[3.13] Divine Ire Igniter Elementalist | 30 Million Damage Pure Lightning Ignites

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Actually you are completely correct. QoL wise Storm Brand is too nice to not have to repeatedly manual cast Wave of Conviction but technically your version is more guaranteed damage against bosses. If you did this, the Flammability ring would then be a requirement, not an option.


Ok thanks for confirming for my sanity lol.

Ive never used storm brand.. what is the QoL?

And do you mean the Flammability on hit delve ring mod? Why would it be a requirement?

Sorry if you mentioned elsewhere in the thread

Last edited by brandon_X on Jan 16, 2021, 6:21:52 PM
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SoupJoond wrote:
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NSUCK wrote:
So spell damage doesn't do anything right, based on removing light of divinity? If so, no reason not to path right at the start of witch instead of left.


The updated PoB takes a different route entirely so that is already addressed.


I'm talking about the first 3 points from witch starting area, I don't see that changed, unless I'm crazy?
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MainMan1992 wrote:
[3.13] Divine Ire Igniter Elementalist

OP could you give this build a little review, since your are changing to a new char. Will you maybe return to this build?

Sincerely,
a worry player of this build.


It seems completely fine. I've run into no roadblocks whatsoever. I just have massive build ADD. Think I had 14 Heist characters. I'll no doubt return to it in literally a day, my brain is dumb.

The damage is nuts with zero gear. The only issue I think the build will have is surviability because DoT builds don't leech super well.
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NSUCK wrote:
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SoupJoond wrote:
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NSUCK wrote:
So spell damage doesn't do anything right, based on removing light of divinity? If so, no reason not to path right at the start of witch instead of left.


The updated PoB takes a different route entirely so that is already addressed.


I'm talking about the first 3 points from witch starting area, I don't see that changed, unless I'm crazy?


OH I see what you mean now. You mean the 25% mana regen /14 es node. The reason I don't have that path selected is the build isn't actually intended to go to the right side. Ideally I'll Annoint Lucidity and save all those points.

But for now, yeah, definitely go for it.
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brandon_X wrote:
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Actually you are completely correct. QoL wise Storm Brand is too nice to not have to repeatedly manual cast Wave of Conviction but technically your version is more guaranteed damage against bosses. If you did this, the Flammability ring would then be a requirement, not an option.


Ok thanks for confirming for my sanity lol.

Ive never used storm brand.. what is the QoL?

And do you mean the Flammability on hit delve ring mod? Why would it be a requirement?

Sorry if you mentioned elsewhere in the thread



Storm Brand lasts on the ground for a while and automatically applies itself to nearby enemies. Meaning, you drop it once at the start of a ritual and it will auto Flammability and Combust everyone while you focus on Divine Ire and living.
have you abandoned the build already? starting new char :p
i feel its really just ripping too fast and trying to channel divine ire then is quite hard. havent invested anything into it yet tho
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SoupJoond wrote:
"
brandon_X wrote:
"

Actually you are completely correct. QoL wise Storm Brand is too nice to not have to repeatedly manual cast Wave of Conviction but technically your version is more guaranteed damage against bosses. If you did this, the Flammability ring would then be a requirement, not an option.


Ok thanks for confirming for my sanity lol.

Ive never used storm brand.. what is the QoL?

And do you mean the Flammability on hit delve ring mod? Why would it be a requirement?

Sorry if you mentioned elsewhere in the thread



Storm Brand lasts on the ground for a while and automatically applies itself to nearby enemies. Meaning, you drop it once at the start of a ritual and it will auto Flammability and Combust everyone while you focus on Divine Ire and living.


Ohhhh that is very nice for QoL and rituals especially. Maybe ill put combustion on both storm brand and WoC if I have sockets
I'm just in yellow maps, but doing fine atm. DMG is still super good.
Survivability is okay atm, but can also still be improved.

Edit: CWDT Immortal Call helped me alot.
Last edited by kranq on Jan 16, 2021, 7:05:22 PM
Did you guys take the golem ascendancies first or shaper of flames?
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DetonatorLoki wrote:
Did you guys take the golem ascendancies first or shaper of flames?


shaper of flames. no burning damage would be possible without it

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