3.11 | Carry Me Golems | Carrion/Stone Golem Elementalist | Very Tanky and High DPS summoner

I have a question. How do you stop your golems from dying to the poison pool in the middle of the hunter boss fight?
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I have a question. How do you stop your golems from dying to the poison pool in the middle of the hunter boss fight?


I had the same problem.

1) Get damage. If you kill him fast, your minions don't have time to die.
2) Get regen on minions
3) Get life leech on minions
4) Get chaos resistance on minions

Check my profile and my medium cluster jewels. I have two Dread March notables just because of these problems. And I have three Renewals (those are mainly for dps, but regen helps a bit too. Of course Primordial Harmonies give a lot more regen).

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rageface1355 wrote:
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retardirt wrote:
Hi, I am having issues dealing with physical damage taken with this build. Despite having that much physical reduction from Brass Dome and Chaos Golem, I still have plenty of moments getting killed by mobs or bosses that deal physical damage.

So, how is that OP saying the build is tanky when physical damage taken is so rippy?

One of of the effed up moment when mobs with "allies have extra substantial physical damage" killed you in less than a second.


Well, before calling out the op or others you could ask nicely what you are doing wrong? That being said... perusal of your pob shows some interesting things..
Toss some blessed orbs on your amulet and ring.

your phys damage reduction is at 84% not 90%. (so it seems phys damage reduction isn't what's killing you.)
your life is at 4600hp. (damage seems much bigger when small hp pool.)
sometimes the best defense is a good offense. (gems have no quality)
Get rid of the rare jewel only rare jewel should be an abyssal jewel in vise.
Molten shell is kind of meh id swap to cwdt 20 steelskin till u stop getting one shotted.

again if dieing to phys damage why is second curse punishment? change to enfeeble or temp chains.
Swap out your belt can get a vise with better res for a small handful of chaos this point in league. ( or at least a leather belt)
(or delve a little and throw pristine + aberrant on i86 vise with 20% life mana from 4 fertile catalyst(scour so white then voila apply catalyst)
maybe change one of your anointments.
I don't think your dying cause of just physical damage even your hat has % phys taken as cold damage.
tree says your 5% chaos res over max. remove one of the 4% life nodes with chaos res for a 5% life node. or get heart and soul and add the 2nd mana life node.
You're not using a forbidden taste flask.

Your flasks only one has 7% quality. (baubles are cheap and easy and help a lot.)
Get a move speed flask.

Your flasks have unnecessary mods such as remove shock cannot be shocked and ignited. Check your character tab and you will see you are immune to elemental ailments.

You can hit up hillock for some 24-28% quality enchants on gear.
You could use Sand Stance when not at boss.
Get a +2 minion gem and even level 16 minion life hat if minions dieing is an issue. (waste if both enchants are to keep golems alive.)
Are you using the correct gods in pantheon? (did you divine vessel the extra bosses?)

your chaos res is at 75% higher will give less damage taken. ( i dont think your problem is only phys damage or you'd die to porcupine mobs)
A lot of your gear is missing enchants(harvest, lab), quality(boots flasks, etc. ), catalyzation and cassia anointments.

Why would you anoint grave intentions? because minions are linked with brutality they don't deal the extra chaos damage from unholy might and if your minions are dieing (add quality to your golem gems should be a non-issue.)

Why are you running a double curse setup? Your amulet, armor or tree doesn't give a second curse.

Using this build at early level 74 league start I was blowing up t16s. (not as tanky but I got them done).

Check map tier and mods. Are there curses lowering your defenses? Additional map mods making mobs more tanky and is your dodge, block life regen etc affected?

How is your playstyle convocate much? Flask much? Do you use flesh offering/ curses?

Again before tossing out some flames of hate maybe take a look at yourself before blaming others.

I'm sure there is other things I can critique or suggest but this is what my non-caffeinated addled brain came up with a quick glance.
Still sane exile?
(edited for typos)


Well, before jumping to conclusions, maybe consider the words used not exactly offensive, but genuine question?

I would have worded it like "why would op said its tanky when its far from it" or like "why the fuck its not even working" to begin with. I used 'how'. I guess your world is different.

All in all, I do appreciate the pointers given, and I thank you for it.

First para, I never said I'm capped but ok. You might missed out those rare jewels to make up stats requirement for dex and chaos res. They are there to make the build works on a budget. Temporary stuff.

Punishment is there to prep for awakened curse on hit. Guide did not suggest temp chain or enfeeble on the assumption the suggested mitigation is enough. Yeah I can add forbidden taste, tho that won't stop getting hit n died in less than a second.

Minion is tanky af so no issue on them unless more damage. Grave intention is just there cos it was there when I got it.

Missing enchants are just touch ups, not core elements of the build anyway.


Again, you need to differentiate flaming and simple questions. Last part of my first post was my personal frustration, no part is aiming at anyone, if you didn't notice. Lel
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retardirt wrote:
Hi, I am having issues dealing with physical damage taken with this build. Despite having that much physical reduction from Brass Dome and Chaos Golem, I still have plenty of moments getting killed by mobs or bosses that deal physical damage.

So, how is that OP saying the build is tanky when physical damage taken is so rippy?

One of of the effed up moment when mobs with "allies have extra substantial physical damage" killed you in less than a second.


My guess is, its the map affix u running which most likely have "extra phy dmg as fire/cold/light dmg". u will likely get one shot in pack of porcupine with those affix. Try map with and without the mention affix, u will see different in dmg taking bcoz we more superior in phy dmg reduction.
Last edited by Zeyong81 on Jul 18, 2020, 11:18:09 PM
I've started playing the stone golem variant and the pob has Call to Arms and Enduring Cry. I'm lost.. What gems should I be using ? There is no warcry in the gems section. There are also more gems in the "gems" section than actual slots... can someone help?
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ezarurazvan wrote:
I've started playing the stone golem variant and the pob has Call to Arms and Enduring Cry. I'm lost.. What gems should I be using ? There is no warcry in the gems section. There are also more gems in the "gems" section than actual slots... can someone help?


Forum gem section outdated 3.10.You just need follow updated pob skill gem section, then u will see enduring cry gem in weapon2.
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Zeyong81 wrote:
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retardirt wrote:
Hi, I am having issues dealing with physical damage taken with this build. Despite having that much physical reduction from Brass Dome and Chaos Golem, I still have plenty of moments getting killed by mobs or bosses that deal physical damage.

So, how is that OP saying the build is tanky when physical damage taken is so rippy?

One of of the effed up moment when mobs with "allies have extra substantial physical damage" killed you in less than a second.


My guess is, its the map affix u running which most likely have "extra phy dmg as fire/cold/light dmg". u will likely get one shot in pack of porcupine with those affix. Try map with and without the mention affix, u will see different in dmg taking bcoz we more superior in phy dmg reduction.


Oh good point. How is that extra damage calculated? And how to better mitigate this?

Since armour do badly against big phys hits, would it be better to go for astral plate with 15% phy to fire? But yeah, though that'd be sacrificing tanking small hits on top of extra damage from crit damage taken. Is there a sweet spot?
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rageface1355 wrote:
Don't use a shield use a bow and quiver

easy way to get tons more damage, life and +2% max chaos res on quiver and the dex we lack from tree ... putting you at 87 then born of chaos to 90% if u want...

Want easy fortify? pop an ag with kingmaker in ur +3 minion hat problem solved also gives minions fortify. (bonus)


Want a 3rd or 4th spectre? 21 gem or raise spec boots.


I haven't had much time to play this league (Healthcare worker during a pandemic....), so I think i'm going to work on min maxing this char instead of trying to roll a a new one. Especially since harvest crafting makes long-term crafting projects doable. I'm probably going to switch to your build once I get a suitable ammy and bone helm. A few questions, if you don't mind.

1) Do you think the Crab Armor is better than Brass dome in the absence of the sweet double corrupt?

2) I see that you cut impale out of your 6 link and decided to go 3x rotten claws on clusters. Would you still recommend that if I am willing sacrifice some clear speed for Boss DPS?

3) In your opinion, is a +2 minions/lvl 20 minion life elder bone helm good enough to make the switch away from chain? I'm probably going to craft one of those and then might just save up a bunch of ex to get a +3 pseudo-6-link

4) In general, does your build maximize boss DPS or clear speed? Or are you min-maxed enough that they're both off the charts?

Thanks!
i run ruby/topaz/sapphire/basalt to just shrug off most dmg that gets thrown at you (only thing that i avoid because of dmg is -max with double phys as ele rolls since its too much spike dmg to be comfortable) and then a forbidden taste for emergency recovery if something manages to somehow get through all that. ive found the only things that are remotely dangerous are dd and mobs that do ground targeted aoe that can overlap (those solaris ribbons on multi proj maps can spell your immediate death even with flasks up if enough of them shoot before they get blown up by your golems). solved the issue of dd with a cwc+offering setup but i just have to play around the ground aoe mobs by not making a beeline towards them like i do for every other mob lol.
Hi Everyone,

Im playing this atm, but for reasons i die really fast vs. Lightning Damage / physical and im at the end of my knowledge. Could someone maybe help me what am i doing wrong ?

Charackter name : Majin_Cumcumber

https://www.pathofexile.com/forum/view-thread/2826004
Last edited by yildirim123 on Jul 22, 2020, 10:31:54 AM

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