[3.17] Wallach's Hierophant Freezing Pulse Totems (No Further Updates)
" It's a mark. Not a curse or hex. |
|
|
Spoiler
" Arcane Surge? You have an unlinked Awakened Lightning in your Weapon 1. Slap a Arcane Surge in there and link it. Automatic 10%+ damage. https://pastebin.com/Q1De8EuV What are my next steps? Any small improvements? Cheap fixes? Still messing with the second First Snow. Last edited by chrischoi#5738 on Dec 18, 2021, 7:06:53 PM
|
|
|
I was trying to follow this guide and I checked the DPS by importing my own character and also imported my skill trees and items on another window into the original build. However, the configuration is the same but the DPS is so different from 2m to 4m. I just can't get how. Can anyone help me out?
Both builds are assumed at level 100 Here's my build: https://pastebin.com/Uv3zeyqs And the imported build: https://pastebin.com/q5bxi4Nb |
|
" I don't know why but the second PoB considers that the enemy is always Chilled even without the check in the Configuration window "Is the enemy Chilled?" |
|
" I just checked and it seems like it is what you had said. That's kind of weird. |
|
|
Anyone need a Brutal Restraint?
4894 20% increased Evasion Rating You gain Onslaught for 8 seconds on Kill 20% increased Projectile Damage 5% chance to gain a Frenzy Charge on Kill 4% increased Maximum Life 5% increased Global Accuracy Rating 1404 20% increased Evasion Rating You gain Onslaught for 8 seconds on Kill 5% chance to Blind Enemies on Hit 4% increased Maximum Life 20% increased Evasion Rating 25% increased Critical Strike Chance 7217 Gain 5% Physical Damage as Extra Cold Damage 5% increased Movement Speed 10% increased Effect of Non-Damaging Ailments 20% increased Projectile Damage 5% increased Movement Speed 4% increased Maximum Life 5882 20% increased Evasion Rating 20% increased Elemental Damage 5% increased Movement Speed 20% increased Projectile Damage 10% increased Effect of Non-Damaging Ailments 20 to Dexterity 4189 5% increased Movement Speed 20% increased Elemental Damage 20% chance to Avoid being Stunned 8% increased effect of Non-Curse Auras from your skills 5% increased Attack and Cast Speed 20% chance to Avoid being Stunned 4480 25% chance to gain Alchemist's Genius when you use a Flask 25% increased Critical Strike Chance 25% increased Critical Strike Chance 20% increased Evasion Rating 20% to Cold Resistance 10% increased Duration of Elemental Ailments on Enemies 1301 20 to Dexterity 25% increased Critical Strike Chance 25% increased Critical Strike Chance 20% to Cold Resistance 10% increased Flask Charged gained 5% chance to Blind Enemies on Hit 881 4% increased Maximum Life 5% increased Dexterity 25% increased Critical Strike Chance 5% increased Global Accuracy Rating 20% increased Projectile Damage 10% increased Effect of Non-Damaging Ailments 2068 20% increased Projectile Damage 4% increased Maximum Life 25% increased Critical Strike Chance 10% increased Flask Charges gained Gain 5% Physical Damage as Extra Cold Damage 4% increased Maximum Life 5747 You gain Onslaught for 8 seconds on Kill 15% Minion Speed 25% increased Critical Strike Chance 20% increased Projectile Damage 25% increased Critical Strike Chance 10% increased Duration of Elemental Ailments on Enemies |
|
|
Anyone have a search set for good wands?
|
|
|
I have a version of your older build in standard that still utilizes an Atziri's Reflection, a corrupted Soul Mantle with "+1 to socketed gems", and I still use Empower in the chest instead of multiple totems.
I have what I need to farm lab to get the right enchant on a Veridi's Veil and have a bunch of temples ready to chase the "+2 to socketed projectile gems" Soul Mantle. All else being equal, would making these changes improve the experience with the build or are they more budget-friendly ways to accomplish the same goal? PS. Your guide and videos have been game changers for my POE experience. Thank you for all of the hard work and thought you put into these |
|
|
I need to ask a pro is it worth continuing with my current old build using an Atziri's reflection or should i go for the Veil?
Have spent a fair bit on the build as it is but any ideas are gratefully accepted. |
|
|
The Veil variant of the build allows for greater damage growth by use of a 2nd wand with +1 mod and crit/damage mods.
It also relaxes your dexterity requirements as the highest dex you need is 120 or less (unless running double curse where it can go back to 150+). However the shield does give you some better protection and there are some good shield based nodes on the tree around the witch area which help with life and survivability. However I have found that once you reach a certain threshold you kill everything in one shot and if you are to die, the maps are that buffed it will one shot you regardless. So my personal opinion is to go for the veil variant. |
|





















