[3.19] DO NOT USE - Fuzzy Duckzy's Lightning Strike Raider - Great League Starter

Dude your claws are like 20 elemental dps. The build is entirely elemental based...you need to buy elemental claws
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Adders79 wrote:
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fnurt wrote:
The PoB has Immortal Call, but I don't see where we are generating the endurance charges.


You dont need endurance charges. Endurance charges just gives more duration on the buff but you can add an increased duration support to help with this

I am working on a new pob after feedback. It will unfortunately need a lot of respec points. We lose a bit of DPS but again a TON of physical damage mitigation. Gonna test it first though


Thanks for the response. I always learned the rule of thumb as "use steelskin unless you use endurance charges" but that was several leagues ago. Leveling has been super smooth with this build (I'll give you the credit rather than the tabula I got from Brutus!), looking forward to the switch to LS to see how the good stuff works!
what can i do to make my clear better? frostblade isn't doing alot of dmg
.
Last edited by EjinChewy on Oct 24, 2021, 10:32:40 PM
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Adders79 wrote:
This is my current idea: https://pastebin.com/FdQmwhjr

We drop anger and get a grace reservation on helmet to allow us to equip determination. We take take graceful assault and the mastery that gives 5% evasion as armour. I have taken pierce crafts on helmet and gloves but you could just get +2 pierce hunter boots.

We take one poison node so we can take mastery in claw wheel to make enemies who are poisoned not crit.

I dropped all the block nodes. This set up when mapping with flasks up gives us:

81% Evade chance and 15k armour with 4.6k life. I have just imported the gear I have so I am sure this can be improved. What are your thoughts

Forgot to say we swap anger for herald of ice for clear


Do we take one point of chance to poison just below the claw wheel? I didn't see this in your revised POB.

Also, is your fire damage (for trinity) coming from your amulet now since you no longer run anger?

Thanks!
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shimmishim wrote:
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Adders79 wrote:
This is my current idea: https://pastebin.com/FdQmwhjr

We drop anger and get a grace reservation on helmet to allow us to equip determination. We take take graceful assault and the mastery that gives 5% evasion as armour. I have taken pierce crafts on helmet and gloves but you could just get +2 pierce hunter boots.

We take one poison node so we can take mastery in claw wheel to make enemies who are poisoned not crit.

I dropped all the block nodes. This set up when mapping with flasks up gives us:

81% Evade chance and 15k armour with 4.6k life. I have just imported the gear I have so I am sure this can be improved. What are your thoughts

Forgot to say we swap anger for herald of ice for clear


Do we take one point of chance to poison just below the claw wheel? I didn't see this in your revised POB.

Also, is your fire damage (for trinity) coming from your amulet now since you no longer run anger?

Thanks!


Trinity prods just from added cold and herald of ice. This gives enough damage due to how wide lightning damage can roll. Regarding poison I take a poison node near the bottom right of the tree as if we get a lethal lede going this falls in the radius so we get +4 strength from it… tiny I know but every little helps. It should be in the PoB from memory
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EjinChewy wrote:
what can i do to make my clear better? frostblade isn't doing alot of dmg


In maps or campaign? What’s your 4 link?
Started yesterday with a Ranger and plan to go with this build (semi SSF, I don't buy gear)
Played SST self crafted last league and the build was doing superb, rolling through super juicy maps and killing A8 bosses was easy.

I wonder how will this build do in the end game with about 30-40ex in gear self crafted? Easy juicy maps and A8 bosses?
Does this build benefit a lot from double influenced rares? Last league I ended up having them in a lot of item slots and I love to create them as end game equipment.

Thanks in advance!
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Adders79 wrote:


Trinity prods just from added cold and herald of ice. This gives enough damage due to how wide lightning damage can roll. Regarding poison I take a poison node near the bottom right of the tree as if we get a lethal lede going this falls in the radius so we get +4 strength from it… tiny I know but every little helps. It should be in the PoB from memory


I see the poison now. I also forgot how trinity worked. You only need 2 elemental so between LS and added cold, you have what you need to trigger it. Thank you!
Last edited by shimmishim on Oct 25, 2021, 8:33:51 AM
"
Adders79 wrote:
This is my current idea: https://pastebin.com/FdQmwhjr

We drop anger and get a grace reservation on helmet to allow us to equip determination. We take take graceful assault and the mastery that gives 5% evasion as armour. I have taken pierce crafts on helmet and gloves but you could just get +2 pierce hunter boots.

We take one poison node so we can take mastery in claw wheel to make enemies who are poisoned not crit.

I dropped all the block nodes. This set up when mapping with flasks up gives us:

81% Evade chance and 15k armour with 4.6k life. I have just imported the gear I have so I am sure this can be improved. What are your thoughts

Forgot to say we swap anger for herald of ice for clear


What's the rational for switching from Block to Armour? How much Armour are you able to achieve currently Without flasks up? What are we gaining from this moderate amount of Armour compared to 70% block chance?

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