3.19.0c Patch Notes and Update on Community Feedback

you are smoking to much weed, if you would play your own game instead, you whould notice something

if you dont revert harvest and rarity im gone
BUFF ITEM DROPS.
THANK YOU.
I love you.
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banxKING wrote:
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asoiarf wrote:
This league might be my favourite in recent years. Contrary to some very vocal people (looking at you reddit) I did not enjoy being showered in currency & loot as was becoming the norm in past leagues, and it now feels like the game is in a good spot on that end. I am actually excited about drops again thanks to this tuning, and I hope you guys will not cave in too much to the hysterical outrage of some people out there.

Keep up the good work GGG, some of us are loving this league!


Well I see you like to run around in 5c gear the whole league. "Showered in currency". The only people showered in currency are streamers selling boss carries or 5way carries to their viewers and a few gigatonic crafters with a PhD in crafting and god blessed rng.

Why are a few people pretending that farming was easy in the past leagues lol, the majority of community couldnt even get their hands on a HH and called the ones that have the 1%, imagine now.


An out of touch opinion from an out of touch gamer about an out of touch game, trying to point to an out of touch source.

Listen man Reddit is mad, Discord is mad, this Forum is mad, the global chat in game is mad. Turms out you are one of the very few special few people that isnt mad.Glad you get to play the game mostly alone.
Honestly not impressed, I was looking forward to this league. All my friends are quitting, there is no incentive to play with other people. I've been playing since there were only 3 acts and I've never felt like the game was less fun than it is this patch.

The basic heist chests that aren't even locked behind doors drop more loot than the ones in the lake at lvl 10 difficulty where I spend 4-6 min to clear some crazy archnemesis monster to open it.

Divines replacing Exalts in the crafting bench has more economic consequences than just exalts being worth less. Harbingers are less profitable since the exalt shards are worth less, which makes their scarabs and sextant rolls worth less. Div cards and stacked decks are worth less, since the pool of valuable cards is smaller by a large margin. Maps that have exalt div card drops are worth less, because those cards are worse. It trickles down into so many things that the viable methods of gaining currency is substantially decreased.

I want to be able to exalt slam items as much as the next guy but I have no way to target farm the currency that is being used as the de-facto currency for items that I need for my build to take off.

And i cant even retreat to standard because all of my builds were broken by the reservation mastery change and I have no currency to fix them anymore.

I just dont know what to do, the game Isnt fun no matter how I try to play it.:(

Hope you guys figure it out, love the game, just not right now.
NERF DROP RATE SO THAT I DON'T HAVE TO BUY STASH TABS. THANKS GGG, IT HELPS A LOT!
It is sad to see POE has become this. It was once the best ARPG game on earth.

GGG now can't even be honest with players on league reveal live stream. Chris didn't mention a single word about all these under table nerfs. I don't understand...they really think players are stupid enough not to find out?

I'm completely speechless...only feel pity for GGG, such a waste.
Where's main game drop??????????
The only time I can ever hit endgame content is with builds that DON'T rely on gear... now that gem level build options are gone and the content is so ridiculously hard, there is no way I (or any casual gamer) will be able to hit endgame consistently... why is poe going in this "direction"?! it makes no sense.
And the unrighteous will burn to ash!
Thanks for the changes, I like that the difficulty is gradually increased
The loot issue is severe enough that I would ask you to consider rolling the item quantity/rarity change back entirely. Take the rest of the league to figure out how you want to implement your drop changes.

I am going to assume that the impact of this quantity/rarity change was not communicated or evaluated properly within your internal teams before release, and that therefore the severity of the issue is coming as a surprise to you. Otherwise, I feel that not communicating this to the players is a significant withdrawal of trust from the player community. It's difficult to overstate just how impactful this change was. Chisels, alcs, scours, regrets, vaal orbs... they're just not dropping in any meaningful quantity whatsoever. This dramatically changes the way fundamental mapping/gameplay feels, and in a very negative way. That, along with the dramatic harvest and tainted currency nerfs, should not have come as a surprise to players who were otherwise very excited about a league start.

It also highlights deficiencies in internal play testing. The quantity/rarity problem should have become very apparent to a qualified tester in 10-20 maps. Perhaps recruiting a handful of experienced player volunteers to help uncover things before release is an idea to consider.

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