Development Manifesto: Balance in Path of Exile: Conquerors of the Atlas

Global nerfs to players/buffs to monsters are good imo since power creep has made the game too easy on average (from a numeric standpoint).

Problem is that despite the game becoming easier overall, it has also become much more unfair/unpredictable compared to the past, with a lot of bulshit one shot rips and situations that a player could most probably do nothing about (either regarding his gameplay actions or his build choices).

Please don't take into account only the game's average difficulty but its spike difficulty as well.

Thank you :)
Last edited by smichal52#3310 on Dec 10, 2019, 6:37:01 AM
Why give mobs moer resist and armour and then add a new MOD ?


"Enemies have -x% to Total Physical Damage Reduction against your Hits"

Whats the point of this ?

The game already has so manny mods and enchants and is to RNG already, now making it even more RNG etc...

I like the game but keep adding stuff and never deleting parts of the game will make it to big etc...

1 good example of a game.

Look at lineage 2 they only add stuff to and .... you dont even know whereto start etc
"
medmed7 wrote:
I just wanted trade abusers to get nerf someday.
like
"
smichal52 wrote:
Global nerfs to players/buffs to monsters are good imo since power creep has made the game too easy on average (from a numeric standpoint).

Problem is that despite the game becoming easier overall, it has also become much more unfair/unpredictable compared to the past, with a lot of bulshit one shot rips and situations that a player could most probably do nothing about (either regarding his gameplay actions or his build choices).

Please don't take into account only the game's average difficulty but its spike difficulty as well.

Thank you :)


100% agree with you
check out my youtube channel www.youtube.com/@DesmoSaze
Watch me live at https://www.twitch.tv/desmosaze
Follow me on X https://twitter.com/DesmoSaze
if thats means my physical cyclone is nerfed to ground which i played for years and invested so much time, i am really disappointed.

i dont wanna say - buff melee's (again) - but at least dont make it worse for them....

or in other words...

is this an off season april fools joke?
Arc miner is back
ggg: game lags because of alot of unneeded calculations when mobs dont die quickly
also ggg: adds more unneeded calculations to armour
"
a_z0_9 wrote:
"
Can have up to 3 Crafted Modifiers


This is boring.

Have you tried to evaluate how shitty chances are to roll a decent item?
Multimoded items were popular because WE HAVE NOTHING ELSE!


"
too powerful for too low a cost

oh fuck off…


right on point
May be an unpopular opinion but i feel the change to multi modding is one of the best changes made for this league from what we have seen so far
"
thep10xer wrote:
"
GETTOto2 wrote:
"
Belzak55 wrote:
Reading these developer manifestos makes me miss the good old Diablo 2 days, where games didn't needed to have countless balance patches that never made the game more balanced... back then, games like Diablo would be released and devs only worried about fixing bugs or stuff that was clearly broken, and guess what? Those games are still fun to this day, so this whole nonsense of "balance patches are needed to keep the game alive and interesting" is just bullshit from fanboys trying to justify the mess that GGG does each time a league starts.

Which leads me to ask: What's the point of these balance patches, other than just annoy and screw your player base? You have been trying to "balance" this game for nearly a decade, trying to make the game "better", but all you're doing, is covering holes by digging other holes around them... shifting the meta is not making the game "balanced", but instead you're just giving players a placebo, making they believe the game is now in a better place than it was years ago...

I really wish developers would just focus on improving their games by adding content and fixing bugs, instead of going in this endless chase after a game more balanced, because all you're doing, is making the game less fun to play, while you pretend you're reinvigorating your game once every 3 months.

Keep chasing after that carrot, GGG... But remember that you've been doing this for nearly a decade already.




Thing is the game is still growing, more players are coming and alot of players are coming back every league so yes the changes do reinvigorate the game.

And as for d2, that's 20 years ago, gamers more than what they wanted back than, balance patches aren't to "balance the game" their purpose is to "balance the experience", to make sure that people don't play the same thing all over again every league, because that's boring and most would leave.

Balance patches work by flipping the meta and making players incentivised to play different builds.

Btw, if you still want to play the same build every time, that's not a real problem because you can still do it and it won't be very hard tbh, just not as easy as it used to be.

And if you hope that devs focus on adding content than you are very lucky, cause guess what, YOU ARE GETTING A NEW ATLAS, with new features and new bosses, plus more skill gems- wow, more content.

Enjoy :D


Balance patches should not be specifically flipping the meta and I highly doubt they would say that is their goal. A balanced meta is way better than a forced meta and almost all people would agree on that.

They said themselves patches are meant to increase power of stuff left behind and reduce power of the easiest and most powerful things.

it just Happens to flip the meta, it's not part of their intent, so you are talking out of your booty.


They always try to shift the meta if you didn't notice and they say it, they don't want to have the same skills be meta every league, whilst the some skills are being underused, that's why explosive shot is being reworked while tornado shot is being nerfed.

They do make mistakes however because the game is hard to balance cause it's so complex.

If you want a more balanced game (which you do as you said a balanced meta is good) do give them feedback about what you don't like and they could think about it and actually know what you don't like, btw what is it?

All you say is that you think the devs don't know how to balance, maybe say why so, and do keep in mind everyone cries for balance no matter what and that the devs must balance because of this, d2 is fun without being balanced, but would it be released today everyone would cry for balance for it, and you know it.

Report Forum Post

Report Account:

Report Type

Additional Info