[Outdated] Ultimate EDTrickster [2M dps - UNKILLABLE]

Augment doesn't upgrade rarity so you need a risky regal here.

edit:
Added tags to modifiers that previously did not have them.
This is worrying, may be a nerf to some crafts we can do for the build
Last edited by Shuggananas#4641 on Jul 9, 2020, 5:10:58 PM
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Shuggananas wrote:
Augment doesn't upgrade rarity so you need a risky regal here.

edit:
Added tags to modifiers that previously did not have them.
This is worrying, may be a nerf to some crafts we can do for the build

Not the ammy?! Was going to craft me one on Saturday.....
"
Added tags to modifiers that previously did not have them. (This is only small fixes in places they were clearly inconsistent with existing mod tags)


This is very worrying, as I fully expect the chaos dot multi mods to gain the caster tag (it's very inconsistent that they don't).

This shouldn't make crafts impossible, but make sure to triple check your mod pools.
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Darkxellmc wrote:

This is very worrying, as I fully expect the chaos dot multi mods to gain the caster tag (it's very inconsistent that they don't).
Why would it get a caster tag when there are non-spell based sources of chaos damage. :/

Anyway sorry for trash tier example but that's how the "mods" look in game atm.


No idea if there are any "hidden" ones, for example str and int on my gear has no tag, there's no "attribute" tag.

P.S. Also +2 to bow gems has only gem level tag, not attack, so I imagine you still can't remove it with remove attack for bow crafting purposes, every other prefix should be attack (except +1 gems that is desired).
Last edited by Viktranka#3883 on Jul 9, 2020, 6:54:59 PM
They only added tags for things you can modify with harvest I suppose, which would make sense
Or anything delve/harvest related at least. There is no attribute fossil, but there are bleed, poison fossils etc
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Viktranka wrote:
"
Darkxellmc wrote:

This is very worrying, as I fully expect the chaos dot multi mods to gain the caster tag (it's very inconsistent that they don't).
Why would it get a caster tag when there are non-spell based sources of chaos damage. :/

[...]

P.S. Also +2 to bow gems has only gem level tag, not attack, so I imagine you still can't remove it with remove attack for bow crafting purposes, every other prefix should be attack (except +1 gems that is desired).


Meta mods don't use the same mod type pool anyways, there's no change there.
Glad to see chaos dot is not caster for some weird ass reason. I thought it would be is because fire/cold dot multi in the game is caster. Fire and cold are caster modifiers, even tho fire multi is mostly used by attack ignite builds (don't rf me, it's not even a spell either).

I guess dodge is still not a defence modifier, either? Yikes...
Basically the patch is that now all tags are the same, there's no distinction with metamod tags. Which means that the things that were meta mod tag only before (like +X to bow gems) are now merged so bow gems is now attack tag period

I don't think it impacts us.
Last edited by Shuggananas#4641 on Jul 9, 2020, 7:22:37 PM



besides the life roll on the quiver/ defense roll on ring anything that will give me a significant upgrade

also is it better to have evasion or es on the rings?

I saw an example somewhere of crusader rings with chaos damage but this mod isnt listed on poedb does it still exist?
Incoming new guy question: don't have enough mana for Flesh and Stone;

I have a Vertex, and a level 3 Enlighten; mana reservation is preventing me from running Discipline, Malevolence, and Flesh and Stone concurrently.

What am I doing wrong?

How is Voidwalker for low budget boot alternative? They lack the dodge of MATATL but give phasing and ER&ES

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