[3.17] Wallach's Hierophant Freezing Pulse Totems (No Further Updates)

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pvgoddijn wrote:
in the POB tree i only see 3 int nodes near first snow, is the 25% damage not needed or am i reading the jewel wrong?


yea, that confused me as well when I started. But it panned out alright. /shrug

https://pastebin.com/5YYuMh80

That's mine. Its pans out alright. I swear I had something like 1.7mil last night. Not sure what I'm missing or if I screwed something up in the config at home.
And the white guys says, I'll have a Coke then.
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pvgoddijn wrote:
in the POB tree i only see 3 int nodes near first snow, is the 25% damage not needed or am i reading the jewel wrong?


I'm looking at the builds on poeninja, but if the jewel is in the same spot (next to Pain Attunement) it has 40 int there. It doesn't have to be allocated. 4th int node is bottom right of the circle which would be the 2nd passive a shadow could get at their start heading north.
Ah, it doesn't have to be allocated? neat.
And the white guys says, I'll have a Coke then.
Done with the equipment because im poor and i dont want to waste a lot of EX.

PoB: https://pastebin.com/6sYqBvHk

Overview: without flasks but with normal buffs (charges and onslaugh) and debuffs (enemy chilled and 6 curses for Soul Mantle):


* HP: 2960
* Maps -> Freezing Pulse= 5.8M Shaper DPS
* Bosses -> Ice Spear (2° form all projectiles)= 16.6M Shaper DPS

It can kill the following bosses (that i have tried): Sirus A9, Maven, Uber Elder, Uber Atziri, All the invitations except the Synthesis one (i need 1 more map). Can't test the new Uber content that they added this league (Uber Legion, Ravaged Blight, etc) because poor and "casual".

Yes, its a Glass Cannon but its softcore so i pay for 6 portals and i will use them :)

Yes, the frostbite on-hit ring its pure QoL with culling

Maps:



Swap for important bosses and/or when i need Chaos Res (no need of crit chance flask):


Weapon swap for Zoom Zoom Rampage:

Last edited by pipo2#2652 on Dec 7, 2021, 10:57:13 PM
i was looking again at the skills and im a bit confused about the vaal righteous fire i tried it and it depletes my life after a big hit, am i missing something? (how is that supposed to work)?
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pvgoddijn wrote:
i was looking again at the skills and im a bit confused about the vaal righteous fire i tried it and it depletes my life after a big hit, am i missing something? (how is that supposed to work)?



From the wiki: "Cast when Damage Taken cannot support skills with a higher player level requirement than that of Cast when Damage Taken itself. Note that this restriction only applies to active skills; any level of other support gems may be used".

Maybe your Vaal Righteous Fire was triggered by Cast When Damage Taken and you dont want that. You only use the Vaal part of the skill for the +% more Spell Damage and mostly for bosses of tough mobs(situational).

Looking at your character your Vaal RF should be lvl 19 or 20 to not be supported by your CWDT lvl 17.
"
pvgoddijn wrote:
i was looking again at the skills and im a bit confused about the vaal righteous fire i tried it and it depletes my life after a big hit, am i missing something? (how is that supposed to work)?


It's not after a big hit. Once you activate it, it will drain your es/life or a chunk quickly. This is the sacrifice to ramp up your damage for a short period. The only way to sustain that is to have high life/es regen or leech/gain is from something. Check out Righteous Fire builds. You get an understanding of how it works. Builds that utilize RF as the main attack and maintain 100% uptime.
Thanks for the clarification of Righteous fire.

Unrelated i found a jewel with 10% reduced effect of curses on you, would it be worth it to run that jewel, kizkazu & grutkul so i could unspec the Resistance and ailments wheel? since i would be at 100% reduced that way
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pvgoddijn wrote:
Thanks for the clarification of Righteous fire.

Unrelated i found a jewel with 10% reduced effect of curses on you, would it be worth it to run that jewel, kizkazu & grutkul so i could unspec the Resistance and ailments wheel? since i would be at 100% reduced that way


I'm not an expert, so correct me if I'm wrong.

10% Jewel.
60% Kikazaru Ring

= 70%.

Not Gruthkul.


But would be Yugul upgraded @ 20%.


Would bring you to 90%. Did I miss 10% somewhere?

You give up 40% effect of curses on you for 4 passive points.
You'd have to give up a minimum of 2-3 to socket the jewel without giving up one you already have. So you might gain 1 usable point that would take place of giving up another jewel.
6% - Curse and Chaos
6% - Curse and Chaos
18% - Asylum
20% - Ailment Mastery

Basically you would short yourself 10% reduced effect on you + damage.

"
pipo2 wrote:



From the wiki: "Cast when Damage Taken cannot support skills with a higher player level requirement than that of Cast when Damage Taken itself. Note that this restriction only applies to active skills; any level of other support gems may be used".

Maybe your Vaal Righteous Fire was triggered by Cast When Damage Taken and you dont want that. You only use the Vaal part of the skill for the +% more Spell Damage and mostly for bosses of tough mobs(situational).

Looking at your character your Vaal RF should be lvl 19 or 20 to not be supported by your CWDT lvl 17.


Checking out your build.

If your ring curses Frostbite on hit, isn't it redundant to keep the skill gem?
Did something change?

Does it utilize your gem and what level it is?
Is the ring lvl 1?

What triggers the hit? Didn't think Totems triggered it. Is it from Flame Dash? Frostbomb? Cold Snap? What skills are self-cast?

Reason for not leveling Arcane Surge, Phase Run, Sniper's Mark higher?
Mana cost for Arcane Surge?

Last edited by chrischoi#5738 on Dec 13, 2021, 9:00:01 PM

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