The Third Edict: What We're Working On

"we don't like nerfing builds in the league" smh even tho whirling slash was like this in dawn of the hunt so that's a lie
Top of your own post of Known Issues:
High priority issues:

'Failed to connect to instance' errors whilst trying to connect to areas.

Meanwhile this is absent from your "what we're working on". What are you even doing GGG.
Would like some performance updates please, the performance near abyss is abyssmal.
Also it feels like playing poe1 in poe2 when abyss spawns 1 gajilion mobs and u dont know whats happening on the screen cuz its everywhere (0 visual clarity, which is what we were told they were avoiding in poe2).
Pls take a look at it.
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Climet#7103 wrote:
Please look into the massively increased load times and general performance this patch. You advertised that both of this have improved but they seem to have become the worst it has ever been.


Load times are way, way down for me.
Performance always dips when the screen gets busy though. Wouldn't say it's any better or worse than previously, always been bad.
Please reduce the effect of some special effects, my eyes are almost blinded
Incinerate 'Fuel cost' feels awful as there's no easy ways to generate it quickly for people who want to spam it.
Please look into Ravenous Swarms interactions with the passive tree, Gigantic Growth for example doesnt work and there is no way to increase the amount of swarms even though there are skills that should do just that
So fixing Merit of Service graphical glitch but not enabling it's drop is intentional? should we just write off our block supports this league?
"
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Fixed a bug where some Map Device microtransactions would place you inside the Map Device when returning from a Map, and others were missing their interactable object.


Map devices I am still unable to interact with (after fully restarting the game)
1. Pulveriser
2. Sacred Archives
3. Bronze Timekeeper's
4. Cauldron (Can use but only if you're standing inside of the rock circle)


"At the end of the week..."
You can't have both of these at the same time:
- Ignoring balance completely to focus on fixing the campaign and gameplay issues.
- Nerf every class that you think is overperforming.

If you have the "balance team" time to do nerfs, please ask them to buff 3 or 4 skills per weapon class so we can actually have some variety for once. If you don't because you want them to focus on new content that's ok, but stop nerfing every single decent build we can come up with, it's just not fun.

Balance goes way beyond "falling behind" if you don't play the meta class. About 90% of the good item drops are irrelevant because there's literally no one to sell them to.
Last edited by Tommo26#1554 on Sep 3, 2025, 4:28:48 AM

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