[3.13]🏹 Poison Barrage-VF / Scourge Arrow / TR PF | Bottled Fortify | The Tankiest Ranger + High DPS

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WolfieNa wrote:
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2_Dee wrote:

Thank you for the advice and I 100% concede that the thicket bow is better for pure dps. At this point damage isn't really an issue and I am just finding areas where I can put some preferred additional stats (movement in this case) without sacrificing too much dmg.


That makes sense. However, I think you would need to sacrifice a huge chunk of DPS with that. Having a T1 increased APS on a Thicket bow would give you ~1M more DPS than doing the same on a slow Maraketh bow due to the difference in base APS. This was from my quick check PoB-crafting T1 APS on your current Thicket bow vs. on a Maraketh bow with the same stats; other stats were based on your profile.

Btw, if you look for where to squeeze stat juice, I guess the life leech from chaos damage on your amulet is a good candidate.



Very good points, I will look into getting the base. Crunching the numbers on POB it is still about a 600k dps increase from my current bow.

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bahamut458 wrote:
End goal chest will be a Carcass Jack, been double corrupting them all league. The general consensus is that Quill Rain will perform as well as the +3 bows at a much lower cost.
"The general consensus" is basically 1 youtuber and his fans.

+3 bows cost from around 100c for budget version to 7-10ex for the finished version. Double corrupted carcass with 6 link, correct colours and correct corruptions is easily worth 40ex+ or a league worth of spamming temple corruption chamber and not getting it. At the moment of me writing this there's one listed for 80ex and wrong colours too.


While the bow craft is extremely deterministic and the biggest RNG element can be lowered with harvest atm.

I really don't know how this guy is peddling this setup as "cheaper".

Also even people who follow that build and have quill rain on poe.ninja still wear lvl 4 empower and lvl 21 tr gem. And have at least single good corruption on chest. Otherwise the dps WILL feel weak.

There are some semi-cheap single corrupted carcass on the market but the price of 1850 vaals to fix the gems / links is around 10ex, another 3,5ex for the fusings not counting jewellers and chroms.

And until you can make a leap from a plain chest to the chest corrupted with gem level bonuses there's literally no intermediate step to boost dps.

The final result might be comparable, but the way to achieving it is needlessly convoluted and paved with extra obstacles. In the end by trying to be different just to prove "pathfinder is as good as trickster" he will accomplish the opposite because people who fail at corrupting the chests will probably end up abandoning the build with the conclusion "I don't know what's wrong but the damage was too low". Which saddens me because I love pathfinders and I love chaos skills.

Also there's nothing really against using a +3 bow that should on average cost 4 fossil crafts for around 15-20c a try and then if you succeed on corrupting the chest, swapping back to quill rain. Give it a try, if you don't like it, you can always go back to quill rain and resell a +3 bow to tricksters, there was a person few days ago claiming he paid 1ex for such. So you don't lose anything.
On the subject of bows, I'm trying to decide if this one is "done":


Basically thinking about whether it is worthwhile to remove crit (I have the plant craft banked) and try to add attack mod to hit extra arrow or accuracy. That has the potential to make it worse though, as there's a few attack mods I could hit that couldn't be removed again safely. (accuracy/light radius, bleed, chance to blind)

Honestly it is pretty good, the crit isn't wasted, just not ideal.

edit:
Odds of -
extra arrow: 4%
T3 or better accuracy: 11%
a mod I can't safely remove: 41%
Last edited by magicrectangle on Jul 6, 2020, 4:51:27 PM
Finished crafting my chest. It... turned out well.


Got pretty lucky with the life mod, hit it first try.

Now, keep the 221 evasion I'm getting from 30% quality, or turn it into 15 life?
Hey guys, looking for a little guidance here. Just finished slamming my Chest and I got:



I think I can remove the Evasion with a Harvest "Remove Defensive Mod" Craft. I'm wondering how to lose the Dex. I was thinking "Remove Non-Phys, add Phys" Harvest Craft but I'm worried it will remove one of the suffixes I don't want to lose.

Thoughts?
Last edited by Nottherealjoshd on Jul 6, 2020, 7:22:50 PM
Can somebody kinda give me some advice on how to craft this further, ELI5 style?




I'm planning to mastercraft DOT, but I'm kinda clueless on what to do exactly after that, never been the crafter type guy. Oh and btw I'm playing since 2013 and I got my first ever 6link with fusing spam (ehmm took 9 lol) , got the well connected at last :)

On the other note I'm enjoying the build, I have really crappy gear atm but leveling was smooth and I'm dipping into t5-6s with no problem at all.
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Hey guys, looking for a little guidance here. Just finished slamming my Chest and I got:



I think I can remove the Evasion with a Harvest "Remove Defensive Mod" Craft. I'm wondering how to lose the Dex. I was thinking "Remove Non-Phys, add Phys" Harvest Craft but I'm worried it will remove one of the suffixes I don't want to lose.

Thoughts?


There is a beast craft that removes a random suffix and add a prefix. 33% chance to hit that dex :). This also happened to me and I managed to RNG the dex (thank god)
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bomii wrote:
There is a beast craft that removes a random suffix and add a prefix. 33% chance to hit that dex :). This also happened to me and I managed to RNG the dex (thank god)

I don't see why you'd bother with the beast, you don't want a random prefix. An annul will do just the same, 33% chance.

I calc'd the odds before I made mine, if you get a 3rd suffix on the combine, it is 42.5% chance to get a suffix that can't be safely removed by harvest crafting. I was lucky and got one that could be removed (life regen)

I'm not sure the odds to get a 3rd suffix at all. For chaos spamming the odds of 3 suffixes should be 22.5% but I don't know if that holds true for using an awakener orb that is going to guarantee 2 suffixes off the start.

In any case, that's a tight spot to be in, as it is the only real place in the craft that you can't force your desired outcome.
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On the subject of bows, I'm trying to decide if this one is "done":


Basically thinking about whether it is worthwhile to remove crit (I have the plant craft banked) and try to add attack mod to hit extra arrow or accuracy. That has the potential to make it worse though, as there's a few attack mods I could hit that couldn't be removed again safely. (accuracy/light radius, bleed, chance to blind)

Honestly it is pretty good, the crit isn't wasted, just not ideal.

edit:
Odds of -
extra arrow: 4%
T3 or better accuracy: 11%
a mod I can't safely remove: 41%

That's a keeper. You can try to gamble if you want by remove crit and augment speed. You may end up having projectile speed, which is not a bad thing since it helps both SA and Blast Rain.

If you want a better bow, I'd suggest that you get another base to craft. Some with poison prefix and +1 arrow like this


The reason you should aim for +1 arrow on bow (only if you can and want to min-max your gears, not mandatory) is that it makes Quiver crafting much easier for double DoT multi, i.e. chaos DoT multi + DoT multi and an extra slot for utility.
Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574
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Last edited by WolfieNa on Jul 7, 2020, 12:14:17 AM
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bomii wrote:
There is a beast craft that removes a random suffix and add a prefix. 33% chance to hit that dex :). This also happened to me and I managed to RNG the dex (thank god)

I don't see why you'd bother with the beast, you don't want a random prefix. An annul will do just the same, 33% chance.

I calc'd the odds before I made mine, if you get a 3rd suffix on the combine, it is 42.5% chance to get a suffix that can't be safely removed by harvest crafting. I was lucky and got one that could be removed (life regen)

I'm not sure the odds to get a 3rd suffix at all. For chaos spamming the odds of 3 suffixes should be 22.5% but I don't know if that holds true for using an awakener orb that is going to guarantee 2 suffixes off the start.

In any case, that's a tight spot to be in, as it is the only real place in the craft that you can't force your desired outcome.


So If I hit one of the suffixes that I dont want to lose, I can always Harvest craft it back by blocking prefixes/suffixes with other mods? Or is it just luck at that point? My guess is that the endurance charge mod is considered "Defense" and Frenzy are considered "Attack". I may be able to get the mods back if I can block the proper Suffixes, and get lucky.

Am I off on this? I guess Im saying I don't think the chest is totally bricked if the annul hit badly

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