[3.25] One shot Tectonic Slam Chieftain. Great Damage and Survivability. Melting all content.

I am new to this kind of build but the RT version have been performing really well up to t15-16 maps. I want to switch to the crit mid-budget finding a good staff is pretty hard. Can this staff work ?

Hello there!

i am a new player, and i have some basic questions. I hope someone can help me out.

which gems should i stop lvling ? CWDT(12) - Immortal Call (14) - Wave of Conviction(15) - blood rage (5) are there anything else beside this ?


i have some trouble with the buffs/ auras. i cant use skitterbots, herald of purity, blood and sand + herald of ash at the same time because of mana. what did i wrong?


my last question is about immortal call + wave of conviction will be trigger when i take damage or ? (linked like the guide with cast when dmg taken)


Sorry for my noob questions :)
Hi Guys, what may i upgrade ( i feel i die too fast sometimes )

https://pastebin.com/PZ9hpvHy

Thanks for any advice
"
aerox1995 wrote:

which gems should i stop lvling ? CWDT(12) - Immortal Call (14) - Wave of Conviction(15) - blood rage (5) are there anything else beside this ?

You should also leave your flamedash at lvl 1 to keep the mana cost low. Your unreserved mana will be pretty low later.

"
aerox1995 wrote:

i have some trouble with the buffs/ auras. i cant use skitterbots, herald of purity, blood and sand + herald of ash at the same time because of mana. what did i wrong?

To run those 4 auras you need at least an enlighten support lvl 2 linked. Even then you will be really low on Mana and probably need some mana leech and/or mana reg on your gear.

"
aerox1995 wrote:

my last question is about immortal call + wave of conviction will be trigger when i take damage or ? (linked like the guide with cast when dmg taken)

Exactly, all linked spells will trigger when you take a certain amount of damage. The damage it takes to trigger changes with the level of your cast when dmg taken gem and is show in the tooltip.
"
DrazzlerTV wrote:
Hi Guys, what may i upgrade ( i feel i die too fast sometimes )

https://pastebin.com/PZ9hpvHy

Thanks for any advice

Not sure about upgrades. But you should lower the level of your gems in the cwdt setup. Try cwdt lvl 12, wave of conviction lvl 15, immortal call lvl 14, phaserun lvl 1. This way the skills will trigger way more often.

Jenno updated the guide using unwavering stance now. If you have problems with getting stunned, that might be a solution.
"
ThannTheOne wrote:
"
DrazzlerTV wrote:
Hi Guys, what may i upgrade ( i feel i die too fast sometimes )

https://pastebin.com/PZ9hpvHy

Thanks for any advice

Not sure about upgrades. But you should lower the level of your gems in the cwdt setup. Try cwdt lvl 12, wave of conviction lvl 15, immortal call lvl 14, phaserun lvl 1. This way the skills will trigger way more often.

Jenno updated the guide using unwavering stance now. If you have problems with getting stunned, that might be a solution.


Thanks Sir, ill Try this :) Have a nice DAY.
"
Soliddk wrote:
I am new to this kind of build but the RT version have been performing really well up to t15-16 maps. I want to switch to the crit mid-budget finding a good staff is pretty hard. Can this staff work ?



Hi, the damage is good. if it has an empty prefix, then you can simply craft the hits cant be evaded
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
Last edited by JennoJoyce on Feb 4, 2021, 10:48:15 AM
@ThannTheOne Thanks a lot for answering questions for me :)
[3.19] Jenno's Staff Crit Lightning Conduit Elementalist - All Rounder Spell Caster Build.
[3.17] Ultimate Self-cast Flameblast Occulist. Pure Damage and Tankiness for End Game.
[3.17] One shot Tectonic Slam Chieftain. Great Damage and Survivability.
Help pls
for max dps:
step 1 : seismic cry- intimidating cry and slam ?

I'm sorry for the dumb question but why do we run double curses when just the skitterbots applying flammability is enough to just one hit most mobs? Do the other curse get applied before the slam damage?

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