[3.21] Cold Conversion Summoner | Build guides for all budgets | (Ghazzy Zoomancer)

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We have 1 curse by default and 1 from the chest, with help of it we make it possible to affect monsters with AM and EW (by ourselves). AG has 0 curses by default, Windscream gives him +1 Curse and it is Frostbite. 2 + 1 = 3, a monster is cursed by 3 Curses (2 Hexes and a Mark). AG is a standalone Curse provider, hence his one doesn't mess with ours and depends only on his Curse limit.


nope the curse limit is one by default, you cannot stack curses that way.
The last man hitting the mob define the mob curse limit.

If you have a curse limit of 1, you hit the mob, the mob is cursed by 1 curse. When the AG hit the mob while having a limit of 1, he overwrites your curse and the mob has only 1 curse.


If you have a curse limit of 1 and hit the mob, the mob is cursed by 1 curse. When the AG hit the mob while having a limit of 2, then the mob curse limit switch to 2 and the mob has two curses. At that point if you hit the mob again, the limit switches back to 1 and the mob has only 1 curse.



The HAG has 1 curse limit by default like everyone else.

He would be able to curse even without the +1 curse boots.

The only benefit to have AG with the +1 curse boots is that he does not overwrite your curse when you are limited to one curse.



The only way to curse a mob with 3 curses is to have a curse limit of 3 on you or your AG.

edit : you can find some examples on the wiki
https://pathofexile.fandom.com/wiki/Curse
Last edited by vitto369 on Aug 25, 2021, 4:40:58 PM
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vitto369 wrote:
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We have 1 curse by default and 1 from the chest, with help of it we make it possible to affect monsters with AM and EW (by ourselves). AG has 0 curses by default, Windscream gives him +1 Curse and it is Frostbite. 2 + 1 = 3, a monster is cursed by 3 Curses (2 Hexes and a Mark). AG is a standalone Curse provider, hence his one doesn't mess with ours and depends only on his Curse limit.


nope the curse limit is one by default, you cannot stack curses that way.
The last man hitting the mob define the mob curse limit.

If you have a curse limit of 1, you hit the mob, the mob is cursed by 1 curse. When the AG hit the mob while having a limit of 1, he overwrites your curse and the mob has only 1 curse.


If you have a curse limit of 1 and hit the mob, the mob is cursed by 1 curse. When the AG hit the mob while having a limit of 2, then the mob curse limit switch to 2 and the mob has two curses. At that point if you hit the mob again, the limit switches back to 1 and the mob has only 1 curse.



The HAG has 1 curse limit by default like everyone else.

He would be able to curse even without the +1 curse boots.

The only benefit to have AG with the +1 curse boots is that he does not overwrite your curse when you are limited to one curse.



The only way to curse a mob with 3 curses is to have a curse limit of 3 on you or your AG.

edit : you can find some examples on the wiki
https://pathofexile.fandom.com/wiki/Curse

Hmmm, it seems you are right. I've just despawned all of my minions except AG, run the whole Blood Aqueduct and I haven't had 3 curses active on any rare monster. Thank you for the complement.
Last edited by Its_OP on Aug 25, 2021, 5:07:42 PM
As a conclusion to these 1,5 pages of arguments, +1 Curse chest has become much more important, as relative DPS boost when you transfer from 1 to 2 curses is much higher than when you transfer for 2 to 3.
Last edited by Its_OP on Aug 25, 2021, 5:14:26 PM
when we are at it, i am still wondering why people are using ''Socketed Gems deal #% more Elemental Damage'' and ''Socketed Spells have #% to Critical Strike Chance'' on the helmet

When YOU cast it, ''summon carrion golems'' critical chance when YOU summon has no effet on the spell result and the spell ''summon carrion golems'' does not deal damage.

The carrion golem does deal damage and does crit on its own but CASTING carrion golem deals no damage and having it critical cast does not change anything.

Basically those two affixes are useless.

Unless stated by the tag ''minions'' or ''supported by'', stats are not affecting minions, like those two affixes.

Last edited by vitto369 on Aug 25, 2021, 6:00:10 PM
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vitto369 wrote:
when we are at it, i am still wondering why people are using ''Socketed Gems deal #% more Elemental Damage'' and ''Socketed Spells have #% to Critical Strike Chance'' on the helmet

When YOU cast it, ''summon carrion golems'' critical chance when YOU summon has no effet on the spell result and the spell ''summon carrion golems'' does not deal damage.

The carrion golem does deal damage and does crit on its own but CASTING carrion golem deals no damage and having it critical cast does not change anything.

Basically those two affixes are useless.

Unless stated by the tag ''minions'' or ''supported by'', stats are not affecting minions, like those two affixes.


I've asked such question a few weeks ago in TFT Discord. The answer was kinda like this:
"To socketed gems" mods apply to gems themselves, not to the character globally. Basically, if we have a chest with +2% to spells crit and a helm with +4% to crit of socketed spells and we cast a spell with 0% base crit chance, socketed in our helm, the +4% mods will be applied to the gem, then global +2% will be applied, making crit chance 6%.
Our global modifiers don't work on minion gems, but local, gem ones, do. That's why top-tier Minion Helmets are so powerful.

I'm pretty sure it's all about the order of appliable mods.
Last edited by Its_OP on Aug 25, 2021, 6:12:10 PM
Is anyone able to take a look at my character and tell me why my dps is so low? Takes a good 3+ minutes to kill drox. and Sirus (A4) will eventually get me before I can phase him. I know my gear isn't the best, but I feel the output shouldnt be this horrible..

Thanks in advance

https://pastebin.com/jEiwRtUL
Last edited by LinkxDead on Aug 26, 2021, 1:24:06 AM
What helmet enchant is preferred? Is it better to go for Spectres or Golems?

Is there a good enchant that greatly benefits both? Flesh Offering maybe?

Would Hatred reservation allow us to squeeze another aura or skill in?
livejamie
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livejamie wrote:
What helmet enchant is preferred? Is it better to go for Spectres or Golems?

Is there a good enchant that greatly benefits both? Flesh Offering maybe?

Would Hatred reservation allow us to squeeze another aura or skill in?

The best helm enchant is Flesh Offering. Spectre's one is not the best even on Spectres and Carrion Golem Buff effect does not work on Carrion Golems, so FO is our choice. Aura reservations enchants are also pretty bad, as to fit an another big aura it's not enough by far.
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LinkxDead wrote:
Is anyone able to take a look at my character and tell me why my dps is so low? Takes a good 3+ minutes to kill drox. and Sirus (A4) will eventually get me before I can phase him. I know my gear isn't the best, but I feel the output shouldnt be this horrible..

Thanks in advance

https://pastebin.com/jEiwRtUL

The thing is, you are not supposed to kill these bosses in such gear. The setup is completely right, however some individual pieces are horrible. You don't even have Primordial Might and Anima, though they are cheap af rn.
Is there any way other than blade vortex to trigger EE?
Sometimes I feel it is quite dangerous to get close to boss to trigger EE
Maybe a setup without trigger wand

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