[3.14] Dejuvenate's Flameslinger Elementalist. Best League starter and unethical clear speed
" Really dig your ideas, was looking at a similar setup today. I have a question about hexproof/self-curse though. Looking at patchnotes, is the nerf only related to when you curse yourself as an "enemy"? So the interaction you're using will still be fine? |
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The helmet is making you imune to hexes with magic ring in the right slot, that is all you need. I started using it just for defence(alc and go) and then te belt droped in the temple and I told, hey this can be usefull :)
Poor_Exile
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" Haha, fair enough! I would also love to test Ele Hit, gonna try this in standard now. I'm worried that explosions from KB are too strong, but we'll see. |
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" Being immune to hexes means you can't be cursed with Vulnerability, so the belt doesn't make you count as low life. You need something with the mod unaffected by curses/hexes, which allows you to have the curse on you but not suffer any of it's negative effects. As far as I'm aware the only source of this is Atziri's Reflection which is often quite expensive. | |
" What about this discussion? https://www.reddit.com/r/pathofexile/comments/l1wnxs/viridis_veils_hexproof_works_with/ It seems that it does work actually. But was it nerfed then? Because the nerf was specifically referring to the enemies mod which is not the case here: " Last edited by coffeecrank on Apr 14, 2021, 3:44:46 PM
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Ok, so I think I understand the thing about hexproof. There is a difference between hexproof and curse immunity as explained here: https://pathofexile.fandom.com/wiki/Hexproof
" So basically the helmet + belt DO work, and it doesn't seem they will be nerfed. Might be OP combo. One has to give up HH potentially, but defensively it's amazing, at least on paper. |
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really want to try this in ssf as league start.
How far into atlas progression can I plan on getting? | |
" other than the unique neck for +3 golems, its a pretty good build for SSF. The worst part will be trying to find fire dot multi medium clusters when you want to scale your damage up for red maps. I didn't use clusters until around t11 maps and wasn't having too much of an issue. After adding clusters I went from around 600k dps to 1.5m+. Did lose a lot of health but at that point more damage is almost always safer then an extra 800hp. Single target damage is pretty good since it is a DoT you can avoid boss mechanics with ease. |
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" Going for SSF with it as well. All I'm worried about is ammy but hope to find one. GL ! ;-)
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Looking forward to the 3.14 update want to start doing some practice runs. Would love an idea of the "items" I should focus first. How good is this build with something like an Impulsa?
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