3.20 Balance Manifesto: Monster Mods and Archnemesis

Thank you,good decision.
Can't wait for that fixed Magma Barrier mob to do 12k fire dmg in a tier 1 map.
i dropped a mirror and archnem caused it to triple resulting in 3 mirrors, really hope dropping 10 - 100 divines and multiple mirrors is no longer a thing
This is the way!!
Cool, opposite mode to ruthless with massively buffed drops when?
IGN: Blip
Amazing! thanks!
So in short:

We didn't remove loot goblins, we just made it so that you don't know which goblin is the loot goblin while keeping the system the same as this: https://external-preview.redd.it/DHSj5QygClJ4JVO4ROJZIuTF7cUtGV8Ybu_4MrnnE5w.gif?format=mp4&s=168c06f1a52c9e44b1bb33f32d745800efe33cf2

Now with the possible chance of more useless eruption of a big bundle of rares nobody asks for, flasks, whetstones, scraps!
Grinding hard, barely surviving.

Just got back to the game after a long leave, lots to catch up on.

IGN: Barefist Hero
cool.

arch nem was mostly great, but you should have only let the mobs have 1 arch nem mod each, not 4. it was fine that the mods had a grab bag of effects, the problem is when u have 4 grab bags and now u cant even understand which grab bags are in play.

the idea of reducing the wall of text to 1 grab bag name was a good one, bt u messed it up by then allowing wall of grab bags which was unreadable and stupid, and now what? were just going back to wall of text?

you know the idea where you just have 1 word and it does a set selection of things was the best idea, but u never let that be a thing, u went from wall of text to wall of grab bags now back to wall of text.

looking forward to when u finally do it right and just have 1 word and stop doing wall of anything, when u realise that is the problem here with readability. until then this will do, so fine.

but really u should get over this need to make wall of anything, please, encoutners last seconds and contain maybe 4+ elites, if you want anything to be readable and understandable have 1 thing each of them does that can be learned, it can be a set grab bag, but just 1 grab bag that can be seen and oh, ok, its that one that does the things i remember that one does. thats reable, nothing in your game up til now or with this update is readable. maybe fix this for poe2? i believe u can do it.
That actually looks like a good change. But the loot seemed to be balanced around Archnemesis Loot Goblins, so I guess they are gone because the manifesto says we don't have to go search for a magic finder to kill them. We'll see how we are supposed to get loot after those changes. But again, this looks like a change in the right direction
Sounds acceptable on paper, will definitely have to wait and see if its truly up to date on whether the rewards have been balanced out so killing rare's feels properly rewarding rather than a tedious terrifying chore (build dependent).

Rest in pieces dozen mod Dominating Blow Rare.
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062

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