Development Manifesto: Balance in Path of Exile: Conquerors of the Atlas

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GangstahBH wrote:
May be an unpopular opinion but i feel the change to multi modding is one of the best changes made for this league from what we have seen so far

If we can craft 3 mods,yeah.
If we can only craft 2 (3 with multimod itself) then no. 2 exalted for 1 extra mod is not a good change.
So basically....

You took bow builds...buffed skills nobody used or very few and nerfed those that people preferred to play (not just out of necessity but hey I actually enjoyed Tornado shot)

Then...because it is supposedly a "bow meta" you nerf multi-modding because +1,+2 and why exactly?

Obviously multimodded bows would have been the way to go this league. I was actually looking forward to that since I finally understand how to do stuff.

Well. Ima gonna let others play "archer" builds. Gonna stick to my personal favourite.

Not very happy.
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GangstahBH wrote:
May be an unpopular opinion but i feel the change to multi modding is one of the best changes made for this league from what we have seen so far
Why?
Exilecon: man GGG devs are so awesome, they really know and love the game

Balance Manifesto: man wtf, GGG devs have no clue what they are doing RiP game

Gotta love the overreactions
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xxANGAxx wrote:
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GangstahBH wrote:
May be an unpopular opinion but i feel the change to multi modding is one of the best changes made for this league from what we have seen so far
Why?


Probably because he doesn't play end game, so no one should. All his chars are low level/poorly geared. Multi modding is somewhat end game crafting, and he hasn't played to that point yet.

The nerf mongers just want shit ruined, because they watched Twitch and think that a pve arpg needs to be balanced like a fuckin moba.

I'm not in love with multi modding, but they didn't introduce an alternative. They actually made high ilvl Elder/Shaper bases and uniques even harder to come by. I was pumped for the bow overhaul, thinking it would be like the seasons of summoner and melee. All I'm seeing are nerfs to anything popular, a new way for rangers to play totems, and unpopular skills becoming more irrelevant with flat increases to enemy defensive numbers. I'll wait for the patch notes to see what build I'm allowed to play this season.
Last edited by nGio#1658 on Dec 10, 2019, 7:04:36 AM
I don't feel too great after reading this manifesto... i have flashbacks of bestiary - Einhar league, quit after a week it was just too unfair and too hard for a mere casual who spends 2-3hours every second day... Not all of us are streamers who play 12hr a day and run through the content like madmans.

So, yeah... will see but poe might be going in a bit of a bad direction, demanding more and more time from players to have a bit of fun is not perfect solution for 'content being trivial' it's really not. Not for everyone.
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Multi-mod crafting an item was proving too powerful for too low a cost compared with rolling an item of relative power.


Believe me, I really hate to use the cliche "GGG, do you even play your game?" but sometimes I wonder and it seems necessary to ask...

GGG, do you even play your game?

Multi-mod crafting is... was indeed powerful. For a very good reason. Because it was anything BUT "too low" cost. Most players won't even dream of having the amount of currency required to properly craft or even buy a multi modded item.

For the love of God, for once, could you please stop comparing the overwhelming majority of the player base to the 24/7 streamers, the top 1% of the top 1% and top 50 players on poe.ninja who sink a dozen mirrors and a thousand exalts to create some ridiculous build so when you click "top dps", their e-peen grows bigger?

I honestly don't understand that mentality anymore. "Most ppl do "X"? Well, can't have that, nerf "X" to the ground to the point of being unusable. But no one uses "Y". Well, let's buff "Y" so it is the most used thing this league, nerf everything else to the ground to the point of being useless and then put a surprised Pikachu face at the end of the league because 80% of the ppl used "Y". So we can nerf "Y" to the point of being unusable next league, yay, big brain time!"...
Last edited by Drakaris#6404 on Dec 10, 2019, 7:11:14 AM
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GangstahBH wrote:
May be an unpopular opinion but i feel the change to multi modding is one of the best changes made for this league from what we have seen so far


Indeed, great change.
zombie nerf was WAY too much!

GGG u overnerfed zombies!

nerfed: CD, slam aoe, life, dmg, mobs and boss more life and more armour + phys reductions more... lol why? its mega hard nerf to zombie and all phys minions too!
Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Mercenaries veiled crafting all service all crafts mods
Mercenaries SC master craft service Mercenaries SC craft mod!
Veiled crafting Service Settlers craft PM: TreeOfDead
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Natalia_GGG wrote:
The "Can have multiple crafted modifiers" mod has been changed, now granting "Can have up to 3 Crafted Modifiers". Multi-mod crafting an item was proving too powerful for too low a cost compared with rolling an item of relative power. We'll be keeping an eye on the modifier to see if further changes are required.

I can already tell you what further changes are required: reverse it.

It seems that when something particularly powerful comes along, GGG's response is "Well, let's keep the power, but make it harder to get." This does NOT solve power creep: it just turns it into a power GAP.

There will still be players running around with super-twinked items... They'll just be fewer of them, while most players, who previously could count on reliably getting a half-decent weapon thanks to multimodding, are now SoL.

Seriously, reading over a lot of these "development manifestos," it becomes increasingly clear that the decisions at the top are being made with little to no actual experience of what your own game plays like... And an erroneous assumption that you can get all you need by "reading the telemetry" and "listening to what the streamers are parroting."
My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike

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