0.3 support gem changes opinions.

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IILU81II#8410 wrote:
I dont see any build variety here, everyone using the same 5 support gems in every skill is not variety...it almost sounds fake to me.


Pretty agree with that for me its a terrible idea. GGG choosed to do it cause they dont have enough sup gems right now. But the idea to have only 1 sup gem is a pretty good on when game would be more complete.
Everyone is always so quick to doom and gloom.

If this change turns out to be a bad idea, you know what's going to happen?

In that case they will just revert the change in patch 0.4.0 and we move on with our lives.





Quite shocking change. Absolutely gigantic compromise from GGG.
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vexorian#9572 wrote:
Everyone is always so quick to doom and gloom.

If this change turns out to be a bad idea, you know what's going to happen?

In that case they will just revert the change in patch 0.4.0 and we move on with our lives.


You cant revert such change without making so many players angry. And its not good for your game. Thats why their game had so little options at the release of 0.1. GGG made some major changes with this 0.3 and I feel for some of them, its too much and it would hurt either the cummunity when they would change it, or the company.
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Gery0724#5426 wrote:
Hey there! What are you oppinions about the 0.3 support gem changes ? I mean especially the one where they potentialy remove that you can only equip one gem of each type.


FIRST: It makes 90% of the support gems useless.

Right now the "diversity" of builds lies in the fact, that when you run out of "good gems", you start adding "situational gems" or "synergy gems", or "utility" so you can complete your build.

SECOND: Balance issue for weapon skills.

Say you play crossbow. If you have unlimited support gems.
What is stopping you from adding Ballista to every single crossbow build?

Absolutely nothing. Added X damage? Free. Concentrated effect for more damage? Free. Duration support? free.

It is complete bullshit.
They will have to deal with this for the next few patches.

Edit: Ballista scale with two handed mod, ranged damage, etc. Stuff that you will be stacking for any crossbow build.


THIRD: Balance issues within the build choices.

Say you are warrior. You have 3 physical skills.
Since you will be sticking "MORE PHYSICAL" to all of them, all of them will be pre-nerfed from GGG part, so they do not over-perform.

So basically from 5 sockets, you will be forced to play effectively with 4 (or even less), because the skill damage will be hard locked and practically force you to stick the "MORE PHYSICAL" in every single one of them.

There is no fixing this...


So you are already saying that 90% of support were useless its just we were forced to fill the holes because we couldn't use more than one of the good ones. Nothing is changing other than players actually have a choice now.


This change allows people to actually double down on what they want to focus on instead of trying to Frankenstein a bunch of supports together to try and get something to work.
Last edited by xpose#1651 on Aug 20, 2025, 5:55:24 PM
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xpose#1651 wrote:
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Gery0724#5426 wrote:
Hey there! What are you oppinions about the 0.3 support gem changes ? I mean especially the one where they potentialy remove that you can only equip one gem of each type.


FIRST: It makes 90% of the support gems useless.

Right now the "diversity" of builds lies in the fact, that when you run out of "good gems", you start adding "situational gems" or "synergy gems", or "utility" so you can complete your build.

SECOND: Balance issue for weapon skills.

Say you play crossbow. If you have unlimited support gems.
What is stopping you from adding Ballista to every single crossbow build?

Absolutely nothing. Added X damage? Free. Concentrated effect for more damage? Free. Duration support? free.

It is complete bullshit.
They will have to deal with this for the next few patches.

Edit: Ballista scale with two handed mod, ranged damage, etc. Stuff that you will be stacking for any crossbow build.


THIRD: Balance issues within the build choices.

Say you are warrior. You have 3 physical skills.
Since you will be sticking "MORE PHYSICAL" to all of them, all of them will be pre-nerfed from GGG part, so they do not over-perform.

So basically from 5 sockets, you will be forced to play effectively with 4 (or even less), because the skill damage will be hard locked and practically force you to stick the "MORE PHYSICAL" in every single one of them.

There is no fixing this...


So you are already saying that 90% of support were useless its just we were forced to fill the holes because we couldn't use more than one of the good ones. Nothing is changing other than players actually have a choice now.


This change allows people to actually double down on what they want to focus on instead of trying to Frankenstein a bunch of supports together to try and get something to work.


Not really it just makes those support gems that were used get used more. there is no buildcrafting you just example put lvl 1 minion on all minions and thats it. The limit system was good to try to fit less powerful supports into the build. I will probably play standard at this point.
Literally all we can do is theory craft now.

But try to see it from a systems perspective instead of focusing on current-game balance. Or your idea of the current gems. So instead ask, if there is possibly a good version of the game in which support gems can be used on multiple skills?

And I think it's possible.

But really, it depends a lot on what gems are available.

If there are 4 gems that are each an objective improvement on any skill you socket them into, then yeah, you'd be right to be concerned. Nothing stops a player from just socketing the 4 gems in all skills.

But there's a solution to that, and it is simply not make gems that are such universally-useful.

And there is also another solution. If the power of a gem can have a larger ceiling when it is part of a build that combines other gems in the other skills, then that's also a way to prevent the "just stack the same gem everywhere" approach.

For example. Imagine we have Gem A, which gives 30% more damage. Then you can assign it to your 2 spells, then both spells get 30% more damage.

But imagine there are also Gems B and C. B can actually give you the equivalent of 70% but only if it is properly-supported by C on being socketed on another skill. Then what's going to happen is that players will be more encouraged to do socket B one one of the spells and C on another, instead of A on both of them.

So really, on the long term this COULD be a way to allow GGG to create more gems that are dependent on interacting with each other. But they can also live a couple of gems that have straightforward bonuses. Players who just want a boost would be able to fget the same gem on eveyr skill, as it would be easiest. But players who want optimal builds might end up having to use different gems all acroos anyway.
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IILU81II#8410 wrote:
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Vjoldin#1538 wrote:
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IILU81II#8410 wrote:
I dont see any build variety here, everyone using the same 5 support gems in every skill is not variety...it almost sounds fake to me.


No no trust me if this is true, it'll be a game changer. What makes PoE 1 is PoE 1 is this thing. Using support gems without restrictions makes lots of other main skill gems more worthy. Lots of them look like trash because we can't support them how we want to. Mainly minion and hardcore melee warrior builds can be so much better with this implementation.

I hope the leak is true about this. I really wish. I haven't played 0.2 because of lack of build diversity. This can make people return back to the game. Especially PoE 1 mains like me.

Please GGG... Please... Just please...


Whats the point of developing a new game, tell everybody it will be a different game, and then developing it exactly like the first one??

PoE Remastered?

I mean i dont mind what they do, if they add it i'm up to see what it will look like first and then give opinion.
I saw new skills, pretty cool to be honest so lot of stuff is cooking but why develop a new game to make it looks like exactly the previous one?


Path of Exile

Path of Exile "2"

Mate, if you say you're developing a complete new game, you should give it a new name.

First time they showed PoE 2 videos, they said, it will feel a fresh, new game but also it will be a Path of Exile game. In all teasers, trailers they released, there were tons of improved and renewed PoE 1 mechanics, better PoE graphics etc. That's why almost all the PoE 1 community hyped for this game.

Also they tried to add lots of new things. Some of them were great, some of them were horrible... New skill system, support gem system, class system were really good. But souls-like dodgeroll spamming, 8-10 mins boss fights were really awful...

As you saw in 0.1 and 0.2 they added so much new souls-like things and %90 of players left the game. Because this is a Path of Exile game. PoE has an identiy. If devs break this willingly or not, it causes naturally that players react in a bad way. A PoE game should never limit the players in terms of building for example. It should never be a souls-like game...

Think for a second, what if Half-Life 3 will be an open world survival game with food-drink-stamina-sleeping mechanics ? Can you say it's Half-Life anymore ?

So, devs finally seems understood what annoys players. In my opinion 0.3 will be a huge W and also it's a redemption and/or a silent apology.
Last edited by Vjoldin#1538 on Aug 20, 2025, 7:12:58 PM
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Vjoldin#1538 wrote:

Path of Exile

Path of Exile "2"

Mate, if you say you're developing a complete new game, you should give it a new name.

First time they showed PoE 2 videos, they said, it will feel a fresh, new game but also it will be a Path of Exile game. In all teasers, trailers they released, there were tons of improved and renewed PoE 1 mechanics, better PoE graphics etc. That's why almost all the PoE 1 community hyped for this game.

Also they tried to add lots of new things. Some of them were great, some of them were horrible... New skill system, support gem system, class system were really good. But souls-like dodgeroll spamming, 8-10 mins boss fights were really awful...

As you saw in 0.1 and 0.2 they added so much new souls-like things and %90 of players left the game. Because this is a Path of Exile game. PoE has an identiy. If devs break this willingly or not, it causes naturally that players react in a bad way. A PoE game should never limit the players in terms of building for example. It should never be a souls-like game...

Think for a second, what if Half-Life 3 will be an open world survival game with food-drink-stamina-sleeping mechanics ? Can you say it's Half-Life anymore ?

So, devs finally seems understood what annoys players. In my opinion 0.3 will be a huge W and also it's a redemption and/or a silent apology.


God, this is an extremely stupid argument that, for some reason, all PoE 1 fans use. What does it even follow from? Why should it be that way? Is there some physical law the GGG team is trying to break? If anything, it’s theological. It’s a dogma that’s convenient for you, and now you’re using it, thinking it has any meaning at all.

The name of the franchise reflects the game’s setting more than its gameplay. Gameplay often changes from entry to entry. It tends to become outdated. I’m not sure a corridor shooter with a plot on the level of an average action flick is something anyone needs right now. That’s exactly why it still hasn’t come out (they have no VISION for where to take the genre next, and they understand that in its current form nobody needs it).

PoE 2 will never beat the record from the first patch, because a lot of players have simply had their fill and jumped in on the initial hype. At most, they’ll come back once more to run through the campaign at release. Nobody even realizes that for the average normie, PoE ends a couple of hours after finishing the campaign.

And your wailing strongly affects how the average player perceives it. Why should they even boot up the game if even the “fans” are saying it’s somehow not right? They only have a couple of hours a week as it is, between yoga and their therapist.



Last edited by INeverAlone#0859 on Aug 20, 2025, 8:21:54 PM

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