Announcing Ruthless
too heavy for me
IGN: HarroHarbinger
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Definitely not for everyone, though this gives me no hope they'll backtrack on the direction the base game has been going because it is still catering towards traders at the expense of the game itself.
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Ruthless does sound interesting but this also worries me.
After the complete disaster 3.19 was, you would think the ONLY priority would be saving the game from dying, not making completely new game modes on top of a game that is currently in a very bad place. I understand the work on ruthless started a long time ago but you would think everything else would be placed on hold to put out the massive fires that the game is currently suffering from. I can only hope the seriousness of the situation is not taken lightly or underestimated. |
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Looking forward to giving it a try, played SSF for a long time now so some more added challenge and slower pace would be nice to go through on some downtime when I don't feel like playing the league or standard
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Cool. Can the normal game go back to 3.14 now?
ProbablyGettingNerfed - L100 Occultist
Vinktarded - L100 Pathfinder GoogleDiversityHire - L100 Necromancer 3.13 was the pinnacle of PoE. IVYS+1 Gang 4 Life. |
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happy for the 9 people who will play this catW
btw SPARE TIME guys |
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I love everything about this. The only drawback I see is the following quote:
" Ideally, item filters wouldn't be necessary because items are so scarce :) | |
Finally, thank you! Can't wait to try this.
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ResidentSleeper
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" Picking up an item, in and of itself, isn't bad behavior. But there are LOTS of situations where it is. Are you familiar with the idea of PUGs? Public groups, where you play with just random other players. Not people you know. Now, let's imagine that there's enough people playing Ruthless Trade that it would be easy to get in and out of various public groups. This "fastest click gets it" design *encourages* people to just float around public groups, not actually help much with the fighting, and snag whatever items drop. Which is easier for them to do, because they're not actually fighting. This is, very clearly, bad behavior. At best it's leeching, at worst it's thievery. And that's assuming that no "loot rules" were discussed in the group. Now imagine a player who goes around saying "hey, I really need to level my gems, let me join your group, I won't pick up any loot, I just want XP". And then, when a Unique item drops (which will be super rare and valuable), they snag it and either a) pretend they're not the one who picked it up or b) just leave. Again, this is dishonest, bad behavior. It is actively encouraged by "free for all is the only loot mode available". This sort of crap is why I mostly play SSF, or solo with trade. |