EA 3.9 Ignite -- Cap Your Damage

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xWoodyWoody wrote:
Hi, in your videos you have 0/0 mana and use life instead of mana for your skills. But in your in Path of Building is nothing where it comes from? It seems like you have Blood Magic in your videos?


Older weaker setup. Build has improved immensely since then.
Undisputed best alpha tester since Awakening beta.
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flojo86 wrote:
Are you sure that your combustion setup works? It says "lowers the the resistance if ignited by supported spell". The supported spell is WoC. Doesn't the ignite get overwritten by the one of your EA, hence nullifying the effect of combustion?


I did some testing a while ago which indicated it was working, but you could be right.
Undisputed best alpha tester since Awakening beta.
Damage calculator will continue to be updated based on comments/updates to PoE. Comments are now enabled for anyone with suggestions/fixes that need to be made.
Would u recommend the damage gem setup youre using atm?

The one with gmp
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Tobinator wrote:
Would u recommend the damage gem setup youre using atm?

The one with gmp


Expensive but pretty good, you can sub in awakened burn for awakened gmp at a savings of 95% or so.
Undisputed best alpha tester since Awakening beta.
Maybe i did not see, but you dont have stun immunity and what doing against chilled/frozen?
i really dont need 100% accuracy for this build?
did you swap elemental damage with attack skills on the clear setup and burning damage on single for unbound ailments?
Last edited by redslugah on Jan 11, 2020, 6:56:11 AM
Isn't GMP missing in your new Clear gem setup?
I searched about half the whole forum and read whole guide, but 2 things on the skilltree I don't understand:

- why minion instability? Did I overlook any minion?
- why crystal skin? You overcapped resists easy and are immune to ailments due to being pathfinder?

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