Ideas for Merc Mechanic Going Core

The only way how mercs can be added to core is to restrict them from equipping player items. Otherwise things like Doryani, Perquil toe, 500+ rarity Gravebind is only beginning. You patch one doryani, people find ten other similar things. But that defeats the whole purpose why some people so like them. So why bother with them at all?

Even without items mercs have next OP things
* almost invulnerable (not sure, if they can taunt, but if can - it just unfair)
* free 50% aura
* they have quite good dps. I see how my kinetist merc in crap gear clears whole screen of white and blue mobs at 8mod t16, and realize that this guy have more dps, than my first lvl 95 char. What the point of building your char if merc with whatever items is stronger than any newbie build? People jokes about aurabots and their carry mercs, but i think it not so joke for some people.
* loot multiplier

And what you pay for this? 25% more mob health? Who cares if they provide 2x if not more dps.

About_AG
People say - "but we already have same thing with AG, why we can't have mercs?". But no
* AG can only equip half of items (merc 10, ag 6), which straightaway limits his power twice.
* AG is not immortal, my AG with 40k hp, 75%/55% block, 83% max res, 75% chaos res, 3k regen/s, recover on block, ailment immune - still can die in hard encounters like t17 trinity boss.
* AG costs you some sockets on gear, and some passives in tree
* AG has zero dps and can't kill even a blue mob

And even with such drawbacks, i think AG is quite OP, what to say about mercs, which is at least 3x more powerful.

Though i like the idea about Heist mercs, at least they have personality. Maybe they can be balanced.
Last edited by felix0808#2550 on Aug 13, 2025, 4:43:32 AM

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