[3.25] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Melting all content.

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yoloqueen wrote:
Thoughts on running HH? I dont see it in the guide. I just started recently but my friend is letting me use his while i level, for fun, until he needs it. Seems ok/fun but not a huge difference since we are limited in speed by our attack cooldown anyways

Also, mind taking a look at my char? I am in basically the budget midleague gear but my slam shows max 22mm, not 40. I am missing one med cluster and the anoint but i cant imagine those two things will give me 18 million damage. here is my pob:

https://pastebin.com/EXPx5EUu


replied you in earlier post regarding damage.

About HH, it's good to use for mapping, especially 100% deli maps. During boss you still need other belts.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
Last edited by JennoJoyce on Feb 28, 2021, 12:30:57 PM
my tree is identical, my gear fairly similar to the example pob, as far as i can tell all im missing are one medium cluster and the anoint. not sure where else damage would come from but ill keep looking.

one other question- in the example POB your character is using smoking remains medium clusters, for the smoke clouds, but also unwavering stance checked. i dont think the clouds will work when stance is taken... any tip for when to think about getting rid of unwavering stance so i can make use of those jewels? smoke clouds are great
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yoloqueen wrote:
my tree is identical, my gear fairly similar to the example pob, as far as i can tell all im missing are one medium cluster and the anoint. not sure where else damage would come from but ill keep looking.

one other question- in the example POB your character is using smoking remains medium clusters, for the smoke clouds, but also unwavering stance checked. i dont think the clouds will work when stance is taken... any tip for when to think about getting rid of unwavering stance so i can make use of those jewels? smoke clouds are great


Regarding smoking remains and unwavering stance, it's explained in Q&A under "Why start using Unwavering Stance in mid-budget build?".

In minmaxed end-game gear, I removed unwavering stance to fully leverage smoking cloud.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
JennoJoyce wrote:
"
yoloqueen wrote:
my tree is identical, my gear fairly similar to the example pob, as far as i can tell all im missing are one medium cluster and the anoint. not sure where else damage would come from but ill keep looking.

one other question- in the example POB your character is using smoking remains medium clusters, for the smoke clouds, but also unwavering stance checked. i dont think the clouds will work when stance is taken... any tip for when to think about getting rid of unwavering stance so i can make use of those jewels? smoke clouds are great


Regarding smoking remains and unwavering stance, it's explained in Q&A under "Why start using Unwavering Stance in mid-budget build?".

In minmaxed end-game gear, I removed unwavering stance to fully leverage smoking cloud.


I don't really understand the explody chest thing in the min/maxed section. Right now i have like 150M hits, i erase screens and screens, do we realy need that?
I don't understand eather the need for a mana leech in a lagre cluster, i don't have any problems with mana, and i didn't have any before having - cost on gear.

And overall, if i change the 2 devastators, i loose quit a chunk of dps. Can you explain why you choose this path ?
Hi,

I checked the end-game build and noticed that you switched to Divine Flesh. I agree on your 1st and 3rd reason that you have more chaos res and stun avoidance, but I don't get your reasoning for more EHP.

How I see it is that 50% of your elemental damage is taken as chaos damage. So for example, if you get 1000 cold damage, you will have to mitigate 500 cold damage and 500 chaos damage.

Your cold resistance is 75%, so 125 cold damage will remain.
Your chaos resistance is 80%, so 100 chaos damage will remain.

So total damage taken is 225, instead of 250, which is 10% less.

But, you gave op 20% more EHP because of corrupted soul. So what I see is that EHP is lowered by 10%, instead of your remark that it is 20% more.

When looking up some guides I hear that Divine flesh becomes good when you are able to raise your chaos res to 85%-90%.

The numbers in PoB are weird, the effective hit pool for cold, fire and lightning is indeed a lot higher. But I think it assumes that you don't get any chaos damage in that case, which is not true. You still have to take into account the chaos effective hit pool.

Please try to debunk my story above, I would love to switch to divine flesh :-) But I'm not convinced yet.
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Uriacesjaces wrote:

I don't really understand the explody chest thing in the min/maxed section. Right now i have like 150M hits, i erase screens and screens, do we realy need that?
I don't understand eather the need for a mana leech in a lagre cluster, i don't have any problems with mana, and i didn't have any before having - cost on gear.

And overall, if i change the 2 devastators, i loose quit a chunk of dps. Can you explain why you choose this path ?


Trust me, after getting an elevated explodey armour you will see the difference. That's why elevated explodey is the only elevated mod I pursued in our entire gears.

The mana leech has been requested by many players, it gives you a stable source of mana which can resolve your mana issue. But if you don't have mana issue then you are welcome to use other damage notables.

Devastator only gives you 20% increased damage, if you remove devastator and switch to calamitous you will get 30% increase instead. So you won't lose any damage.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
"
Shodan_xl wrote:
Hi,

I checked the end-game build and noticed that you switched to Divine Flesh. I agree on your 1st and 3rd reason that you have more chaos res and stun avoidance, but I don't get your reasoning for more EHP.

How I see it is that 50% of your elemental damage is taken as chaos damage. So for example, if you get 1000 cold damage, you will have to mitigate 500 cold damage and 500 chaos damage.

Your cold resistance is 75%, so 125 cold damage will remain.
Your chaos resistance is 80%, so 100 chaos damage will remain.

So total damage taken is 225, instead of 250, which is 10% less.

But, you gave op 20% more EHP because of corrupted soul. So what I see is that EHP is lowered by 10%, instead of your remark that it is 20% more.

When looking up some guides I hear that Divine flesh becomes good when you are able to raise your chaos res to 85%-90%.

The numbers in PoB are weird, the effective hit pool for cold, fire and lightning is indeed a lot higher. But I think it assumes that you don't get any chaos damage in that case, which is not true. You still have to take into account the chaos effective hit pool.

Please try to debunk my story above, I would love to switch to divine flesh :-) But I'm not convinced yet.


That's a pretty good point and I have to admit that I have not considered chaos damage in the calculation before. But after you brought it up, I thought about it thoroughly and still think divine flesh is the way to go, and here's the reason:

Surviability is a dynamic process between two opposing sides. On one side there is the damage that is dealt to us, on the other side we have available HP+ES pool, damage mitigation, and more importantly, regen/ leech to counter those damages. Considering all factors, the value of ES for survivability is very much discounted when comparing with life. Here are two important facts:

1. In end-game gear, given our multiple defence layers, it's very unlikely that we will be oneshotted. Instead, the thing that kills us is usually series of high damage, in those scenario, ES won't help us much. The 20% more ES gives 20% more survivability is based on 2 assumptions:
a) your ES will always be full before taking damage
b) ES will regenerate to full after taking damage.
In our build, neither of 2 assumption is true during actual fight. For example, if you watch the maven video closely, We don't have any energy shield from 3:37 to 3:50, if I made a mistake and got hit by the maven mechanic, energy shield won't do anything.

2. Energy shield can't regen itself easily, but life can. If we are taking continuous damage, then the only enegy regen source is: cinderswallow and it is only viable in mapping. But for life, our build has multiple good sources for life to recover: 1k life regen, 900+ life leech, enduring cry, cinderswallow, assassin's mark, recover % life during warcry node. As illustration, In the maven video from 3:37 to 3:48, life is managed to recover to full even with the 10s maven buff, and energy shield is absent throughout the whole time.

Now let's evaluate 3 different real game scenarios:

Scenario 1: series of high elemental damage:
Usually when series of large elem damage is applied to you, immortal call will first be triggered so you won't be one-shotted immediately, your life might even recover to full during that second becasue of leech/ life regen. But the next second is when we are most vulnerable: at that moment you usually have full life, no ES, no immortal call buff, almost no endurance charge. Since the damage is applied in sequence, at that time, divine flesh can make sure we can tank more damages when we are most vulnerable.

scenario 2: burst of chaos damage (like mobs suddenly appear and fire lots of projectiles to you)
This scenario is easy to compare, since chaos damage bypass ES, ES won't help in any way.

scenario 3: In t19 100% delirium map facing high damage boss like Kosis:
This is similar to 1, Kosis will teleport next to you multiple times and perform attacks, each teleport won't one-shot you, but your life will be pretty low after each teleport attack.
Now assmuing our ES is full before the damage (again, a strong assmuption), the ES will deplete after first teleport, you can dash away and use enduring cry to recover to full life. But starting from now, you won't have any ES to protect you but you have full life. At this moment, divine flesh is also favored over corrupted soul.

At last, let's not forget about the other 2 benefits offered by divine flesh on chaos res and stun avoidance, which in my opinion is also significant.
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
Last edited by JennoJoyce on Mar 2, 2021, 8:59:50 AM
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JennoJoyce wrote:

That's a pretty good point and I have to admit that I have not considered chaos damage in the calculation before. But after you brought it up, I thought about it thoroughly and still think divine flesh is the way to go, ...


Thanks for looking this through! I think your scenarios are valid, especially that ES is basically not going to be there when you need it the most. In that case divine flesh is still a 10% better defense layer than nothing.

So you convinced me :-) and will switch to it as well as soon as my chaos res is 80%
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yoloqueen wrote:
Thoughts on running HH? I dont see it in the guide. I just started recently but my friend is letting me use his while i level, for fun, until he needs it. Seems ok/fun but not a huge difference since we are limited in speed by our attack cooldown anyways



HH is really fun and I don't think the cooldown/warcrys even matter once you have it's buffs. Running around with 6 attacks/second and 17 million+ tooltip is insane. The belt ends up being a good source of dex as well.
Anomalous Fist of War Support or no? I see it gives me a decent damage boost in POB but the slower attack speed may cause problems...

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