[3.21] Cold Conversion Summoner | Build guides for all budgets | (Ghazzy Zoomancer)

"
vitto369 wrote:

thanks for the info on the craft, i did not think about that !
about the curse you cant have 3 curses on the mob, unless one is always over written, maybe it was what you meant.

I grabbed the wand, i know will go grab a +1 spectre/offering chest since +1 curse dont have benefit compared to AG cursing a second curse.

You can have as many curses as you want, unless your threshold is not high enough. In our situation we apply 2 curses by ourselves (EW and Assassin's Mark) and 1 is applied by AG (Frostbite).
"
nirnact wrote:
How to use EE with build version high buget?

Ele damage to spells somewhere on your gear.
Last edited by Its_OP on Aug 25, 2021, 6:55:32 AM
"
Silenkurri wrote:
Any recommendations on a different Key Stone Passive on Skin of the Lords?

Phase Acro is great but it's just too pricey. Any other decent options?

I think it's better to stay on Skin of the Loyal. Skin of the Lords is valuable for us exactly due to Phase Acro.
"
"
Silenkurri wrote:
Any recommendations on a different Key Stone Passive on Skin of the Lords?

Phase Acro is great but it's just too pricey. Any other decent options?

I think it's better to stay on Skin of the Loyal. Skin of the Lords is valuable for us exactly due to Phase Acro.


Yep, sounds good, thanks.
"
"
nirnact wrote:
How to use EE with build version high buget?

Cold damage to spells somewhere on your gear.


Instead, fire/lightning damage to spells somewhere, if I'm not mistaken, right?
"
Eti88 wrote:
"
"
nirnact wrote:
How to use EE with build version high buget?

Cold damage to spells somewhere on your gear.


Instead, fire/lightning damage to spells somewhere, if I'm not mistaken, right?

My bad, I wrote "cold" instead of "ele" for some reason
"
"
vitto369 wrote:

thanks for the info on the craft, i did not think about that !
about the curse you cant have 3 curses on the mob, unless one is always over written, maybe it was what you meant.

I grabbed the wand, i know will go grab a +1 spectre/offering chest since +1 curse dont have benefit compared to AG cursing a second curse.

You can have as many curses as you want, unless your threshold is not high enough. In our situation we apply 2 curses by ourselves (EW and Assassin's Mark) and 1 is applied by AG (Frostbite).


yup, but the total of curses at the same time on the mob is still 2 not 3.
That is why a +1 curse chest is overkill in my opinion unless you also have a +1 amulet.
Last edited by vitto369 on Aug 25, 2021, 1:43:09 PM
"
vitto369 wrote:

yup, but the total of curses at the same time on the mob is still 2 not 3.
That is why a +1 curse chest is overkill in my opinion unless you also have a +1 amulet.

Maybe I don't understand something, but I can't get why a monster would be cursed by 2 out of 3 curses. I've never heard about any kind of monster's curse threshold. And we use 2 Hexes and 1 Mark, so no marks would be overwritten.
Last edited by Its_OP on Aug 25, 2021, 4:00:08 PM
"
"
vitto369 wrote:

yup, but the total of curses at the same time on the mob is still 2 not 3.
That is why a +1 curse chest is overkill in my opinion unless you also have a +1 amulet.

Maybe I don't understand something, but I can't get why a monster would be cursed by 2 out of 3 curses. I've never heard about any kind of monster's curse threshold. And we use 2 Hexes and 1 Mark, so no marks would be overwritten.


well, mobs have a curse limit of 1. You need to have +1 curse to go beyond that limit and to be able to curse one mob with 2 different curses otherwise you will just overwrite the previous curse with a new one. To curse a mob with 3 curses you need stuff with +2 curses (chest and amulet for example).

With AG having +1 and 1 curse and you having +1 and two curses, the mob will have your two curses and 1 curse overwritten by the AG curse everytime he hits.

That is why i dont understand why a +1 curse chest is mandatory since the AG can have the +1 curse. YOur limit is still 1 but the AG can set a second curse on the mob and dont overwrite yours.

Also, Marks are a certain type of curse.
Last edited by vitto369 on Aug 25, 2021, 4:12:41 PM
"
vitto369 wrote:

well, mobs have a curse limit of 1. You need to have +1 curse to go beyond that limit and to be able to curse one mob with 2 different curses otherwise you will just overwrite the previous curse with a new one. To curse a mob with 3 curses you need stuff with +2 curses (chest and amulet for example).

With AG having +1 and 1 curse and you having +1 and two curses, the mob will have your two curses and 1 curse overwritten by the AG curse everytime he hits.

That is why i dont understand why a +1 curse chest is mandatory since the AG can have the +1 curse. YOur limit is still 1 but the AG can set a second curse on the mob and dont overwrite yours.

Also, Marks are a certain type of curse.


We have 1 curse by default and 1 from the chest, with help of it we make it possible to affect monsters with AM and EW (by ourselves). AG has 0 curses by default, Windscream gives him +1 Curse and it is Frostbite. 2 + 1 = 3, a monster is cursed by 3 Curses (2 Hexes and a Mark). AG is a standalone Curse provider, hence his one doesn't mess with ours and depends only on his Curse limit.

Report Forum Post

Report Account:

Report Type

Additional Info