Path of Exile 2: Upcoming Changes and Improvements
" Im also Here to defend the necro class We need more Love for the Minions Pls help us to Not get stuck all the time and give this Game a blast Cheers Max Last edited by maxlmantis#0604 on Dec 17, 2024, 9:09:27 AM
|
|
|
And when do you plan to add a loot filter for consoles?
|
|
|
Top gg vamo dale
|
|
|
So when is the update coming? Atleast the approximate date?
Beautiful piece of voice acting <3
"I must make them pay! I must make them SUFFER!!!" -Lachlan the Lost (POE2) |
|
|
Solid. Awesome job. Chug some well-deserved eggnog over the next 2 weeks and we'll look forward to the changes and continue testing this piece of magnificence you have reigned upon us
|
|
|
GGG Withering Touch doesnt work with bow skills, please help
|
|
|
patch will be deployed after the holidays?
|
|
" I would assume it's to bring it in line with other classes rather than minions. | |
|
are you all going to fix UI crashes before the holidays so we can actually enjoy your game?
iWarriorKing - Midwest Innovation (King)
|
|
|
I'm in agreement with this sentiment a bit. You stated that nerfs are the result of something being so far and away above its alternatives that players don't feel that there are any choices besides that thing. If the issue here is that Arsonists are disproportionately popular because of they're cheaper, then why not reduce the spirit costs of the caster minions to match Arsonists? While you're at it, perhaps reduce the cost of Warriors and Snipers as well? If the issue is that Arsonists do too much damage, is this relative to the other minion options or the game as a whole? If it's the former, I doubt the reservation cost nerf will address the issue, unless you just kill Arsonists as an option, because Arsonists have more support than the alternatives. If it's the latter case, well, I don't have anything to say to that.
On another note, could you perhaps look at Power Charge generation for Monk? It's miserable. especially at low levels. Killing Palm isn't viable for any boss without adds. Siphoning Strike is okay, but somewhat cumbersome. It probably comes a bit too late as well. I'm sure you guys have noticed that the main ways Monks are generating Power Charges revolve around Combat Frenzy and Profane Ritual currently. Combat Frenzy is fine but feels like it only works well with Cold builds. Profane Ritual just feels bad. It's a "do nothing" button that you're hitting for Power Charge gain only. This button also slows down Monk gameplay and must be pressed fairly regularly. Worse still, it doesn't even address Monk's struggles with Power Charge generation on bosses. Lastly, some quality of life requests for controller/console players. Could you guys please work on text and UI scaling for consoles? It is extremely difficult to read text from typical living room distances. For the different "offering" skills, such as Pain Offering, could you maybe let us set a minion type preset for it to cast on? At the very least, could you adjust the skill to not eat your mana and go on cooldown if it doesn't cast successfully? Lastly, could you maybe add the ability to disable party member effects? It is impossible to see anything in a group, and all of the effects completely tank my PS5's performance. Somewhat related to this, could you also prioritize the visibility of enemy effects over player ones? Playing Witch, it's very difficult to see enemy effects through all of the fire walls. Given how much damage enemies deal, that's very dangerous. |
|





























