Ideas for Merc Mechanic Going Core
" That would still be broken OP. Add Perquil's Toe and you're still going to see massive damage numbers you wouldn't get without the mercs. No, disabled gearing or merc-exclusive equipment is the best way to prevent ridiculous builds and the resulting nerf nuke GGG will bring. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Aug 7, 2025, 2:45:24 PM
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I think there are only two possible ways for mercs to go core without some major issues:
1) Exactly what Pizza said: you cannot equip "normal" items onto mercs. They have their own class of items and bases and mods and everything. This could actually be pretty darn cool and could help solve other issues listed later in the post. Heist League was actually pretty popular in part because of this customization model. And the entire new class of gear wasn't really a pain at all. 2) Re-work EVERY SINGLE UNIQUE (and some rare mods) adding a new condition that says "Can be used on Merc". This would be rather cumbersome to do, and upkeep. There are simply no other possible solutions (imo) within the current itemization of the game. And this is just the BASE changes that would need to be made. The fact that each merc comes with an aura and a curse is already way too much power creep. That makes it, before any gearing considerations, a supercharged AG already. Instead, maybe remove the curse / aura from the BASE mercenary and add them to "mercenary chase uniques/mods" (at a lesser power). Again, inspiration from Heist league. The only other league where we basically had mercenaries. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Aug 7, 2025, 3:02:42 PM
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" Didn't see that...but clearly they still haven't figured out how to do it hehe. Starting anew....with PoE 2
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You know, the Heist NPCs should have been our mercs.
So, probably add them w/ a but of cookie-cutter stuff skills. Then for gear, use the "heist gear" slots they already have. Create unique items for the slots and expand on the affix list for them. That'll solve stuff like Doryani. |
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" Was the ziggyd interview w/ mark and jonathan, that came out with the release reveal. https://youtu.be/caeh4G_WhH8?si=zQlz5Ll5TuThGL5Q&t=127 Heres a link to the YT video, with it clipped to start at around 2 mins when he mentioned it. “Freedom is what we do with what is done to us.”
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" and the mercs will be stored in the Rogue Harbor, with everyones mercs all hanging out together, creating a lovely lag party. “Freedom is what we do with what is done to us.”
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" No, they can go in our H/O just like every other NPC. |
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" The more I think about it, the more merc-only items make sense. You thinking a full suit or lower levels of Itemization like heist specifically? I'd love to see the mechanic go core, with some fixes to make it more sane. I do think the idea of having a better selection/more slots and adjusting their AI sounds pretty slick. |
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My thoughts on this, copied from a different thread and cleaned up:
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The doryanis issue is actually very easy to fix, just make it so -200 lightning res actually matters to them. It only doesn't right now because they have totally bullshit stats to compensate for the fact its hard to code them to have reasonable survivability without just slapping on reduced damage taken.
There will be more elegant solutions though and if they devote the time to it they will find them but resists in general basically don't matter for mercs a majority of the time and that makes a mockery of the gear system. Infact thinking about it all of their gear is a mockery, you could give them all uniques without any regard for the actual stats and they wouldn't die until crazy degens or high modded T17s. Edit: also see the post above is hitting on the same issue lol Last edited by Draegnarrr#2823 on Aug 11, 2025, 1:06:40 PM
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