EA 3.9 Ignite -- Cap Your Damage

A second Awakener kill posted... turns out I'm retarded and have no cold/light roll on gear after changing some items around so EE was giving him resist. This one is much cleaner.
Undisputed best alpha tester since Awakening beta.
Your dps calcs don't take into account the action speed penalty of barrage so it's off by quite a large amount since you're up to 13~ish projectiles.

Otherwise, I suspect this build will be nerfed hard soon especially since it seems like the network's handling of ignite fuses was never meant to support into the hundreds and giving that hellishly annoying bugged you raised.

Also out of curiosity, I've been doing a similar build before the initial large patch (the auto organ pick-up patch) and never had the ignite stall bug. Did you experience the same? It's only ever happened since that patch.
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dholdy wrote:
Your dps calcs don't take into account the action speed penalty of barrage so it's off by quite a large amount since you're up to 13~ish projectiles.

Otherwise, I suspect this build will be nerfed hard soon especially since it seems like the network's handling of ignite fuses was never meant to support into the hundreds and giving that hellishly annoying bugged you raised.

Also out of curiosity, I've been doing a similar build before the initial large patch (the auto organ pick-up patch) and never had the ignite stall bug. Did you experience the same? It's only ever happened since that patch.


Nah, they do. It downscales APS in POB localidentity fork (Never use vanilla POB) and in game.

https://github.com/LocalIdentity/PathOfBuilding/wiki/Installing-this-Fork

Also yes, I did experience the same.
Undisputed best alpha tester since Awakening beta.
Last edited by Rhaegar_G on Dec 31, 2019, 7:00:03 PM
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Rhaegar_G wrote:
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dholdy wrote:
Your dps calcs don't take into account the action speed penalty of barrage so it's off by quite a large amount since you're up to 13~ish projectiles.

Otherwise, I suspect this build will be nerfed hard soon especially since it seems like the network's handling of ignite fuses was never meant to support into the hundreds and giving that hellishly annoying bugged you raised.

Also out of curiosity, I've been doing a similar build before the initial large patch (the auto organ pick-up patch) and never had the ignite stall bug. Did you experience the same? It's only ever happened since that patch.


Nah, they do. It downscales APS in POB localidentity fork (Never use vanilla POB) and in game.

https://github.com/LocalIdentity/PathOfBuilding/wiki/Installing-this-Fork

Also yes, I did experience the same.


Ah okay, my bad on that. Didn't realize the fork worked for barrage. Been using the vanilla pob.

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dholdy wrote:
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Rhaegar_G wrote:
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dholdy wrote:
Your dps calcs don't take into account the action speed penalty of barrage so it's off by quite a large amount since you're up to 13~ish projectiles.

Otherwise, I suspect this build will be nerfed hard soon especially since it seems like the network's handling of ignite fuses was never meant to support into the hundreds and giving that hellishly annoying bugged you raised.

Also out of curiosity, I've been doing a similar build before the initial large patch (the auto organ pick-up patch) and never had the ignite stall bug. Did you experience the same? It's only ever happened since that patch.


Nah, they do. It downscales APS in POB localidentity fork (Never use vanilla POB) and in game.

https://github.com/LocalIdentity/PathOfBuilding/wiki/Installing-this-Fork

Also yes, I did experience the same.


Ah okay, my bad on that. Didn't realize the fork worked for barrage. Been using the vanilla pob.



It still has bad habit of importing wrong gem. I'm writing a build guide overhaul in a text editor RN. It will clarify a lot of the things tripping players up.
Undisputed best alpha tester since Awakening beta.
Rhaegar, I've noticed Flesh and Stone in the new Build, could you explain to me hows it works on this build? You truly just want the stances or there is something else?
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Brenovisky wrote:
Rhaegar, I've noticed Flesh and Stone in the new Build, could you explain to me hows it works on this build? You truly just want the stances or there is something else?


Blind Aura.

It also reduces damage from far away targets, so like the Awakener beam.

Simple example: ~8000 life * 1.11 = 8880 life. It is pretty relevant.
Undisputed best alpha tester since Awakening beta.
Last edited by Rhaegar_G on Dec 31, 2019, 10:24:03 PM
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Rhaegar_G wrote:
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Brenovisky wrote:
Rhaegar, I've noticed Flesh and Stone in the new Build, could you explain to me hows it works on this build? You truly just want the stances or there is something else?


Blind Aura.

It also reduces damage from far away targets, so like the Awakener beam.

Simple example: ~8000 life * 1.11 = 8880 life. It is pretty relevant.


Got it. Ty!

And how does the build remove freeze? None of the flasks mods is "heat".
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Brenovisky wrote:
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Rhaegar_G wrote:
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Brenovisky wrote:
Rhaegar, I've noticed Flesh and Stone in the new Build, could you explain to me hows it works on this build? You truly just want the stances or there is something else?


Blind Aura.

It also reduces damage from far away targets, so like the Awakener beam.

Simple example: ~8000 life * 1.11 = 8880 life. It is pretty relevant.


Got it. Ty!

And how does the build remove freeze? None of the flasks mods is "heat".


Pathfinder gets every elemental ailment immune while flask is active. Pressing any flask removes bleed, jewel corrupt gives corrupted blood immunity, and pantheon gives poison immunity.
Undisputed best alpha tester since Awakening beta.
Yes! Just ascended the Merciless lab right now and saw the node, awesome!

I saw you pick Hardened Scars, for fortify. How does it works? I mean, you use the hybrid flask, but it will stop beign up soon as your life os full, no? If that's true, you only have fortify for the duration of flask's life regen. Is this logic correct?

Sorry bothering you, but I'm lvling a toon based on your build, some things I can't notice by myself.

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