Burning Arrow Chain Reactions // 30m DOT DPS // Faceroll all content

hello and first of all thank you for this great build

i'm trying to improve my tankiness and so following the ultra tankiness build we can see at the end of the guide
It has in his setup gems anomalous berserk, and i'm just wondering how it generate rage ? i didn't see the answer anywhere and there is no POB

thank you for your help and please excuse me if the question is stupid
"
pat_hibulaire wrote:
hello and first of all thank you for this great build

i'm trying to improve my tankiness and so following the ultra tankiness build we can see at the end of the guide
It has in his setup gems anomalous berserk, and i'm just wondering how it generate rage ? i didn't see the answer anywhere and there is no POB

thank you for your help and please excuse me if the question is stupid


not a stupid question at all!
We cant use berserk this league because "chainbreaker" got nerfed.
So we dont get enough rage at all anymore.
Just skip this gem , the rest of my tanky version still works all the same.

damn i wanted to make a god pob link for ages now.

u can just import my char to pob with name karlklaps char burningsusi though . just need to fill the clusters and configurate.

i think i will make a good pob link tonight , got nothing to do anyway.
oh ok great, thank you very much for this quick answer

don't you think that we can replace it with another skill, even a little bit less efficient ? in the same idea of tankiness ?
"
pat_hibulaire wrote:
oh ok great, thank you very much for this quick answer

don't you think that we can replace it with another skill, even a little bit less efficient ? in the same idea of tankiness ?


For now i havent found something worthwhile for the slot tbh.
If u dont have good endurance charge generation i guess u can selfcast it on leftclick but u will stop for a short period.

hmmm maybe vaal grace for the extra on demand dodge or something along those lines.
"
karlklaps wrote:
"
pat_hibulaire wrote:
oh ok great, thank you very much for this quick answer

don't you think that we can replace it with another skill, even a little bit less efficient ? in the same idea of tankiness ?


For now i havent found something worthwhile for the slot tbh.
If u dont have good endurance charge generation i guess u can selfcast it on leftclick but u will stop for a short period.

hmmm maybe vaal grace for the extra on demand dodge or something along those lines.


I used endurance cry at first ;) then got 5% chance for charge from timeless jew.
DOes bottled faith work well wwith this build?

Last edited by baby_bot2 on Jun 6, 2021, 6:06:23 AM
Hi, I'm tweaking my super-budget version of this build and ran into some questions:

1. Because of flat cold damage on the helm, I have 1653 to 2510 Cold Damage and 2081 to 3375 Fire Damage dealt by Wave of Conviction. Does it mean, it is possible to apply cold exposure instead of fire on casting it? Does Combustion Support proc when cold damage was higher on Wave of Conviction cast?

2. If I swap Mantra of Flames with Anima Stone, to have 2 additional golems, the above situation gets even worse: Fire Damage on Wave of Conviction drops to 1371-1955. As far as I understood from skill description, highest damage taken is affecting only "-15% elemental resistance" debuff. So is it ok to sacrifice it?

3. Elemental Overload says "Aliments never count as being from Critical Strikes". Does it mean, that if I crit with my Burning Arrow, Ignite will not be applied?
Ad. 3 - As the wiki states:
"
The Ailments never count as being from Critical Strikes effect causes any damage over time multiplier specific to ailments from critical strikes to not apply. This includes the character's inherent +50% DOT multiplier for ailments from critical strikes, Perfect Agony, and modifiers such as +50% to Damage over Time Multiplier for Poison from Critical Strikes from Cobra Lash.

Ad. 2 - 2 golems is much better, than Mantra of flames.
"
Otsai wrote:
Ad. 3 - As the wiki states:
"
The Ailments never count as being from Critical Strikes effect causes any damage over time multiplier specific to ailments from critical strikes to not apply. This includes the character's inherent +50% DOT multiplier for ailments from critical strikes, Perfect Agony, and modifiers such as +50% to Damage over Time Multiplier for Poison from Critical Strikes from Cobra Lash.

Ad. 2 - 2 golems is much better, than Mantra of flames.

Thanks! I feel also better with golems
How many pierces are enough for smooth clearing ? I have 5 atm and thinking of dropping to 4, is it still enough ?

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