(3.16) NERFED DO NOT PLAY THIS Raider Archmage BF/BB [CHEAP, Tanky, HCSSF viable, (100m+ dps)

Awesome guide so far. I've been having a little trouble surviving in Ultimatums in red maps. How big of a survivability boost is Replica Mistwall, and is it worth losing a scepter?
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iZueL_ wrote:
Thank you again for this guide!!

I'm around 4k of mana and this is immortal and killing everything. Even getting the Ultimate events till the end in T6 Maps :)

Just one question, as I have the worm ring and another ring with Conductivity "on hit", I have some free slots for Gems.

I'm wondering which other skills to use, as I don't like Righteous Fire due to the jump down on the HP when triggering the Vaal, and because I have no more visual buttons for the skill ^^U

Which other skill Gems could be useful? or should I just put the Portal Gem?



PS. let me know if I have some Gem wrong :D


you can take out cast when damage taken and RF and swap out enduring cry with second wind or urgent orders, could also use tempest shield
how much mana regeneration would be ideal to feel safe and tanky in ultimatums and rippy maps?
I'm sitting around 6500 mana and 450 regen without buffs at the moment and I don't feel safe at all against big packs of mobs or bosses, my mana pool is empty most of the time.
yes I have mind drinker anointed, I don't spam arcane cloak and have the suggested flasks with quality (24% on mana)
maybe I should aim at 800+?
Last edited by Giammafix on Apr 20, 2021, 6:59:24 PM
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Omilinon wrote:
Awesome guide so far. I've been having a little trouble surviving in Ultimatums in red maps. How big of a survivability boost is Replica Mistwall, and is it worth losing a scepter?


your gem links aren't set up, this is hurting your survivability a lot. arcane cloak needs to be linked to second wind, cooldown recovery on this skill is so incredibly important that this should be done before even taking the build into t1's. It hurts your damage and your tankiness by not having it linked. You're also running a granite flask which is awful because it's only providing 1500 armour due to acrobatics, this is why in the guide it says to use a quartz. You're not running an [eternal] enduring mana flask and you don't have 20% quality flasks which is critical because we scale flasks on the on the tree. You also didn't roll Chemist's on your basalt which I stress as being very important because it lets you use it twice instead of once. Roll your flasks properly. quality them, swap out the bad ones, fix your gem links and consider running enduring cry for endurance charges. Once all that is setup if you still have problems living you can swap in a shield with spell block/mana/life/spell damage/cast speed in that order of importance. A replica mistwall should be used only when you have enough damage to where it doesn't feel bad. Or you can use it in maps and swap to a second sceptre for bossing.
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Giammafix wrote:
how much mana regeneration would be ideal to feel safe and tanky in ultimatums and rippy maps?
I'm sitting around 6500 mana and 450 regen without buffs at the moment and I don't feel safe at all against big packs of mobs or bosses, my mana pool is empty most of the time.
yes I have mind drinker anointed, I don't spam arcane cloak and have the suggested flasks with quality (24% on mana)
maybe I should aim at 800+?


you can spam arcane cloak at that level, your flasks are incorrect. You need to run a quartz, it's critical drop the sulfur that's never recommended in the guide. Make sure your basalt flask is a chemist's and you also have 0 endurance charges (min craft them on rings/ammy or run enduring cry) and even more importantly you don't have fortify. This can be achieved one of three ways.

Shield charge-fortify-faster attacks before vigil, great if you dont have a sceptre

vigilant strike-faster attacks-ancestral call with or without vigil

edit: run vaal grace as well if you have space.

general's cry-desecrate-vigilant strike but you have to have the vigil

Get fortify, run proper flasks, get endurance charge uptime via enduring cry (feels better with urgent orders linked but not necessary imo) or min endurance charge crafts on rings/ammy and you'll triple your ehp and max hit taken.
Last edited by ChemistHCSSF on Apr 20, 2021, 7:10:26 PM
I have vigilant strike linked with desecrate and generals cry. I also have Vigil at the right spot but my fortify duration is still only 8 seconds. If i remove generals cry and desecrate from link and use only vigilant strike it gives 11 seconds. Why is it not giving longer duration?
Thanks for all the explanations you provided on the guide !

Just a little question i have in the back of my head :

Is using a "Healthy Mind" Jewel on the top jewel slot (near the mystic bulkwark node) would be a bad idea ?

Thanks in advance :)
Last edited by Demokdawa on Apr 20, 2021, 7:59:42 PM
Hey all! How is the map clear on this build? It looks like something id love to play. Is it just clear from BF/BB explosions, no further chaining or anything like that?

How are you all fairing in ultimatums? 2 buttons seems like a recipe to get totally gibbed in t16 ones but im not familiar with the build.
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Demokdawa wrote:
Thanks for all the explanations you provided on the guide !

Just a little question i have in the back of my head :

Is using a "Healthy Mind" Jewel on the top jewel slot (near the mystic bulkwark node) would be a bad idea ?

Thanks in advance :)


healthy mind is fine and recommended, best used in conjunction with cloak of defiance or a nice shaper chest increased effect of MoM
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ChemistHCSSF wrote:
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Giammafix wrote:
how much mana regeneration would be ideal to feel safe and tanky in ultimatums and rippy maps?
I'm sitting around 6500 mana and 450 regen without buffs at the moment and I don't feel safe at all against big packs of mobs or bosses, my mana pool is empty most of the time.
yes I have mind drinker anointed, I don't spam arcane cloak and have the suggested flasks with quality (24% on mana)
maybe I should aim at 800+?


you can spam arcane cloak at that level, your flasks are incorrect. You need to run a quartz, it's critical drop the sulfur that's never recommended in the guide. Make sure your basalt flask is a chemist's and you also have 0 endurance charges (min craft them on rings/ammy or run enduring cry) and even more importantly you don't have fortify. This can be achieved one of three ways.

Shield charge-fortify-faster attacks before vigil, great if you dont have a sceptre

vigilant strike-faster attacks-ancestral call with or without vigil

edit: run vaal grace as well if you have space.

general's cry-desecrate-vigilant strike but you have to have the vigil

Get fortify, run proper flasks, get endurance charge uptime via enduring cry (feels better with urgent orders linked but not necessary imo) or min endurance charge crafts on rings/ammy and you'll triple your ehp and max hit taken.


I have made those 2 changes, gonna try it out in ultimatums

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