[3.14] Dejuvenate's Flameslinger Elementalist. Best League starter and unethical clear speed
Thanks for all the insight Noknok, good read!
What is your plan right now for league starter? Last edited by Shamius on Apr 12, 2021, 8:56:46 PM
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keep in mind that this is end of league, very small percentage of players still playing, if any with the items, they will be selling at a premium.
It seems that flamewall is not being touched (cross finger for patch notes). If so, this build should be an OK starter for league start, pending Ultimatum mechanics (I suspect we would need a somewhat beefy character, just like what noknok suggested, in order to reliably finish ultimatum). discord id: dejuvenate#5828
Guides [3.13 Ritual] Flameslinger - https://www.pathofexile.com/forum/view-thread/3009295 [3.5 Betrayal] Brutus AW Chieftain - https://www.pathofexile.com/forum/view-thread/2320224 [3.4 Delve] Toxic Rain - https://www.pathofexile.com/forum/view-thread/2207700 |
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" dont know yet, must be blood skill |
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" Actually witch version has huge nerfs 33% less shield 25% less elemental shield Golems nerfed. (likely all golem buffs will get hit, which is huge nerf to league starter) I feel pretty, Oh, so pretty, I feel pretty, and witty and gay, And I pity Any girl who isn’t me today! Last edited by CAKE on Apr 13, 2021, 11:25:53 AM
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" 33% less shield? Not sure what this is referring to? Seemed like the only golem nerf stated was for carrion golems (necro builds?). I'm thinking this build could work great as a low life Petrified Blood. We will have the huge life regen from the golem buff, decent phys damage + our elemental shield. 30% more spell damage is a huge buff to our damage and realistically you can sit at 100% hp reliably until you take a big hit. It wasn't mentioned but I wouldn't be surprised if flame wall got a damage nerf, its been pretty popular with arma brand in races. 90% sure gonna run this build again if there isn't any significant changes to Flame wall or golems. Its clear is very fast and fairly safe (dont have to worry about map mods) and it cleared red maps without an issue. |
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The 33% less energy shield is referring to corrupted soul now only giving 15% of max life as extra energy shield
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How fast is this to level using flamewall/HFT from the start, compared to the meta racing oos/stormblast mine into arma brand/cremation?
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Hey guys,
how does this build handle the day 1 map progression, especially bossing, let's say up to red maps? I would love to get some quick mapclear going, but I'm worried about spending an enourmous amount of time on map bosses and conqueror encounters. | |
" Its fine, heres a level 71 super early pob with like taby and 2x ashcallers and a few other things. Its ~400k shaper dps which is fine at 71 with no cluster jewels/anoints or really anything. Day 1/2 i usually have more gear then this and if you have the regen you can bump it to ~800k with RF (and you can grab barbarism). You usually have alot more damage and life on day 1 because this tree is only 71. I go right toward decay and grab life as well then respec once i get clusters. As long as they dont touch golems it will be fine. https://pastebin.com/YEgjHX4F Last edited by requiem31 on Apr 13, 2021, 7:05:11 PM
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Flame wall untouched in patch notes, can't wait to see what % of people league start this build now!
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