[3.11] Cold BV PF Indigon ft. RF | All content done in HC! | Fast mapper, safe boss-killer

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Niedzwiedz wrote:
I was more thinking of just hatred. It's only amazing at cold conversion, but in that specific niche it's just abnormally strong
Yeah... same as herald of ash is with fire conversion and lone messenger?
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Viktranka wrote:
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Niedzwiedz wrote:
I was more thinking of just hatred. It's only amazing at cold conversion, but in that specific niche it's just abnormally strong
Yeah... same as herald of ash is with fire conversion and lone messenger?


Lone messenger's mostly used for herald of thunder autobombers tho. It makes the damage ridiculously high and you can clear most endgame bosses with it comfortably.

It can be used on a fire conversion chieftain as it's pretty strong with circle of anguish, as the keystone gives 17% extra fire and 13% more fire damage for the innability to use auras.
It's usually not chosen, because you can get the more damage with herald of purity, an op defensive flesh and stone (why isn't this nerfed?) or an anger aura (which do nothing on its pwn, but the watcher's eye mods for anger are busted) if you use diadem.
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Darkxellmc wrote:
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Viktranka wrote:
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Niedzwiedz wrote:
I was more thinking of just hatred. It's only amazing at cold conversion, but in that specific niche it's just abnormally strong
Yeah... same as herald of ash is with fire conversion and lone messenger?


Lone messenger's mostly used for herald of thunder autobombers tho. It makes the damage ridiculously high and you can clear most endgame bosses with it comfortably.

It can be used on a fire conversion chieftain as it's pretty strong with circle of anguish, as the keystone gives 17% extra fire and 13% more fire damage for the innability to use auras.
It's usually not chosen, because you can get the more damage with herald of purity, an op defensive flesh and stone (why isn't this nerfed?) or an anger aura (which do nothing on its pwn, but the watcher's eye mods for anger are busted) if you use diadem.

That's only because most people don't realize how stupid Herald of Ash scales on Purifying Flame and Wave of Conviction. Granted, not the best skills by themselves, but Purifying Flame is actually quite decent for clearing once you have enough aoe and it straight up deletes bosses. Just takes a while to get used to it.
Take an Assassin, typical crit/fire and life/es tree, two Circle of Anguish with Herald buff effect, Lone Messenger, some crit gear, a +gem bow and signal fire and you break 10 million damage already.
I did the build without Lone Messenger a few leagues back and it could easily crack 20 million with every buff up. Guardians like Minotaur would go down in ONE unleash. It's pretty bonkers. With Lone Messenger it would reach quite a bit more.
Last edited by nyderic on Sep 15, 2020, 1:37:40 PM
My point was just that with supreme ego and lone messenger, the problem cases are hatred (and maybe malevolence for some builds) and herald of ash, so it'd make more sense for those to get nerfed than for the keystones to get nerfed.
What does everyone think of the patch notes? Had kept an eye on this build during Harvest and may try it as a 2nd build after leaguestarting TR or SA for a bit.
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Mistletoes wrote:
What does everyone think of the patch notes? Had kept an eye on this build during Harvest and may try it as a 2nd build after leaguestarting TR or SA for a bit.


The divine flesh nerf is substantial. I'll have to think about it some more. It might or might not still be worth in hardcore, but for softcore I'd probably recommend skipping it. The elemental mitigation should still be fine, because after all taste of hate and wise oak provide some elemental mitigation that most builds don't have access to.

Divine flesh can still be good with major investment (e.g. dedicating two small cluster jewels to born of chaos, having max chaos res on your shield), but even just capping chaos resist without harvest is a headache. I did it in delirium league and it was worth it because divine flesh was busted enough, but not sure I'd bother anymore.

Giving up on divine flesh makes sustaining RF less comfortable, but it's still doable with good enough mana flask scaling.

As for the vengeful commander nerf, it's fine. It's just a slight dps loss. It should still be the best choice alongside doryani's lesson for the large cluster jewel. Some people stacked that notable on their medium clusters too to maximize dps; that may or may not be worth it anymore, I don't know.

Overall, the core concept of the build is safe so I'd still highly recommend.
Last edited by Niedzwiedz on Sep 15, 2020, 10:26:04 PM
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Niedzwiedz wrote:

As for the vengeful commander nerf, it's fine. It's just a slight dps loss. It should still be the best choice alongside doryani's lesson for the large cluster jewel. Some people stacked that notable on their medium clusters too to maximize dps; that may or may not be worth it anymore, I don't know.


- Doryani's lession
+ Blanketed snow
Switching these two is a 5% dps boost, assuming we're using the leech BV gem variant.

Also, the divine flesh nerf makes it mostly useless on this build now.
Transfering 50% elemental damage to chaos means mitigating 16% of elemental damage, assuming one +3% cluster jewel.

If we take shakari, we take 5% reduced chaos damage.
Wise oak grants us 18% reduced elemental damage taken, pathfinder ascendancy 6%.
Without divine flesh, we take: 100 - 18 - 6 = 76% of elemental damage.
With divine flesh however: (100 - 18 - 6)/2 + ((100 - 5)*0.68 )/2 = 70.3% o elemental damage.
It's still good, but barely. If you play without wise oak however, then it's still pretty good. If you haven't been following, this means that on this build, diving flesh mitigates 7.5% of elemental damage taken.

Is it worth it? Well, if you're chaos res capped, yeah, it costs a jewel socket and 1 point. but don't feel too bad for skipping chaos res gear and the keystone, I guess.

Edit:
Maybe it'd be better to go for corrupted soul now, that's better ehp. Not sure if the es sustain will be enough without leech though...
Idk, My pob is starting to look very different than the build showcased here. Pretty much not the same one anymore...
Last edited by Darkxellmc on Sep 16, 2020, 10:38:59 AM
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Darkxellmc wrote:


- Doryani's lession
+ Blanketed snow
Switching these two is a 5% dps boost, assuming we're using the leech BV gem variant.

Also, the divine flesh nerf makes it mostly useless on this build now.
Transfering 50% elemental damage to chaos means mitigating 16% of elemental damage, assuming one +3% cluster jewel.

If we take shakari, we take 5% reduced chaos damage.
Wise oak grants us 18% reduced elemental damage taken, pathfinder ascendancy 6%.
Without divine flesh, we take: 100 - 18 - 6 = 76% of elemental damage.
With divine flesh however: (100 - 18 - 6)/2 + ((100 - 5)*0.68 )/2 = 70.3% o elemental damage.
It's still good, but barely. If you play without wise oak however, then it's still pretty good. If you haven't been following, this means that on this build, diving flesh mitigates 7.5% of elemental damage taken.

Is it worth it? Well, if you're chaos res capped, yeah, it costs a jewel socket and 1 point. but don't feel too bad for skipping chaos res gear and the keystone, I guess.


Good reasoning. Also don't forget about the new enchantments. We've seen the 8% increased Fire modifier effect, which implies to me that we can get a cold one too.
And I'm pretty sure there will be more than one useful enchantment for armours.
Maybe a new experimental type in the jewelry slots.
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sirdond wrote:

Good reasoning. Also don't forget about the new enchantments. We've seen the 8% increased Fire modifier effect, which implies to me that we can get a cold one too.
And I'm pretty sure there will be more than one useful enchantment for armours.
Maybe a new experimental type in the jewelry slots.


I fail to see how increased cold effect on body armour has anything to do with chaos damage conversion. I'm assuming you mean chaos mod effect, for the phys taken as chaos hunter mod?
The enchant is a 1% phys taken as chaos difference. It's "good", but nothing I'll base my setup around. Also, phys damage doesn't seem to be an issue on this build.

Edit: nevermind. Due to rounding, modifier that convert 15% of damage taken need at least 7% increased effect to even be buffed. Rip.
Last edited by Darkxellmc on Sep 16, 2020, 11:12:46 AM
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Darkxellmc wrote:
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sirdond wrote:

Good reasoning. Also don't forget about the new enchantments. We've seen the 8% increased Fire modifier effect, which implies to me that we can get a cold one too.
And I'm pretty sure there will be more than one useful enchantment for armours.
Maybe a new experimental type in the jewelry slots.


I fail to see how increased cold effect on body armour has anything to do with chaos damage conversion. I'm assuming you mean chaos mod effect, for the phys taken as chaos hunter mod?
The enchant is a 1% phys taken as chaos difference. It's "good", but nothing I'll base my setup around. Also, phys damage doesn't seem to be an issue on this build.

Edit: nevermind. Due to rounding, modifier that convert 15% of damage taken need at least 7% increased effect to even be buffed. Rip.


Sorry, I didn't meant damage mitigation specifically with that example. Just wanted to mention that there will be potentially helpful mods in the league, both offensively and defensively, which we don't know about yet.

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