[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES

In PoB, it looks like zombies run with uncapped 70 resist without minion resist on jewels. Is that generally good enough? Personally haven't seen my zombies come close to dying.
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scrambled777 wrote:
In PoB, it looks like zombies run with uncapped 70 resist without minion resist on jewels. Is that generally good enough? Personally haven't seen my zombies come close to dying.


Well, speaking for level 30 zombies :
did not see any die, neither Uber Elder nur extremely nasty T16 8-mods or Delve with pen ( ok, max level 260 so far ).

I don´t think we need to waste jewels stats on this tbh. ( maybe for deeeeeeeep delves, but else ... )
Another cheap route is 40% base + spirit offering 30% + sacrifice 10% = capped res
Hi guys,
maybe I'm missing some calculation, but why we don't use Minion damage instead of Melee Physical Damage with the zombies ?
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bex_HB wrote:
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scrambled777 wrote:
In PoB, it looks like zombies run with uncapped 70 resist without minion resist on jewels. Is that generally good enough? Personally haven't seen my zombies come close to dying.


Well, speaking for level 30 zombies :
did not see any die, neither Uber Elder nur extremely nasty T16 8-mods or Delve with pen ( ok, max level 260 so far ).

I don´t think we need to waste jewels stats on this tbh. ( maybe for deeeeeeeep delves, but else ... )


Minions stop being immortal around 600+ delve. Golems start dying left and right. I lost animated guardian at 700+ delve even with imdomitable army.
Last edited by jackietran24 on Oct 1, 2019, 5:36:44 AM
Hi. Thanks for build guide. I have a few questions.

1) You say to swap Minion Damage and Feeding Frenzy in you skill section. When do we swap them? And which one i better to run if we don't want to swap?

2) Aside from raising immortal zombies every time I relog and creating corpses to buff them with flesh offering, what is desecrate used for?

3)How important is the Aura effect node right before Sovereignty? I like running 3 auras, but I want the defense from Geofri's Sanctuary. I am taking the 2 Reduced Mana nodes instead of Aura effect. Is aura effect important enough to take as well?

4)I hit a wall at lvl 95 and keep losing my hard earned xp, 10% at a time. What are some easy gear or skill changes I can make to improve my survivabilty?

Thanks for the time reading, and I hope for an answer soon.
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Chronk wrote:
Hi. Thanks for build guide. I have a few questions.

...

4)I hit a wall at lvl 95 and keep losing my hard earned xp, 10% at a time. What are some easy gear or skill changes I can make to improve my survivabilty?

...


There are surely many ways and many suggestions but I have optimized my EHP using soul tether in addition for the overleech effect. I've currently 12.800 EHP (6.8k life and 6k energy shield) and that helps alot. One golem and 15 zombies are currently enough for me. Even deathless Uber Elder is no problem and I'm so bad in evading. You can easily sacrify some damage and invest more in EHP if you feel you die too often.
how much resistance should we shoot for in gear. i have varying resistance because of commander of darkness. im confused.
I have a question about the build, so far i made these items

and so far pretty happy with the build, i am already over 1k str, and am only 67, have a lot more str to come still. my question is about the mace, i am following the POB, and i noticed why are we using shaper based when we could go elder and get fortify instead of maim? did i just waste about 7ex crafting my mace?

let me know

thanks
if your AG has kingmaker theres not much point having fortify on hit on leap slam right? You might not have perfect uptime I guess... wouldnt endurance charge on melee stun be better if you dont have any min endu charges?


Edit: After trying it out, the endurance charge generation seems weirdly unreliable?
Last edited by Microchaton on Oct 1, 2019, 9:35:30 AM

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