to expect an in-depth update for a bunch of bug fixes and changes. More time spent on detailing every small change would be too time consuming.

Standard does exist for players to continue playing their characters, but you shouldn't expect the game development to be curtailed so that it is unaffected. To start having to work around or spend any extra dev time for standard wouldn't be a good thing, as leagues should always be the main focus.

Last edited by rrogan17#2926 on Sep 3, 2025, 5:42:40 AM
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So fixing Merit of Service graphical glitch but not enabling it's drop is intentional? should we just write off our block supports this league?


Would as well appreciate a feedback to this one.
Performance? When?
Sorry but I'm really confused here, when 41% of players are Deadeye and next best is 10%, of priority things to sort was removing anything which made finding fun mobs to spectre or companion was of greater importance than the 100s of more pressing and game unplayable concerns? If as you seem to have no design philosophy or approach or capability to balance mobs attrs, which given it's EA and adding 100s of new mobs in new Acts and league mechanics, is fair enough. Then can I please humbly and politely suggest you either let things slide unless they are causing game instability issues or just disable the bind spectre gem until all acts and hence mob types are available and you have implemented said design/approach and done a testing pass. Else is just unnecessary noise and annoyance for all concerned we could all do without.

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