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Amarath wrote:
How does this make it through to live?
You do know they don't actually run live testing on pretty much anything, right? They punch in some numbers that sound good (compared to what they read in the "telemetry" which is barely better than what us players can just see on poe.ninja) and then run a consistency checker to make sure it doesn't hardlock the server.
My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike
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Posted byACGIFT#1167on Dec 10, 2019, 7:35:14 AM
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freizeitbasher wrote:
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Shadowstorm wrote:
"Arc, Soulrend, Molten Strike, Shattering Steel, Lancing Steel, Venom Gyre and more have been buffed. This is a buff."
Are they trying to convince us of something? Why did they repeat the fact that it's a buff?
Well... After reading the comments here i think they might have to add it a third time. Still so many people complaining that "melee is dead", even tho molten strike can easily kill uber elder on a 1 ex budget without the buff already.
pfft i need to see this 1 ex budget build you speak of
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Posted byBrendanW#0374on Dec 10, 2019, 7:36:10 AM
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Amarath wrote:
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Some modifiers no longer appear on Shaper or Elder items, like the "increased Physical Damage and Socketed Gems are Supported By" modifiers on Two Handed Weapons.
We want rares to be good, but now caster 2-h weapons will be shit. You cannot have it both ways. No one is going to us 2-h rares for casting anymore.
How does this make it through to live?
Not only Casters but Melee aswell. Ofc the few Two Hander left out there. DW does so much more Dmg already. Just Pick 2 Scaevas and Bladflurry Shaper to Death
Last edited by Roflhammer#1058 on Dec 10, 2019, 7:39:22 AM
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Posted byRoflhammer#1058on Dec 10, 2019, 7:39:01 AM
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Xeledon2132 wrote:
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nskLantash wrote:
If you buff damage numbers on Arc instead of partially reverting the nerf on its spreading range - you're just hilariously out of touch.
This
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Posted byffogell#6809on Dec 10, 2019, 7:40:19 AM
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bouboubibi wrote:
Exactly.
High end hardcore players won't be impacted.
It's a huge blow to guys like me, the slightly above-average players (in terms of time played).
I've played quite a lot in Legion (compared to what I'm usually able to play), and I remember that finally being able to craft that multimoded pseudo-7L exquisite blade felt like a tremendous achievement.
I guess I'll probably never get an equivalent item in the future.
The vast majority of players will not be impacted at all, because the only thing this changes is one's ability to Annul off a bad Regal, and an item with 4/6 targeted stats is going to be good enough.
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Posted byParabola01#0233on Dec 10, 2019, 7:46:37 AM
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Didnt they just change multimod to have 1 slot left so you have to slam new conqueror exalts in them?
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Posted bykatsuhito#0907on Dec 10, 2019, 7:47:11 AM
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idiocracy1992 wrote:
ggg: game lags because of alot of unneeded calculations when mobs dont die quickly
also ggg: adds more unneeded calculations to armour
nice
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Posted byBrendanW#0374on Dec 10, 2019, 7:52:23 AM
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idiocracy1992 wrote:
ggg: game lags because of alot of unneeded calculations when mobs dont die quickly
also ggg: adds more unneeded calculations to armour
:DDDDD
Typical GGG for you, I wonder did they even finally fix that memory leak.
New mute system is terrible - no trade...
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Posted byy3lw0rC#4020on Dec 10, 2019, 7:52:35 AM
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This honestly feels bad :(
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Posted byDemonBlyat#0948on Dec 10, 2019, 7:53:20 AM
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are you doing the game for yourself or for us ???
https://steamcommunity.com/profiles/76561198020878493/
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Posted byKAISERpl#7399on Dec 10, 2019, 7:55:59 AM
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