3.19.0c Patch Notes and Update on Community Feedback
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2 words that will shut everybody up.
HARD MODE Make a seperate league with all of your preferred changes and make the base league like "sandbox mode" where big loots and easier for new players. GGG seriously. I personally love the changes but it should be its own league. AGAIN HARD MODE HARD MODE HARD MODE HARD MODE DO IT |
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Player retention has never been that bad.
If anyone can't see there are issues, copium is the only answer. |
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" Every single patch theres people crying about having to use loot filters and wanting less loot so they don't have to, have you ever been to the forum before today? |
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Good gods, GGG.
Your players are LIVID. Even more than they were during The Great Nerf (3.15). And all you can do is reduce the HP of archnem mobs by 25% but not for 4 mod AN mobs... Yeah, intelligent. They're still spitting out the same one-shot damage, countless ground effects that cover the entire screen with no way to get away from. Character defenses are more meaningless than they've ever been. But, that aside, I could be fine with the insane health/damage values of AN rares... I would simply strive to avoid them without a super-meta multi-divine build I, as a casual player, will never achieve. That makes logging in pretty pointless. And the drop rates being reduced by 90%... THIS is what is going to doom the league, and the game in the long term as wallets slam shut in protest. Harvest is a joke that pretty much everyone has blocked. Harbinger no longer has a point, resulting in it being blocked. Return the drop rates to previous levels, particularly currency drops! Increase divine drops to be on par with exalts (factoring in div card use) so non-party players have a chance to access the market. Reduce party loot drops to 25% of their previous values. Give them some benefit, just not so much as they used to. Make pinnacle uniques solo-only for the first week or two. Patch Notes 3.15: Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. Last edited by BlaqWolf#1151 on Aug 23, 2022, 11:28:25 AM
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" +1, +10, +the soul of every member in my family |
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I just want to have fun
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" You dingleberries, people want less, but actually good items to drop (not talking about currencies since that was solved via stacking). Gigigi went and is giving us less and less loot (including currency, which you could use as a crutch instead of finding actually good gear yourself) while what remains is still shit. That is not a good equation. |
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I'm disappointed that the majority of skills are still useless to play.
There's really only 5-6 skills that are viable for content the rest are pretty shit feeling these days. what would penguins do?
[quote="Gereggy"]I got stuck in a wall, and it was glorious. :D[/quote] [quote="Qarl"]Fixed a bug where occasionally Fairgraves, Neverdying never dies.[/quote] |
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" Really seems like you're trying to represent the whole community with 4 posts/league with 50 comments each... Btw players usualy complain about CLICKs , i've NEVER seen players complaining about the need of loot filters to get rid of white ilvl 80 armor pieces. If you like the state of the game, getting smacked by every AN mob and fighting for 3~6 mins for every 3 Essence mob you find, be my guest bro. Have fun IGN Bazzalisk
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