3.13 Bladeblast Chieftain. GG HC build. high dmg/clear/surv. Blasting awakener! Strong as ever!
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     I'm curious Duke, with your helm enchant change, are you still running HoA, Skitterbots, clarity, and aspect of the spider? Wouldn't that leave you like no mana? Or is the -mana cost on rings enough? 
    
    
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    " its fine i lost like 40 unreserved, if anything i could imagine doing is crafting a new amulet with exact same mods but t1 mana regen(with the +20% its like 85%. but not really needed, however it would open up for crafting something els on the shield, the dream setup would require me to also role a res on the belt, then having the 12% spell block+ crafted 5% block on shield. giving me the option for the thread of hope(to get the juicy + another cluster jewel with the arcane surge meaning 100% uptime of arcane surge without using the gem+ 60% effect(damage, castspeed, regen) this would also open for a free gem soccet so even enligthen could be used but i think thats super irrelevant with that more recovery effect for Arcane surge.  |  
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    " Ah okay. I think I may be better off aspect of the spider over skitterbots for damage. I just don't have the mana to run both. Hit level 82, uber lab done. Doing low tier red maps without much trouble, and my gear is still low on +life mods (im in softcore). Probably will continue to play, but might look at using this as my starter in 3.12. Want to say thanks for the build :) Last edited by agm_ultimatex#3010 on Aug 22, 2020, 1:42:44 PM 
    
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     Is "% increased fire damage" better for this build than "% increased spell damage"? I think no because this is not an ignite build. I just got 99% increased spell damage mod on warlord void scepter after about 1300 alterations, not sure if I should roll over it to get t1/t2 %fire damage. 
    
    
Also, should I take an imprint of the weapon with spell/fire dmg and removable suffix on it so I can go back to it if regal orb adds non-removable mod?  |  
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    " fire damage is better, since it scales the explody mod. i would also neather use alterations but scourched fossils or just rerole with fire mod. since that is basiclly free. i got SD on my own. and tbh the only place where damage matters is at bosses, but shurely the POP in maps will get good boost from fire damage.  |  
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     I started with scorched fossils actually but they are a pain to trade for, not many respond to my whispers anymore. It takes about 1500 scorched fossils to roll t1 and about 500 to roll t2 %fire mod according to craftofexile.com simulation. 
    I have 27 fire seeds out of 1289 wild seeds in my stash, I don't think I can farm enough fire seeds to get good %fire damage roll using them(it also need to roll removable prefixes along with %fire mod) if they are so rare. Buying a scepter with t1 %fire dmg mod is about 4 exalted orb(mirroring service via beasts), that might be my last option. Last edited by wyzim#0592 on Aug 23, 2020, 9:04:21 AM 
    
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    " or just craft on the base you got atm. its fine.  |  
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     Oh, you're right. I'll finish crafting spell damage scepter and equip it right now and then farm wild seeds and try to get %fire dmg mod on a new warlord scepter base. That way I won't be too sad if league time runs out before I finish that craft. 
    
    
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     First of all, thanks a lot for this build, I enjoyed playing it a lot. The amount of work to write the guide is really appreciated, the crafting guides (although sometimes a bit cryptic for a n00b like me) were immensely helpful! 
    I know it is basically in the "why bother now" category (Heist and all that in 2 weeks), but I still haven't got around to the sceptre properly. I am at the part, where I have this. I think I am NOT supposed to be here.. Now I would need fire dmg% or spelldmg% as a prefix, before I can seal prefixes for finishing the suffixes (cast speed and exposure, then finally triggered socketed). But the way I see it, I can only do spelldmg% at this point safely (add/remove caster), as add/removing fire% would endanger removing phys as fire, right? Thanks in advance! Last edited by MagonDead#1480 on Sep 2, 2020, 2:19:55 AM 
    
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    " correct, but you can also remove the +1. but that can be forced on agein.  |  
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