3.11 | Carry Me Golems | Carrion/Stone Golem Elementalist | Very Tanky and High DPS summoner
Hi, can anyone help me see why my carrion golem's POB so low? Even when i try put 21/20 impale and all 20 quality its only showing top like 50k dps. My build is not exactly same with the guide but mostly similar https://pastebin.com/a1wLa3hz
|
|
Following this build this league. Burned out running Specters for the 47th time, then did zombies and hated the damn moaning sounds. Ran a vortex Occultist to flesh out the atlas now I'm going to play with Golems for the first time ever.
Couple of questions: Does Paragon of Calamity do anything for us except the 8% reduced damage taken? Does Pendulum of Destruction do literally anything? I think PoB isn't calculating Carrion Golem's damage correctly. For my currently (admittedly) gimp build I'm sitting at 200k dps per carrion but 885k dps per stone (slam). That doesn't seem right. Is it? I'm currently using carrion cause I'm more worried about clearing but if these numbers are right maybe I should switch to Stones? Thanks! |
|
if you load up op's pob or mine you'll see a flask and my amulet have changes made to include what pob is not via thread of hope and etc.
(spectre variant) _Animate Guardian+Arena Master Aquamarine Flask Quality: 20 LevelReq: 27 Implicits: 1 Creates Chilled Ground on Use Minions have 15% more damage Culling Strike Fortify Minions have 15% increased movement speed Mininos Minions have 24.5% increased attack speed Wrath Charm Citrine Amulet Unique ID: 916bfdcf80217ded8202a4ba1523b489a918507e3e8add39f66bc01546c8b4ae Item Level: 85 LevelReq: 65 Implicits: 2 {crafted}Allocates Ravenous Horde +28 to Strength and Dexterity 9% increased Strength +65 to maximum Life +15% to all Elemental Resistances +1 to Level of all Intelligence Skill Gems +1 to Level of all Physical Skill Gems {crafted}+1 to Minimum Endurance Charges ..Divine Flesh mods.. Minions deal 27% Increased Damage Minions have 19% Increased Maximum Life +8% to all Elemental Resistances +4% Chance To Dodge Spell Hits ..Thread of Hope mods.. Allocates Constitution 4% Reduced mana reserved Allocates Leadership Last edited by rageface1355 on Jul 17, 2020, 5:03:23 PM
|
|
" My calc has you at 89k. In configuration tick enemy is maimed and enemy is bleeding if awk gem then intimidated as well. |
|
Do I need to have the flesh offering´gem to activate it? Or just having the enchantment on the helmet is enough? in the POB the gem is not mentioned as such in any item.
| |
Definitely going to have to try this build next league
| |
Added a plant crafting for cluster jewel section. It's really easy, not worth buying from players unless it's very close to the price of the base jewel.
" 1. Also gives +6% all res, but yes, only 8% reduced dmg. Which is decent, but not amazing 2. Increases AOE of our aura, like blood stance and pride. Not that amazing either If this doesn't sound appealing you can take beacon of ruin for 19.5% minimum shocks. Good damage increase Now you might be tempted to look for another ascendency because the last 2 notables are kinda bleh. But don't be fooled, elementalist provides golem buff effecriveness PER golem. That's why we're so tanky, stone and chaos golem buffs are hugely buffed. We also get more damage, because +2 max golems compared to other ascendencies. Last edited by FoldedCorner on Jul 17, 2020, 9:43:48 PM
|
|
<deleted duplicate post>
Last edited by Chima on Jul 18, 2020, 5:55:29 AM
| |
" Too funny, I finally figured this out myself today... very helpful seed crafting suggestions. Personally, I've bought the 9 passives Large Cluster Jewels ilvl 50-67 instead; they're significantly cheaper (40c-ish vs. 180c+), and still only require 7 skill points when having 3 notables (Renewal, Rotten Claws, & Call to the Slaughter)... I just skip Call to the Slaughter and it's small passive. Last edited by Chima on Jul 18, 2020, 2:14:30 AM
| |
Hi, I am having issues dealing with physical damage taken with this build. Despite having that much physical reduction from Brass Dome and Chaos Golem, I still have plenty of moments getting killed by mobs or bosses that deal physical damage.
So, how is that OP saying the build is tanky when physical damage taken is so rippy? One of of the effed up moment when mobs with "allies have extra substantial physical damage" killed you in less than a second. Last edited by retardirt on Jul 18, 2020, 5:36:02 AM
|