The Debate Over Experience Point Loss
" That's not a fact but just your own personal opinion. And looking at GGG's stance across both of their games it's easy to say that they heavily disagree with your opinion. It's been around since forever and GGG will likely stick with it, that's a fact. " Feedback that won't change much about the existence of the valid mechanic. If you want to get rid of the exp penalty maybe just maybe it's about time to learn the game and let go of your zhp build. Cause if anything there's no penalty if you don't die, it's as simple as it gets. Even omen exist to lower the value of exp lose and someone who buys all the challenges every league should have more than enough currency to either spend them on omen, or a proper character to simply skip the need for omen all along. Flames and madness. I'm so glad I didn't miss the fun.
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" "Just play a build that facetanks the whole game" is no solution at all. Exp loss is bad game design, this is an objective fact. |
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" There's a difference between immortality and a durable character, so yes playing something not as weak as wet toilet paper is a valid solution. Almost like it's the intended way lol. "It's a bad game design" is once again just your opinion and not an objective fact. Flames and madness. I'm so glad I didn't miss the fun.
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Just came here to say, Toforto is wrong. “Freedom is what we do with what is done to us.”
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" 100 is a trophy. It is earned by mastering your build, mastering your play or mastering the economy. As aspirational content, it should remain something that needs to be worked at to achieve. The EXP penalty on death is integral to that. I can think of no reasonable pinnacle-capable builds that require more than level 95 to finish. And exp loss below 95 is very very trivial. It is my belief that trophies should be worked for. |
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" It's not a problem that needs to be solved, which is why people are being dismissive. Exp loss is not an impediment to you getting at any of the game's content. It is not resulting in a a massive power gap between a level 95 and a level 100. It's not breaking any competent builds. It's only an impediment to you getting a level 100 trophy. Aspirational content is earned. People have suggested ways to do this: - Create a strong build capable of the feat. - Become skilled enough at playing, rolling your atlas and rolling your maps to accomplish the feat. - Buying carries or omens using your mastery of the game's economy. These are valid solutions to dealing with your personal dislike of one of the game's mechanics. Last edited by Sabranic_SilverDeth#2793 on Aug 1, 2025, 7:56:01 PM
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Anyway, exp loss is bad and should be removed. Its just a waste of time.
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" If the omen were a permanent "lose no XP ever" and the omen didn't disappear when you die it would be one thing. But if I can spend 5d (the current cost of roughly 3 omens) and get a 1-2 full levels while playing candy crush on my phone OR pay nearly 2d for an omen, take the time to level myself in "safe" content (safe as in not profitable) and still possibly lose that omen and still lose progress, which do you think I'll choose? " ORRR.... It's not a trophy and simply a way to artificially inflate game play time to keep people chasing a carrot. No need to "master" anything. All you need to do is watch a couple YT vids, pick a "immortal" build and play white t16 maps until level cap. You don't need to "master the economy" you just need to have a very, very basic idea of "don't need perfect stats, just decent enough stats" then buy cheaper. Last edited by yummysushipjs#7638 on Aug 1, 2025, 10:40:03 PM
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" XP loss going to the dustbin of history, where it always belonged, would be better for the game, that is a simple fact. Having a useless and aggravating mechanic is bad for any game, that is a fact. |
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" Level 100 is not a trophy, it doesnt require anything other than the will to grind out weak content for 50 hours, never attempting or trying anything risky and immediately alt+f4 once a fight gets even a tiny bit tough. that is the reality of this "trophy" |
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