3.23 EXPLOSIVE ARROW BALLISTA ELEMENTALIST - League-Start to End-Game. Easy mode.
" The second half surely! Great write up again. Glad you're handing out all this info. Poe builds can be quite complex these days. Quite different from back in the beta. " Feel's pretty good actually. According to PoB I have 18 fuses now without onslaught. So hopefully that 20% atk speed get's me to 20. Saved about 12 div. Checking what my next upgrade is gonna be. | |
https://pastebin.com/NVA8j3rr
So, thanks to Limevan's help (dude, DM me your venmo I want to buy you a pizza), I think that I've hit and exceeded the fuse cap. If I've captured this correctly, the next step is to start trading duration for attack speed, yes? Looks like the two best options are to take quality off of my EA, or to drop the Damage over Time Mastery node and repurpose that skill point? I've almost saved up the 20D required for unnatural instinct on console, if anybody has ideas on what I should be buying beforehand in lieu of this I'm all ears! |
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https://pastebin.com/ZQqyWHEY
Any help with this? i need damage and survability i think :D | |
" Your key stats are: Attack Rate: 2.40 EA Duration: 1.551s Fuses: >20 Accuracy: 100% (even without Ice Golem) Ignite DPS (mapping, with Flammability on hit): 14.8M Ignite DPS with Combustion, Convergence, Flammability: 20.8M Life: 3,301 Ele Res, Chaos Res: 75/75/75/3 Armour (%PDR): 21,138 (78%) Evasion (%chance): 27,425 (76%) I think it's best to check what Sanctified Relic you have before analysing, because there are a few issues that I've noticed from the get-go. 1. Determination, Grace, Defiance Banner, Precision, Malevolence but with -34% reserved mana. Are you doing aura swapping? Blessings? 2. Flame Surge. You don't seem to have this. 3. Elemental Equilibrium. You have allocated this passive but have no sources of cold or lightning damage. Is this on your relic? In fact, you have "Adds # to # Fire Damage" on boots which wrecks EE. 4. % increased Cold Damage on chest implicit. 5. Level 95 on POB, but only 93 levels worth of passives assigned. Once I have more information, we can take a better look. | |
" hiii, the chest i need to buy some more Eldritch currency (now i have 16%fire damage) i dont know if its usefull malevolence im not running it bc i dont have enlighten 4 and the helmet ench. already claimed the 2 points left My relic is 15% increased effect onslaught I could put one with Sanctified Relic Adds 3(2-5) to 53(50-53) Lightning Damage to Spells 28(20-30)% increased Duration of Ailments on Enemies i bought a blizzard crown for the damage cold Let me know what u think!!! Where do i have to put Flame surge? i dont see it in POB :( Thanks for the help! https://pastebin.com/bzPDP8uq Here the new pob! Last edited by tiagoman on Jan 24, 2023, 10:13:38 PM
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" You've got "14% increased skill effect duration" as a custom modifier, is this from your relic? Life, res, armor and evasion all look fine. Chaos res is at -3% so if you want to, you can try to get it higher. To me, chaos res isn't a priority if you aren't tackling content with much of that. You do get 1-shot at times when you aren't careful, but my contention is that i'd much rather a stronger build for all other aspects and leave chaos res to the min-maxing phase, than to incorporate a bit of it here and there but still die when things get juiced and be rocking a lousy build because we try to squeeze chaos res everywhere. Awakened Burning Damage. At level 5, this gives +1 to your EA as well. I'm not sure if you have high availability in PS, but there are more than 500 listings here on PC for a 5/20 gem at less than 100c. Attack Rate is fine, and you're right about your next move. Try to increase this while decreasing your skill effect duration. Presently, your EA takes 1.716s to explode, and I could eat both pizzas that you've venmo-ed me in that time. Swapping to 21/0 EA and removing your custom 14% duration mod brings EA to 1.386s (still enough for one pizza), and your max fuses become 19 (2.23 x 1.386 x 6). At this duration, aim for around 2.40 for easy 20 fuses even in non-ideal conditions. A quick glance at your gear -- you're running Fire Exposure on gloves, but this gets replaced by Elemental Equilibrium since only the highest exposure is effective. What do you think this should be replaced with? Also, I don't know what Pantheon you've got going, but I assume Brine King since you don't have freeze immunity on flasks. In that case, you really don't need "increased Block and Stun Recovery" on flask since BK already gives a bunch. Enjoy your upgrade to Unnatural Instinct! You'll have enough passives with that re-spec to play with Lethal Pride and its passives. | |
https://pastebin.com/tcCpG9W2
Hiii can someone help me with this? I feel like I'm doing something wrong but I'm not sure what |
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" Here are some chest Eldritch mods that are relevant to our build. I've listed them with their full range (t1 - t6) without the conditions of having Unique Boss or Pinnacle Atlas Boss present, and ranked them to my preference. SEARING EXARCH IMPLICITS (9-20)% increased effect of Non-Curse Auras from your Skills +(1-2)% to all maximum Resistances (9-20)% increased Effect of your Curses (15-30)% increased Fire Damage +(1-3)% to maximum Fire/Cold/Lightning/Chaos Resistance Flasks applied to you have (6-17)% increased Effect EATER OF WORLDS IMPLICITS Determination/Grace/Maleveolence has (19-36)% increased Aura Effect +(5-10)% Chance to Block Attack/Spell Damage (17-28)% increased Armour (17-28)% increased Evasion Rating (7-12)% increased Life Recovery rate +(5-16)% to all Elemental Resistances 1% less Damage Taken per (180-230) Strength/Dexterity/Intelligence I'll take a look at your updated POB later. Last edited by limevan on Jan 24, 2023, 11:11:02 PM
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" thank u for all the help, u are the best ♥ | |
I forgot to add that these mods are all weighted, and you can (and should) check them on craftofexile.com before you go further. For example, "#% increased Fire Damage" has 6000 weight, while "#% increased effect of Non-Curse Auras from your Skills" has 3000, so you'll see the latter half as often as you'll see the former.
This is useful because we can elevate eldritch mods using Orbs of Conflict, and an easy way to do this is to choose a relatively easier-to-hit mod to sacrifice while getting the harder one by just applying a higher tier eldritch orb. I've lifted the mods from craftofexile.com so i can manipulate them. Here, I've arranged them in descending mod weights and added a relative weight to each. The mods I think are relevant to our build are highlighted, with those in peach being more valuable ones. Last edited by limevan on Jan 25, 2023, 1:52:08 AM
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