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" I have dot multi on almost all of my jewels as well as 1 mod on my quiver. Where else can I get more? |
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" Sorry I don't ever recall there is a rip clip which is a pure one shot, haven't seen that in ages unless the person did something really stupid like tanking shaper slam. So far I'd haven't seen a rip clip in ritual that is pure one shot. " Context matters, "You would actually take less damage from his FIRST beam of multi-hit beam if you were a deadeye." I cast remi - a very beginner friendly guide : https://www.pathofexile.com/forum/view-thread/2866127 Support me if you want to! ttv/remicaster1 Last edited by Remicaster1 on Jan 25, 2021, 7:29:21 AM
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" You could do some references with my gear if you want, I got a lot of DoT increase and DoT multi. Some parts can be found are ammy, quiver and gloves. I cast remi - a very beginner friendly guide : https://www.pathofexile.com/forum/view-thread/2866127
Support me if you want to! ttv/remicaster1 |
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" So basically get chaos multi on those and it's gucci? |
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Hello, I've been stalking ur character a bit while building up mine and I've noticed you've also linked Blast Rain to your chest is there any reason ur doing that?
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" Irrelevant. What I did was calculate the damage of ALL BEAMS. That is the total damage you would receive assuming only one beams in the 4 hit combo was affected by a ten stack wind ward. IGN: Lindon
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" Show your calculation? Anyway, I am getting kinda lazy with the argument too cus I have too much to take care of and I can't even play the game right now. I will assume you fit in fortify for the calculation purpose which makes the damage received a lot lower, which I do agree on it will have lower damage but you lose out despair curse. But mostly people wouldn't want to run a fortify flask on deadeye regardless because this is a softcore setup, so if you calculated with that your calculation is pretty irrelevant too. But my point is that deadeye defenses is not something that is really special either anyway, either you lose more damage or lose more survivability compared to PF. I'm not defending PF in anyway, I'd also have thoughts on it before but then after some digging and researches it is just nothing special in the end. I cast remi - a very beginner friendly guide : https://www.pathofexile.com/forum/view-thread/2866127 Support me if you want to! ttv/remicaster1 Last edited by Remicaster1 on Jan 25, 2021, 8:57:36 AM
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" Here you go. Just put everything down in a google sheet. One thing to note is that I haven't taken any endurance charges into consideration as they need you to be hit first before starting to regen. https://docs.google.com/spreadsheets/d/1tcswBlfRtMrvY7FZzdvb6XYMWqtoiTK4RkXt2GKIogs/edit?usp=sharing Edit after your edit: I agree with you that neither PF nor Deadeye provide any substantial amount of defence in the first place. Whether you play with a fortify flask on deadeye or not is completely up to the person behind the screen. Not my place to dictate whether they should or shouldn't do it. IGN: Lindon Last edited by ffritzell on Jan 25, 2021, 9:08:02 AM
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" I saw that your PF and Dead is both on 0.8, idk but I felt like you missed a defensive layer on PF, either fortify or wind dancer idk. Sorry my energy is drained for the whole day (it's night for me rn) and I don't want to start another argument I had like the one with Skyler last time. Anyway we landed on same conclusion anyway, fk does that matter regardless Also it's not because it's hard, it's because I am lazy. If it's hard I couldn't even do the TR calculator at the first place I cast remi - a very beginner friendly guide : https://www.pathofexile.com/forum/view-thread/2866127
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" The only defensive layer that I can think of that I didn't add is immortal call which is less damage, so it shouldn't matter. Other than that I cannot think of anything I missed. The 0.8 multiplier is only for the non-WW calculations pertaining to physical damage. There's a multiplier with WW added below that. IGN: Lindon Last edited by ffritzell on Jan 25, 2021, 9:34:54 AM
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