3.19.0c Patch Notes and Update on Community Feedback

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Ellizion wrote:
This league and patch sucks ! People who designed those changes (HARVEST, EX/DIV SWAP, SCOURGE CURRENCY SUCCESFULL CHANCE AND DROP, RARITY/QUANTITY, DROP AND ALL OTHER STUFF) must be fired for the waste OF money of investors AND TIME OF PEOPLE, WHO PLAYED THIS FOR FEW DAYS ! THIS GAME BECOME UNPLAYABLE !


+1
2 words that will shut everybody up.

HARD MODE

Make a seperate league with all of your preferred changes and make the base league like "sandbox mode" where big loots and easier for new players.

GGG seriously.

I personally love the changes but it should be its own league.

AGAIN HARD MODE

HARD MODE
HARD MODE
HARD MODE

DO IT
Player retention has never been that bad.
If anyone can't see there are issues, copium is the only answer.
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caradepeixe wrote:
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xPiranha wrote:
Players: We want less items!

Also Players: Why no items!?

Just never ends.


And btw i have no idea where this guy heard players saying they want less loot... Maybe the 1%


Every single patch theres people crying about having to use loot filters and wanting less loot so they don't have to, have you ever been to the forum before today?
Good gods, GGG.

Your players are LIVID. Even more than they were during The Great Nerf (3.15).

And all you can do is reduce the HP of archnem mobs by 25% but not for 4 mod AN mobs... Yeah, intelligent. They're still spitting out the same one-shot damage, countless ground effects that cover the entire screen with no way to get away from.

Character defenses are more meaningless than they've ever been.

But, that aside, I could be fine with the insane health/damage values of AN rares... I would simply strive to avoid them without a super-meta multi-divine build I, as a casual player, will never achieve. That makes logging in pretty pointless.

And the drop rates being reduced by 90%... THIS is what is going to doom the league, and the game in the long term as wallets slam shut in protest.

Harvest is a joke that pretty much everyone has blocked. Harbinger no longer has a point, resulting in it being blocked.

Return the drop rates to previous levels, particularly currency drops! Increase divine drops to be on par with exalts (factoring in div card use) so non-party players have a chance to access the market.
Reduce party loot drops to 25% of their previous values. Give them some benefit, just not so much as they used to. Make pinnacle uniques solo-only for the first week or two.
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.
Last edited by BlaqWolf#1151 on Aug 23, 2022, 11:28:25 AM
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Nyquist441 wrote:
The loot issue is severe enough that I would ask you to consider rolling the item quantity/rarity change back entirely. Take the rest of the league to figure out how you want to implement your drop changes.

I am going to assume that the impact of this quantity/rarity change was not communicated or evaluated properly within your internal teams before release, and that therefore the severity of the issue is coming as a surprise to you. Otherwise, I feel that not communicating this to the players is a significant withdrawal of trust from the player community. It's difficult to overstate just how impactful this change was. Chisels, alcs, scours, regrets, vaal orbs... they're just not dropping in any meaningful quantity whatsoever. This dramatically changes the way fundamental mapping/gameplay feels, and in a very negative way. That, along with the dramatic harvest and tainted currency nerfs, should not have come as a surprise to players who were otherwise very excited about a league start.

It also highlights deficiencies in internal play testing. The quantity/rarity problem should have become very apparent to a qualified tester in 10-20 maps. Perhaps recruiting a handful of experienced player volunteers to help uncover things before release is an idea to consider.

+1, +10, +the soul of every member in my family
I just want to have fun
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Acoo1234 wrote:
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caradepeixe wrote:
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xPiranha wrote:
Players: We want less items!

Also Players: Why no items!?

Just never ends.


And btw i have no idea where this guy heard players saying they want less loot... Maybe the 1%


Every single patch theres people crying about having to use loot filters and wanting less loot so they don't have to, have you ever been to the forum before today?


You dingleberries, people want less, but actually good items to drop (not talking about currencies since that was solved via stacking).

Gigigi went and is giving us less and less loot (including currency, which you could use as a crutch instead of finding actually good gear yourself) while what remains is still shit. That is not a good equation.
I'm disappointed that the majority of skills are still useless to play.
There's really only 5-6 skills that are viable for content the rest are pretty shit feeling these days.
what would penguins do?
[quote="Gereggy"]I got stuck in a wall, and it was glorious. :D[/quote]
[quote="Qarl"]Fixed a bug where occasionally Fairgraves, Neverdying never dies.[/quote]
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Acoo1234 wrote:
"
caradepeixe wrote:
"
xPiranha wrote:
Players: We want less items!

Also Players: Why no items!?

Just never ends.


And btw i have no idea where this guy heard players saying they want less loot... Maybe the 1%


Every single patch theres people crying about having to use loot filters and wanting less loot so they don't have to, have you ever been to the forum before today?


Really seems like you're trying to represent the whole community with 4 posts/league with 50 comments each...
Btw players usualy complain about CLICKs , i've NEVER seen players complaining about the need of loot filters to get rid of white ilvl 80 armor pieces.

If you like the state of the game, getting smacked by every AN mob and fighting for 3~6 mins for every 3 Essence mob you find, be my guest bro. Have fun
IGN Bazzalisk

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