EA 3.9 Ignite -- Cap Your Damage
" Thank you i'll make the updates! Appreciate your help. |
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" I checked in POB for quick calcs and wasn't really too convinced in pursuing +2 amulets. It seemed that fire damage over time multiplier and crafted WED would be equivalent and easier to land with other useful stats. Undisputed best alpha tester since Awakening beta.
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First of all great job man!
Now a question, how important is the jewel with extra projectiles in totems? Would it be big dps lost if you go for a rare with AS/LIFE etc? | |
" Its a pretty big deal. You could cut it but I do not recommend. Undisputed best alpha tester since Awakening beta.
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ok thanks man! feel free to check my profile and suggest my next big upgrade, got 4 ex left atm. doing really great already , T16 maps are ez pz...
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can some1 help what i need to do next?
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Guys, I was lucky enough to get this wonderful ring for 7 exalts.
Please tell me, does "Life gain on Hit" matter for this build if we use Quill Rain? So far, I don't feel much of a change before I put it on... Does anyone else use this? Who has experience using "Life gain on Hit"? В темноту назад и в низ! Last edited by Hasanderson on Jan 9, 2020, 2:51:34 PM
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I remember talking to you about how the build didn't want to ignite Hydra at all and I ended up killing the boss by just the actual explosions. Turns out, it was probably due to putting too many arrows into the boss. I'm not playing the build anymore but others are having the same issue.
https://old.reddit.com/r/pathofexile/comments/em7z1z/explosive_arrow_couldnt_ignite_boss_even_with_101/ | |
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Ok, thx for your explanation about the +2 amulet.
Im absolutely deleting the end game, but incursions, legions and blights are hard to clear in time, so im going to work on my clear setup for now. |
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