Path of Exile 2: Upcoming Changes and Improvements
" so bosses are gonna be a pain for ice specs yet stuns are still untouched ? |
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you're the best, keep up the great work!
merry Xmas everyone and happy new year |
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Great changes but no word on Minions getting stuck everywhere specialy in maps with doors and corridors wich is almost every map.
They block each other fromt entering a room or hallway 99% of the time. Quick fix would be to not let them block each other as they dont have inteligent moving paths when you have multiple minions. They should not block each other from entering such spaces as i cant count how many times this is happening, so anoying and i need to desummon and then summon again and most of the times some of them already died. Could GGG please take a look at this ? Last edited by Demrock#2181 on Dec 17, 2024, 8:56:19 AM
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" Looks like every monster in the group tagged as minion, monster usually glowing or having a way more different size or looking, and even further, a skull shows up in the map marking its location.... Isnt enough already? |
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please remove the explosions for each rare monster killed
I believe this is unnecessary, especially after you have finished the map, yet some random explosions after you use your skill that lowers the terrain transparency |
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is that live? or will be come
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" How did they ruin something that didn't exist to begin with? |
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" Hello, can you taste that? Savoury, salty tears! Hmmm just the best there are! | |
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The changes are fine, but the reality is that instead of nerfing the current state of monsters in the Atlas, they should just allow the use of all 6 portals provided to us, and not have us lose the map upon dying. With that, the difficulty stops being an issue.
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Patch notes and date when?
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