3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game
|
Sirus lv8 down...Its a bit harder now after nerfs and his buffs, but is possible =) | |
|
I made it to 1000+ strength! That took some effort.
|
|
|
seems still possible even with low dmg gear. sirius 6 down with zombies but boy he shreds them with bleeding |
|
|
Can someone show me the way to config pob to show the correct zombie dps, and is there a way to check how much resist my minions have so I can stop adding defensive points.
Thanks |
|
" can you post a PoB Link? |
|
|
Anyone try out these cluster things yet? This one seems good. Build felt bad before reaching 20+ res and having ll on the minions from a 0.4x gem in the passive tree. Not sure how tp make it 1000+ |
|
" Get your zombie gem on a weapon that has +2 to gems, that helps alot. |
|
|
How are the creator doing on the build? I suppose you play the build? :)
|
|
" How were you nerfed? You're on Standard and your gear is legacy. Last edited by Elorathiel#6930 on Mar 16, 2020, 9:48:21 PM
|
|
|
Okay, so here is where I am at right now:
The nerfs to minions/minion itemization seem to be a bit heavy handed. Red maps can be surprisingly RIP'y and the new delirium mechanic just has way to much incoming damage for the nerfed build. I'm slowly accumulating wealth to modify the build and move towards CI. Here is my personal opinion. I think the only version of the Zombie build that is going to shine post nerf is the high strength CI variant which requires a heavy currency investment. They just went too far with the nerfs while at the same time adding more insta-gibbing content. Keep in mind, I am still clearing content but it's certainly not safe to XP. I think we'll see more people grinding the higher levels in pure breachstone rotations than ever. Not only is it just more efficient, there is much less risk of death. I'm going to try my best to make it work. |
|



















































