[3.13]🏹 Poison Barrage-VF / Scourge Arrow / TR PF | Bottled Fortify | The Tankiest Ranger + High DPS
Is there a difference in the arrangement of pods around a single target between 3 arrows and 4 arrows?
I crafted this and am using a +1 arrow quiver for a total of 4 arrows. Will having the extra arrow result in an unoptimal arrangement of pods for single target dps? Thanks for answering my queries
Is there a difference in the arrangement of pods around a single target between 3 arrows and 4 arrows?
I crafted this and am using a +1 arrow quiver for a total of 4 arrows. Will having the extra arrow result in an unoptimal arrangement of pods for single target dps? Thanks for answering my queries
No, there is no downside of having more arrow although getting more than 3 arrows doesn't further increase the spreading efficiency of the pods with regard to the position of the single target.
On the mechanic side, however, 4 arrows will improve the application of poison with more initial arrows, and thus improve clearing by an order of magnitude. Remember that the initial arrows deal very large hit DPS at stage-5 with 750% more damage, so it helps you clear the mobs much better. It's also worth mentioned that we don't rely on poison spread from dead mobs for clearing but the upfront application of poison from the initial arrows and thorn arrows. In addition, more arrows = faster Blast Rain can cap the withered stack limit = consistent SA DPS.
On a different note, some may argue that having more arrow doesn't matter in clear since Pathfinder relies on the so-called "poison prolif" to spread the poison damage. In fact, some build guides even claim that they use poison proliferation for clear. I'm surprised that this misconception has become a de facto understanding in the SA community. Poison spread as a primary clearing mechanic is not the best way to clear mobs because it requires a target to die before it can spread one poison stack to its surrounding, thus it is a very inefficient way to clear if you use it as a primary clearing mechanic. Why would you need to wait for a mob to die to kill another mob when you can kill both at the same time by applying the poisn stacks on both? Poison spread as a finishing touch is more useful, but if you have enough poison DPS, the mobs die anyway with or without the poison spread (and our build packs millions of poison DPS already). Furthermore, it was confirmed by Mark_GGG that
Is there a difference in the arrangement of pods around a single target between 3 arrows and 4 arrows?
I crafted this and am using a +1 arrow quiver for a total of 4 arrows. Will having the extra arrow result in an unoptimal arrangement of pods for single target dps? Thanks for answering my queries
No, there is no downside of having more arrow although getting more than 3 arrows doesn't further increase the spreading efficiency of the pods with regard to the position of the single target.
On the mechanic side, however, 4 arrows will improve the application of poison with more initial arrows, and thus improve clearing by an order of magnitude. Remember than the initial arrows deal very large hit DPS at stage-5 with 750% more damage, so it helps you clear the mobs much better. It's also worth mentioned that we don't rely on poison spread from dead mobs for clearing but the upfront application of poison from the initial arrows and thorn arrows. In addition, more arrows = faster Blast Rain can cap the withered stack limit = consistent SA DPS.
On a different note, some may argue that having more arrow doesn't matter in clear since Pathfinder relies on the so-called "poison prolif" to spread the poison damage. In fact, some build guides even claim that they use poison proliferation for clear. I'm surprised that this misconception has become a de facto understanding in the SA community. Poison spread as a primary clearing mechanic is not the best way to clear mobs because it requires a target to die before it can spread the one poison stack to its surrounding, thus it is a very inefficient way to clear if you use it as a primary clearing mechanic. Why would you need to wait for a mob to die to kill another mob when you can kill both at the same time by applying the poisn stacks on both? Poison spread as a killing touch is more useful, but if you have enough poison DPS, the mobs die anyway with or without the poison spread (and our build packs millions of poison DPS already). Furthermore, it was confirmed by Mark_GGG that
Thanks for the clarification, I completely overlooked the fact that additional arrows also apply to the blast rain setup. Completely agree with the "poison prolif" part, but correct me if I'm wrong on this, what the mechanic is doing is applying a stack of poison from the poisoned target that died onto nearby enemies, right? I feel like it helped a lot when fighting bosses surrounded by trash mobs, since I just tried simulacrum on this character, and after a brief second or two of stacking poisons on Kosis, he just suddenly got deleted after the mobs around him died.
Thanks a lot for the build guide by the way, it's really well written and playing this build has been a blast overall. Especially with the harvest mechanics, crafting the pieces of the build is much more achievable.
Haven't played that much this league so far, but I'm quite unlucky concerning finding currency and/or valuable items.
Level 90 1/2 right now and heven't found a single exalted orb - most valueable item so far was a div card that I sold for 50c...a little bit frustrating ;)
(Last league I had a CoC light ball assassin with 60-70ex worth of equipment)
Mapping is quiet easy/fast, even on (lower) red tier maps.
High-chaos resistance bosses can be a pain in the ass, but doable, don't take too long.
survivability is good, too - when I die it's mostly because of one-shots from bosses/metamorphs
Right now I have ca. 300 chaos in my stash and I'm not sure what to do/buy with it, what to upgrade first.
Thanks alot!
https://pastebin.com/xLMM0v6H
Push :P
Last edited by Melemakar on Jul 7, 2020, 3:33:48 AM
Thanks for the clarification, I completely overlooked the fact that additional arrows also apply to the blast rain setup. Completely agree with the "poison prolif" part, but correct me if I'm wrong on this, what the mechanic is doing is applying a stack of poison from the poisoned target that died onto nearby enemies, right? I feel like it helped a lot when fighting bosses surrounded by trash mobs, since I just tried simulacrum on this character, and after a brief second or two of stacking poisons on Kosis, he just suddenly got deleted after the mobs around him died.
Thanks a lot for the build guide by the way, it's really well written and playing this build has been a blast overall. Especially with the harvest mechanics, crafting the pieces of the build is much more achievable.
Your observation is sharp to point that out. I think it is the poison spread from Nature's Reprisal. If you kill a mob by poison damage during flask effect, it will apply one poison stack on it to its surrounding. So if you can have the boss stand in the middle of a pack of dying mobs, the former will get multiple stacks of poison when the latter dies by poison. It requires high mob density in bossfight and the positioning of the boss as aforementioned, which is not trivial apart from Simulacrum (and not easy to do even in Simulacrum since Kosis likes to jump around the arena).
Have fun with Simulacrum. Good luck with the Voices drop.
Haven't played that much this league so far, but I'm quite unlucky concerning finding currency and/or valuable items.
Level 90 1/2 right now and heven't found a single exalted orb - most valueable item so far was a div card that I sold for 50c...a little bit frustrating ;)
(Last league I had a CoC light ball assassin with 60-70ex worth of equipment)
Mapping is quiet easy/fast, even on (lower) red tier maps.
High-chaos resistance bosses can be a pain in the ass, but doable, don't take too long.
survivability is good, too - when I die it's mostly because of one-shots from bosses/metamorphs
Right now I have ca. 300 chaos in my stash and I'm not sure what to do/buy with it, what to upgrade first.
There is a beast craft that removes a random suffix and add a prefix. 33% chance to hit that dex :). This also happened to me and I managed to RNG the dex (thank god)
I don't see why you'd bother with the beast, you don't want a random prefix. An annul will do just the same, 33% chance.
I calc'd the odds before I made mine, if you get a 3rd suffix on the combine, it is 42.5% chance to get a suffix that can't be safely removed by harvest crafting. I was lucky and got one that could be removed (life regen)
I'm not sure the odds to get a 3rd suffix at all. For chaos spamming the odds of 3 suffixes should be 22.5% but I don't know if that holds true for using an awakener orb that is going to guarantee 2 suffixes off the start.
In any case, that's a tight spot to be in, as it is the only real place in the craft that you can't force your desired outcome.
So If I hit one of the suffixes that I dont want to lose, I can always Harvest craft it back by blocking prefixes/suffixes with other mods? Or is it just luck at that point? My guess is that the endurance charge mod is considered "Defense" and Frenzy are considered "Attack". I may be able to get the mods back if I can block the proper Suffixes, and get lucky.
Am I off on this? I guess Im saying I don't think the chest is totally bricked if the annul hit badly
If you annul one of the two charge related mods the chest is bricked. Technically it is possible to harvest craft "influence" mods but there's not a deterministic path forward there, and starting over will most likely be easier.
If you can't afford to start over, you could of course use it without all 3 mods. The mana cost mod can be crafted on easily enough (attack mod), it isn't the end of the world not to have one of the charge mods. You can get the same endurance charge effect from a small cluster jewel. You can get frenzy charges from bloodrage (but not on bosses, admittedly).
Haven't played that much this league so far, but I'm quite unlucky concerning finding currency and/or valuable items.
Level 90 1/2 right now and heven't found a single exalted orb - most valueable item so far was a div card that I sold for 50c...a little bit frustrating ;)
(Last league I had a CoC light ball assassin with 60-70ex worth of equipment)
Mapping is quiet easy/fast, even on (lower) red tier maps.
High-chaos resistance bosses can be a pain in the ass, but doable, don't take too long.
survivability is good, too - when I die it's mostly because of one-shots from bosses/metamorphs
Right now I have ca. 300 chaos in my stash and I'm not sure what to do/buy with it, what to upgrade first.
Thanks alot!
https://pastebin.com/xLMM0v6H
Push :P
Craft a bow. Ilvl 85 elder thicket bow base. Three socket resonator with corroded, aberrant, metallic fossils. This costs about 5c for the base and 12c for the fossils+resonator.
Your prefixes are mandatory and your suffixes can be whatever you happen to land on. You must get the more poison damage mod, after that you either need two empty prefixes or added chaos damage and an empty prefix. If you get two empty prefixes augment chaos with harvest for the added chaos damage (make sure your suffixes are full. craft something in the suffix or augment chaos twice since you have a high chance to get chaos res, etc), then craft chaos damage over time multiplier. If you get the more poison mod, chaos damage and one empty prefix just craft chaos damage over time multiplier.
The suffixes are much harder to get perfect so in the short-term just get the prefixes correct.