EA 3.9 Ignite -- Cap Your Damage

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Brenovisky wrote:
Yes! Just ascended the Merciless lab right now and saw the node, awesome!

I saw you pick Hardened Scars, for fortify. How does it works? I mean, you use the hybrid flask, but it will stop beign up soon as your life os full, no? If that's true, you only have fortify for the duration of flask's life regen. Is this logic correct?

Sorry bothering you, but I'm lvling a toon based on your build, some things I can't notice by myself.


Foreboding Hybrid of ___ will persist until the flask expires. Foreboding rewards the mana recovery rate at the end of the flask effect, so the flask does not expire as it still has to do something at a later time, even when at maximum life/mana. It won't continue recovering life at maximum.

The Order modifier I have on the flask however, will persist even on reaching full life. This means, on reaching full life the "Leech" is not wiped until the flask expires.
Undisputed best alpha tester since Awakening beta.
Friends, help. What have I done wrong? Very low stripping speed, rare mobs are simply indestructible without switching to a single bunch.

Насчет контрактных - есть такие стримерки, на балансе у ГГГ и судя по количеству твоих постов буквально в любой неудобной теме - ты стремишься таким же стать © Melaviy
I've just recently tried this build and I'm really liking it so far. I ended up going with Ontop's version to be tankier versus Awakener (which was pretty hellish to gear), and I have a question about Ontop's choice of helm enchant and benchcraft.

Ontop crafted the 140% increased duration of ailments on focus, which is basically the equivalent of 6 passive points and the helm enchant (+90% duration on tree and 40% duration on helm enchant). He thus basically has 6 passive points and 15% attack speed enchant instead of the triggering on focus of Flammability and Wave of Conviction + Combustion. Since Awakener (and other bosses) have a very slight window to hit you while you're applying fuses and awaiting detonation, might it be better to just put WoC and Flammability on CWDT and ditch the trigger on focus for the massive 140% duration craft?

The additional benefit of this is not having the duration nodes and enchant messing with trash clear.
Last edited by DicemanX on Jan 1, 2020, 1:30:55 AM
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DicemanX wrote:
I've just recently tried this build and I'm really liking it so far. I ended up going with Ontop's version to be tankier versus Awakener (which was pretty hellish to gear), and I have a question about Ontop's choice of helm enchant and benchcraft.

Ontop crafted the 140% increased duration of ailments on focus, which is basically the equivalent of 6 passive points and the helm enchant (+90% duration on tree and 40% duration on helm enchant). He thus basically has 6 passive points and 15% attack speed enchant instead of the triggering on focus of Flammability and Wave of Conviction + Combustion. Since Awakener (and other bosses) have a very slight window to hit you while you're applying fuses and awaiting detonation, might it be better to just put WoC and Flammability on CWDT and ditch the trigger on focus for the massive 140% duration craft?

The additional benefit of this is not having the duration nodes and enchant messing with trash clear.


Ah you have a little confusion with duration of elements on focus. It does not work that way. There will be an increase in dps due to faster burns on belt and other sources, but not on the same level as increased skill effect duration. Increased skill effect duration increases the delay of the explosion and not actually the ignite, allowing for further stacking of fuses.

You absolutely can run the other focus craft though on my setup at the cost of increased duration on MS/VMS, which isn't the biggest of deals. What would happen is Flesh and Stone would migrate to gloves, and the red gem could then just be CWDT.

That is what I would change, if its needed for some reason.

The duration actually helps to some extent with trash clear, as you can reach higher stacked ignites in clear setup. 1.33s delay isn't actually that bad in my experience.

Both playstyles should work.
Undisputed best alpha tester since Awakening beta.
Last edited by Rhaegar_G on Jan 1, 2020, 1:49:42 AM
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Rhaegar_G wrote:

Ah you have a little confusion with duration of elements on focus. It does not work that way. There will be an increase in dps due to faster burns on belt and other sources, but not on the same level as increased skill effect duration.


Hmm, not sure if I follow. Here's how I understand it:

Let's suppose we compare 100% increased skill effect with 100% increased ignite duration.

100% increased skill effect will allow you to stack double the number of fuses, and thus deal double the damage. 100% increased ignite duration will also double the damage, because it will double the time that the ignite is in effect without changing the dps. The end result is the same damage dealt over the same amount of time.

Therefore, aren't they effectively equivalent? Am I misunderstanding how increased ignite duration works?
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DicemanX wrote:
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Rhaegar_G wrote:

Ah you have a little confusion with duration of elements on focus. It does not work that way. There will be an increase in dps due to faster burns on belt and other sources, but not on the same level as increased skill effect duration.


Hmm, not sure if I follow. Here's how I understand it:

Let's suppose we compare 100% increased skill effect with 100% increased ignite duration.

100% increased skill effect will allow you to stack double the number of fuses, and thus deal double the damage. 100% increased ignite duration will also double the damage, because it will double the time that the ignite is in effect without changing the dps. The end result is the same damage dealt over the same amount of time.

Therefore, aren't they effectively equivalent? Am I misunderstanding how increased ignite duration works?


Doesn't take into account ignite can just be refreshed, as the delay window is shorter than the duration. 100% ignite duration does not double the dps, just the total damage it can deal. If the ignites are continuous, it does not matter apart from ignite acceleration.
Undisputed best alpha tester since Awakening beta.
Last edited by Rhaegar_G on Jan 1, 2020, 2:36:47 AM
can i use amulet with increasd 25% fire damage instead of 15% fire over time multiplier instead? over time amulet is too expensive
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rlc1001 wrote:
can i use amulet with increasd 25% fire damage instead of 15% fire over time multiplier instead? over time amulet is too expensive


Yeah, just use a elemental damage with attacks amulet until you can afford. I recommend buying the cheapest non-corrupted iL83 hunter amulet, doing vendor recipe to turn it into an onyx, and then rolling with scorched instead of buying.

Undisputed best alpha tester since Awakening beta.
thank you for your advice!
use scorched fossil for amulet ,always have "Adds # to # Fire Damage to Attacks "

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