[3.19] DO NOT USE - Fuzzy Duckzy's Lightning Strike Raider - Great League Starter
This is my current idea: https://pastebin.com/FdQmwhjr
We drop anger and get a grace reservation on helmet to allow us to equip determination. We take take graceful assault and the mastery that gives 5% evasion as armour. I have taken pierce crafts on helmet and gloves but you could just get +2 pierce hunter boots. We take one poison node so we can take mastery in claw wheel to make enemies who are poisoned not crit. I dropped all the block nodes. This set up when mapping with flasks up gives us: 81% Evade chance and 15k armour with 4.6k life. I have just imported the gear I have so I am sure this can be improved. What are your thoughts Forgot to say we swap anger for herald of ice for clear Last edited by Adders79 on Oct 24, 2021, 7:27:58 PM
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This is my current idea: https://pastebin.com/FdQmwhjr
We drop anger and get a grace reservation on helmet to allow us to equip determination. We take take graceful assault and the mastery that gives 5% evasion as armour. I have taken pierce crafts on helmet and gloves but you could just get +2 pierce hunter boots. We take one poison node so we can take mastery in claw wheel to make enemies who are poisoned not crit. I dropped all the block nodes. This set up when mapping with flasks up gives us: 81% Evade chance and 15k armour with 4.6k life. I have just imported the gear I have so I am sure this can be improved. What are your thoughts Forgot to say we swap anger for herald of ice for clear Last edited by Adders79 on Oct 24, 2021, 7:27:44 PM
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The PoB has Immortal Call, but I don't see where we are generating the endurance charges. Or aren't we?
Last edited by fnurt on Oct 24, 2021, 7:28:08 PM
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" You dont need endurance charges. Endurance charges just gives more duration on the buff but you can add an increased duration support to help with this I am working on a new pob after feedback. It will unfortunately need a lot of respec points. We lose a bit of DPS but again a TON of physical damage mitigation. Gonna test it first though Last edited by Adders79 on Oct 24, 2021, 7:30:04 PM
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" This is a general problem for all builds, less dps and defense for the 99% of the players who don't take hours to read mechanics. POE is one of the most non-beginner friendly games. Nothing is explained. It's crazy. You need to watch the videos for each build, some of it is outdated cause of updates but the explanation about layers of defenses is perfect. https://www.youtube.com/c/FuzzyDuckzy/videos |
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Immortal call gets 15% less physical damage per endurance charge removed. They help significantly =)
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" Sorry of course it does. Would it work with minimum endurance charges crafted on gear or do these not count as being "removed" | |
hi,i took ur advice and i am doing better now but i still cannot melt boss that fast,how can i increased my damage right now or later when i get to maps?
https://pastebin.com/iJD8wX87 | |
" Swap decoy for ancestral protector. You wont need decoy now and ancestral protector will give you a nice dps boost You could also get elemental weakness curse to use on bosses Just a hint around your claw don't craft physical damage it does not do anything for this build after the first few acts. If you have open prefixes always craft flat ele damage. Lightning is best but any is good. If you add the totem and curse that pretty much doubles your DPS on bosses From here you should be good to go just keep levelling and looking for upgrades in gear Bosses wont melt but should be fairly easy as you leech a lot of life from leech and on hit effects from the claw Last edited by Adders79 on Oct 24, 2021, 9:44:33 PM
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